À l'heure oô j'écris ces lignes, ScummVM n'est pas encore entièrement disponible sur tous les miroirs sourceforge, patience est de mise donc pour télécharger cette version 0.8.0.
{{Nouveaux jeux :}}
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth").
- Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported.
{{Nouveaux portages:}}
- PlayStation 2
- PlayStation Portable (PSP)
- AmigaOS 4
- EPOC/SymbianOS
- OS/2 corrigé
{{Général:}}
- Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now.
- Added FluidSynth MIDI driver.
- Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.)
- The MPEG player could hang if the sound ended prematurely.
- Improved autoscaling GUI, which takes full advantage of your screen.
- Fixes for GCC 4.
{{SCUMM:}}
- Added support for Mac Humongous Entertainment titles.
- Added support for multiple filenames/versions using a single target.
- Implemented CGA and Hercules render modes in early LEC titles.
- Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys.
- Added support for NES version of Maniac Mansion.
- Added thumbnail support for savegames.
- Broke compatibility with HE savegame (HE v71 and upwards only).
- Added possibility to disable building of HE and SCUMM v7 & v8 games support.
- Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.)
- Added support for Commodore64 version of Zak McKracken
- Eliminated all demos targets and platform-specific targets. Config file is autoupdated.
{{Sword2:}}
- Made the resource manager expire resources more intelligently.
- Improved performance when playing the game from CD instead of hard disk.
- Simplified sound effects handling. Again.
- Code cleanups and restructuring.
- Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them.
Si vous êtes un grand aventurier et que vous souhaitez en savoir plus sur ScummVM[,->780] vous découvrirez dans cette phrase un lien vers notre dossier qui traite de cette petite merveille (on a les moyens qu'on a !).