Odamex

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Version
11.0.0
Mise à jour

Moteur de Doom multi-joueur et multiplateforme.

Options dans Odamex

Changelog

Changelog

11.0.0

The next major version of Odamex is here! This is a major release with an incredible amount of bug fixes, new features, and quality-of-life improvements. A big thanks to PR contributors @jiffygist (sv_allowfov cvar), @jpernst (console font scaling!), @keyboardcrash32 (fixing Odalaunch crash caused by sorting), @Rudicito (game window initialization bug fix), @FozzeY (fixed coop player starts out of order, special doors desyncing on map restarts, and endianness check on *BSD platforms), and @Acts19quiz (update wad download links).

It needs to be said that @electricbrass and @bcahue carried a majority of the load in this release. They are incredible. Looking forward, they have been helping lead the way toward Odamex 12, along with @cmbernard333 who has taken the reigns on implementing full DSDHACKED support. Look for that in the near future. Please take a chance to thank everyone involved in this incredible release!

For a full list of changes, check out the list below:

Added

  • Add support for compressed ZDoom extended and DeePBSP nodes
  • Added widescreen asset support
  • Added interpolation of:
    • Scrolling Textures
    • Scrolling skies
    • Scrolling flats (floor and ceiling)
    • Weapon bobbing
    • Chasecam
    • Automap
    • Screen wipes
    • Console rising/falling
  • ID24 Feature Support:
    • ID24 Inventory Reset Exits
    • ID24 linetypes including:
      • flat offset and rotation
      • scrollers and double sided variants
    • ID24 SKYDEFS support
    • ID24 Interlevel Lump Support
  • New and updated cvars and commands:
    • Add sv_allowfov cvar
    • Add lastmap parameter feature to maplists
    • Show powerup effects on other players with sv_showplayerpowerups
    • Add summon cheat
    • Add co_novileghosts to compatibility menu
    • Allow spawning multiplayer things in single player mode via -coop-things or g_thingfilter -1
  • New support for new ZDoom MAPINFO features:
    • AirSupply
    • compat_limitpain
    • compat_shorttex
  • Added a beautiful Level Stats Extended HUD that displays monsters / items / secrets on screen
  • Intermission script support
  • Refuse to download of commercial PWADs and renamed commercial IWADs on the client
  • Implement basic scaling for console font. Font will automatically scale as default
  • Support for world and global arrays in ACS
  • Support Skulltag Style Win/Lose Interpics & Music
  • Recognize 10/3/2024 versions of Doom + Doom II wads
  • Update commercial wad list for Legacy of Rust v1.3 and other wads in the 1/28/2025 update

Changed

  • Improve missing spawns warning for horde mode
  • Use OLumpName in place of some lump names that use char[8]/char[9]
  • Update list of wad download sources
  • Changed game window initialization from 640x480 to 320x200
  • Explicitly set the size of the Odalaunch search bar
  • Fix update to cl_downloadsites when upgrading a config
  • Use constexpr where possible
  • Generalize gameinfo from hardcoded presets to serialized MAPINFOs
  • Minor menu fixes & improvements
  • Clean up and update sample server configs for 11.0.0

Fixed

  • Add colon and space to map label
  • Allow quotes for "wad" command on both client and server
  • Various minor control changes and fixes
  • Fix pitch in MBF21 Monster Projectiles
  • Fix wad command when multiple wads are called
  • Fix Boom shootable line specials not being repeatable
  • Properly escape text displayed to confirm a skill and set SpawnFilter flags correctly
  • Display levelnames specified in MAPINFO on intermission screens
  • Draw transparency as black on 1 sided walls
  • Fix UMAPINFO par times being 35x too high
  • Search for chex.deh when chex.wad is selected as IWAD in GUI
  • Maintain sprite offsets when flipped
  • Center view when centerview called while the console or menu is open
  • Render sprites with y offsets less than 1
  • Ignore case for file extensions in G_LoadWadString and detect deh files in boot GUI
  • Clean up references to removed cvars + remove some unused cvars
  • Don't have singleplayer players telefrag on spawn
  • Account for coop player starts stored out of order
  • Fix sector types 10 and 14 desync on callvote restart
  • Draw MAPINFO "name" field for skills and episodes as text instead of searching for a patch
  • Throw error when attempting to spawn object in MBF21 codepointers
  • Fix assignments to ACS map arrays
  • Show status bar face background as 32bit on 32bit mode
  • Fix 7 second delay after initializing animations with speed of 1
  • Very large maps no longer disappear in automap mode
  • Fix odalaunch crashing when sorting servers
  • Use 64-bit fixed point when calculating sprite clipping with height transfers
  • Fix out of bounds array access when rendering sky transfers
  • Fix floor lowering to lowest adjacent floor for line special 40
  • Fix destination height for floor and ceiling lower/raise to shortest texture being incorrect
  • Weapons using MBF21 A_ConsumeAmmo no longer consume ammo when sv_infiniteammo is enabled
  • Fix the automap not drawing at high resolutions
  • Flipped sprites during cast call being drawn offset and stretch
  • Dim the help screen's transparent sides
  • Draw CWILV graphic from top of screen if its height it 200 (or greater)
  • Add offsets to DrawPatch so intermission screens with offsets can be drawn correctly
  • Fix vertical texture scaling
  • Fix crash when unimplented ZDoom line specials called in certain contexts
  • Fix issues when ACS P-codes are outside 0-239 range
  • Fix single patch textures rendering incorrectly if patch taller than texture
  • Fix damage tint staying green after switching from Chex Quest to another IWAD and vice versa
  • Fix FLTK error window when using certain command line arguments, affected starting from Odalauch
  • Fix flying monsters getting stuck on players/each other
  • Fix errors and crashes when displaying cast call if monster uses multiple sprites
  • Fixed a crash caused when setting sv_maxplayersperteam to zero during intermission
  • Fixed a crash caused by playing empty Doom format sounds
  • Fixed issues caused where out of bounds access to S_sfx when ambient sound is not found
  • Fix broken deserialization of DPushers

Build/Compiler Additions/Changes/Fixes

  • Update C++ standard to C++17
  • Build release candidate artifacts on release/* branch, Auto-generate artifacts for releases, "Push Button Release". Should increase frequency of future releases. In fact, this release was built using it!
  • Added Linux ARM64 build job to Github actions
  • Add Microsoft Redist installer to the installer and zipped output files
  • Changed wiki link
  • Move minilzo to a separate library
  • Ubuntu buildgen scripts for 24.04
  • Build JsonCpp when building the client if USE_INTERNAL_JSONCPP is enabled.
  • Update Fedora 28 and Ubuntu 18.04 workflows to Fedora 32 and Ubuntu 20.04
  • Bump SDL Mixer to 2.6.2 on Windows
  • Improve compiler warnings
  • Fix endianness check for *BSD
  • Fix Fedora builds
  • Update fmtlib
  • clang-format updates

Auteur(s)

Auteur
seanmleonard
AlexMax
fuzztooth
bcahue
electricbrass

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