Aleph One

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Version
1.10
Mise à jour
Formule Homebrew
brew install --cask aleph-one

Aleph One est le moteur permettant de revivre les excellents opus de la série Marathon créée par Bungie Software. Aleph One demande les données des jeux originaux, aujourd'hui offerts par Bungie. Des paquets prêts à l'emploi sont donc téléchargeable pour chacun des jeux. À noter qu'Aleph One permet également de faire tourner des créations de fans. On en parle dans notre dossier sur les interpréteurs.

Marathon dans Aleph One

Changelog

Changelog

1.10

Along with support for Classic Marathon Infinity on Steam and an uploader for the Steam Workshop, this release also includes a new scenario chooser.

To use the scenario chooser, place the Aleph One executable in a folder containing scenario folders, or add a "Scenarios" folder to one of the original trilogy folders. The scenario chooser is not included with all-in-one Mac apps; use the standalone Aleph One app instead.

1.9

This is a major release featuring support for Classic Marathon 2 on Steam, dedicated servers, ping times for metaserver net games, a pregame network loading screen, automatic demos, and more authentic gameplay options. Aleph One 1.9 is not backwards compatible with Aleph One 1.8 net games.

Changes:

  • Classic Marathon 2 with achievements on Steam
  • Dedicated servers

    It is now possible to gather multiplayer or co-op games without any router configuration. The netgame setup process is the same, but selecting the Use Dedicated Server checkbox will cause Aleph One to coordinate with the lhowon.org metaserver to find the nearest available dedicated server to do the actual gathering using the settings you've chosen. Dedicated servers are also a good option to ensure smooth gameplay for joiners when you are gathering on WiFi or a congested connection.

  • Adds an invert vertical aim preference for controllers
  • It is now possible to implement Classic Marathon music plugins
  • Restores the automatic demo playback feature to Classic Marathon 2 and Classic Marathon Infinity. You will need to update your data files to get the new demos.
  • Allows selecting original Marathon 2 or Marathon Infinity film profiles for solo games

    Choosing the film profiles under Solo Gameplay setting allows you to begin a game with the strict original gameplay from Marathon 2 or Marathon Infinity, without Aleph One's fixes. Films will technically be compatible with the originals (if you don't use hotkeys), with a few modifications using a hex editor.

  • Adds support for sphere-mapped landscapes (OpenGL only)
  • Adds a new preference for disabling filtering on the HUD / Terminals (thanks to Celeste)
  • Shows ping to the game gatherers (or their dedicated servers) in the find internet game lobby
  • Shows a pregame network loading screen

Other fixes:

  • Fixes issue gathering some old Classic Marathon net maps that have the same checksum as the main map
  • Other fixes for old Classic Marathon net maps
  • Uses search path in Music.valid; fixes #485
  • Returns the key name for w_key labels, instead of the scancode; fixes #491
  • Uses OpenGL routines to measure text width for DisplayTextCursor when OpenGL is active; fixes #473
  • Returns Lua HUD FOV in degrees rather than internal units; fixes #496
  • Initializes player_terminal.state to _no_terminal_state; fixes #498
  • Fallback to default game files if the ones in preferences can't be located (fixes #477)
  • Adds item and scenery visibility accessors and teleport functions; fixes #454
  • Adds Triggers.calculate_level_completion_state
  • Adds Triggers.monster_kamikazed; fixes #493
  • M2 theme buttons now resemble the main menu (thanks to Blastfrog)
  • Fixes to the M2 main menu rects

1.8

The major new feature of this release is support for Steam and achievements:

Standalone builds see a few changes and bug fixes:

  • Various sound and music fixes
  • Some fixes to sprite visibility
  • Add an option for weapon bob without camera bob
  • Classic Marathon indexes levels starting at 0 now in the level select dialog
  • Various controller navigation fixes
  • Fix an issue with multiple level specific plugins
  • Lua: fix Players.print and player.overlays in Triggers.init()
  • Basic M1 HUD and Basic HUD are now included with the data files. You can change which HUD Aleph One uses in graphics preferences
  • Add more minimum range to the mouse/joystick sliders
  • Fix plugins re-enabling/re-disabling when Aleph One location changes

Auteur(s)

Auteur
Jeremiah Morris, Gregory Smith, Catherine Seppanen

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