Émulation en folie : les derniers émulateurs à tester sur Mac et iOS

Provenance version 3.0.2

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Logo de l'API Metal d'Apple
Version
3.0.2
Body

Ce multi-émulateur fonctionne sur iOS (iPhone/iPad), tvOS (Apple TV) et sur Mac via Catalyst (que je ne parviens pas à lancer sur mon MBP 2018).

Fiche ios
Présent sur Altstore
Oui

3.0.2

Improved app stability and startup performance
• Added crash reporting for better reliability
• Enhanced Saturn and Jaguar controller support
• Instant updates for 3DS settings like resolution scaling and CPU speed
• BIOS importer and automatic scanner improvements and fixes
• Various bug fixes and optimizations

GemRB version 0.9.4

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
0.9.4
Body

GemRB (Game Engine Made with preRendered Background), est un moteur original se voulant compatible avec les jeux gérés par le fameux Infinity Engine de BioWare et permet donc, en plus de créer ses

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.9.4

New features:
 - iwd2 is now fully completable!
 - iwd2 turn undead, hybrid damage types, Heal Party on Rest
 - traditional bg2ee GUI is usable and the shaman class works
 - option to highlight learnable scrolls, draw empty containers gray
 - option to more easily use GemRB as a library
 - animfps.2da to set per-animation drawing speed

Improved features:
 - text encoding, drawing speed, drawing, (stereo) audio, GUI internals
 - feats, animations
 - scripting, projectiles, effects, movement speed, pathfinding
 - bugfixes

cloudpilot version 1.10.8

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo 64 bits
Version
1.10.8
Body

Émulateur des différents PDA (ordinateurs de poche) de Palm jusqu'à Palm OS 4.0 fonctionnant en mode client serveur.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.10.5

MacOS: Please run xattr -rd com.apple.quarantine cloudpilot-server-1.10.5
in order to remove the server components from quarantine before you run the server for
the first time. The first start may take a few seconds.

MegaBoy version 1.0

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
1.0
Body

Nouvel émulateur prometteur de GameBoy.

MegaBoy se lance depuis le terminal mais possède une interface graphique.

Hypseus version 2.11.4

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
2.11.4
Body

Il s'agit d'un émulateur de bornes d'arcade LaserDisc, basé sur le précédent émulateur nommé Daphne, et utilisant la librairie SDL2.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.11.4

Note: This release contains a new folder required for MIDI operation.
If upgrading, ensure the new midi folder is copied to your existing folder setup.

Note: The SDL2_Mixer libraries are now required for compilation.
The libraries should contain support for MP3 and MIDI at run-time.

Note: Linux based distributions may require native, TiMidity++ or FluidSynth support for MIDI.

  • New SDL2 library requirement: SDL2_Mixer libraries
  • New midi subfolder added with GPL SR2 soundfont: TimGM6mb
  • Clear Game Controller queue of DEVICEADDED on load.
  • -romdir arg for alternate path definition of roms folder.
  • -nomanymouse arg for disabling ManyMouse loading.
  • Fix 'relative' co-ordinates reported by ManyMouse subsystem.
  • Lower video width loading restriction for better portrait game support.
  • Isolate Sinden border drawing Rect from the YUV window - video scaling is now isolated.
  • Alter Sinden border drawing priority, now layers over a main bezel.
  • Added MP3 and MIDI music support to Singe API calls.
  • Fixed a heap overflow in GPWorld sprite drawing.
  • Added JSON support for LUA (CJSON)
  • Custom MIDI soundfont support available via sub-folder.
  • Remove 'register' keyword deprecation warnings.
  • Address certain libmpeg2 build warnings on Mac.
  • Remove outstanding sprintf's.
  • Update and tidy documentation.

Xemu version 0.8.8

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
0.8.8
Body

Emulateur Xbox open source capable de faire tourner quelques jeux commerciaux (voir la liste sur le site).

Amiberry version 7.0 RC3

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
7.0 RC3
Body

Émulateur Amiga basé sur WinUAE prévu à la base pour Raspberry Pi, les dernières versions sont compatibles macOS et les sources disponibles sur le GitHu

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

7.0.0-RC3

🎉 New Features

  • Keyboard MCU emulation
  • Bordercolor config entry
  • Per-config statefile path
  • Implement shortcut handling in disk_selection function (fixes #1559)

🐛 Bugfixes

  • Fixed NTSC mode could not be selected in Display panel (fixes #1551)
  • Savestate filename handling was buggy when starting from command line (fixes #1553)
  • don't overwrite the textfield on every update (#1554)
  • Fix some socket connections would not complete properly (#1359)
  • getlocaltime would return UTC time, instead of local time
  • Fixed config name was changed when inserting media (fixes #1564)
  • Fix debugger assembler MOVEM
  • Fix TekMagic memory type.
  • ensure screenshot is generated even when using Quick Save State
  • fixed incorrect LED colors in status line
  • uaescsi.device was always enabled by default (#1570)
  • GUI would show emulation hasn't started incorrectly when saving a state file (fixes #1570)
  • Last active config was lost in Config Panel (fixes #1572)
  • Description was not kept when Restart was used (fixes #1576)

🔨 Improvements

  • Add RIPPLE IDE
  • Serial TCP/IP TCP_NODELAY
  • remember window size and position (#1568)
  • added Delete save states button
  • add more features in Savestates panel

🏎️ Performance Improvements

  • minor drawing improvements

🏗️ Build System

  • add recommended compiler flags for macOS debug builds

🪚 Refactors

  • minor optimization in Display panel
  • code improvements in amiberry_gui
  • Floppy Panel refactoring, add new button
  • Blacker than black update
  • clamping, update graphics functions
  • reduce checks in show_screen
  • use std::max/min and modernize headers
  • remember emulation window resizes (fixes #1568)
  • show the correct 32-bit RTG format used
  • rewrite bsdsocket host implementation
  • Update file dialog text for save state operations
  • Set saveimage dir to Amiberry Home
  • move Savestates and Screenshots dirs under Amiberry Home

📚 Documentation Changes

  • Update HelpPanelFloppy with new help text for save button
  • Updated help text in Savestates GUI panel (fixes #1557)

OpenRCT2 version 0.4.18

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
0.4.18
Body

Avec cet interpréteur vous allez pouvoir rejouer à Roller Coaster Tycoon 2 moyennant le fait d'avoir les fichiers originaux.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.4.18

  • Improved: [#23200] Add banked sloped turns and many other pieces to the Stand-Up and Classic Stand-Up Roller Coaster.
  • Improved: [#23260] Add diagonal (block) brakes to LSM Launched Roller Coaster.
  • Improved: [#23350] Increased the maximum width of the ride graph window.
  • Improved: [#23404] Folders are now paired with an icon in the load/save window.
  • Improved: [#23405] Filenames can now be input directly into the file browser (load/save) window.
  • Improved: [#23431] Opaque water and Corkscrew Roller Coaster boosters now show up if RCT1 isn’t linked.
  • Improved: [objects#369] Updated Russian translation.
  • Change: [#23413] The max number of park entrance objects has been raised to 255.
  • Fix: [#1122] Trains spawned on a cable lift hill will fall down and crash (original bug).
  • Fix: [#19780] Guest screams loop on long drops.
  • Fix: [#22742, #22793] In game console does not handle format tokens properly.
  • Fix: [#23135] Map generator tree placement has noticable patterns.
  • Fix: [#23286] Currency formatted incorrectly in the in game console.
  • Fix: [#23348] Console set commands don't print output properly.
  • Fix: [#23376] Peeps with balloons, hats and umbrellas may leave artifacts on screen.
  • Fix: [#23496] Newly spawned vehicles are invisible when spawned while the game is paused.
  • Fix: [#23509] Map generator window reverts to flatland after selecting a heightmap image.
  • Fix: [objects#359] Fix water colours in Hover Cars preview image.
  • Fix: [objects#361] Fix water colours in River Styx boats preview image.
  • Fix: [objects#362] Fix water colours in Neptune Ride preview image.
  • Fix: [objects#363] Fix water colours in Harpies Trains preview image.

vAmiga version 3.1.1

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
3.1.1
Body

Émulateur Amiga 500, 1000, 2000 développé pour macOS.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

3.1.1

Fixed an event scheduling bug introduced in v3.1 (#857)

3.1

  • vAmiga 3.1 requires macOS 13.5 or above.

Enhancements:

  • Build-in 6-channel logic analyzer (#855).
  • New dashboard window (#856).
  • Multiple inspectors side by side (#854).
  • New debug features „finish line“ and „finish frame“ (#853).

Bug fixes:

  • Released the handbreak (#857).
  • Fixed an NTSC overscan bug (#852).
  • Last line in the emulator texture is drawn again (commit fc4c222).

Changes:

  • Removed RetroShell debugger command ? host as it listed nothing.
  • Added ? thread for inspecting the current thread state.
  • Reworked the internal suspend / resume mechanism (9d78747).

DuckStation version 0.1-8326

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Logo de l'API Metal d'Apple
  • Logos
    Le logo de la bibliothèque SDL
Version
0.1-8326
Body

Jeune émulateur Open Source de Playstation utilisant Qt et SDL.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.1-8326

  • 7116a80 Common: Add RESTRICT macro
  • 5686677 CPU/CodeCache: Avoid log calls in faults outside of JIT code
  • fe1fa76 CPU/Recompiler: Don't back up value to stack in mtc0
  • 10e2079 CPU/Recompiler: Don't use far code for mtc0 cache check
  • 6993e6c GPU/SW: Fix double draws of polyline vertices
  • 831c982 System: Rewrite memory save state handling
  • 2d659fc GPU: Move backend work off CPU thread
  • 7826c25 System: Frame step after runahead
  • c4b0430 System: Remove unused SetExpansionROM()
  • 26db661 GPU: Remove global indirection
  • 6b754e6 FullscreenUI: Fix CPU/GPU thread race on achievements toggle
  • 62285dc Settings: Split into GPU and main settings
  • 01dfc9a GameDB: PGXP-CPU for Muppet Monster Adventure
  • e1bd569 Misc: Slightly reduce include pollution from settings.h
  • 9b97bd5 Packaging: Add scripts to include libc/libstdc++ in AppImage
  • 0aa89ec System: Fix some GPU settings not updating
  • ad980a7 GPU: Fix 480i resolution display in OSD
  • 080d30b GPU: Slightly adjust PAL active range
  • a919fa7 GameDB: PGXP-CPU for Wipeout games
  • 556a53e Fix Typo in Russian tr (#3346)
  • 9b62632 Achievements: Re-add NeedsIdleUpdate()
  • b81287e GPUBackend: Remove duplicate num_vertices
  • 0b4e302 GPU: Implement PGXP for lines
  • 515a4d0 System: Fix pre-frame sleep getting stuck
  • 448009f CPU/CodeCache: Fastmem RAM faults are always writes
  • 7f1ebd3 PageFaultHandler: Warning fix
  • a8361f9 GPU: CLUT should not be saved on CPU thread memory state
  • 9e04b0b GPU/TextureCache: Add 'Always Track Uploads' option
  • 406cd1b Qt: Shuffle a couple of graphics options
  • f3f99f7 FullscreenUI: Support renderer swapping without restart
  • 8e254c4 GPUBackend: Fix VRAM loss with runahead/rewind
  • 9a22ac3 GPU/HW: Download VRAM when enabling sw-for-readbacks
  • 2aa466d Atualização Português do Brasil (#3347)
  • 307bd86 SPU: Fix determinism loss when loading state where IRQs differ
  • 18c509a CPU/Recompiler: Exit block early on DCIC/BPCM change
  • ac05c35 CPU: Fix DCIC not being cleared on reset
  • 9f73e69 CPU: Debug mode flag should be updated on state load
  • 89f1109 CPU: GTE completion cycle should be reset/serialized
  • b8fa97e GPU: Fix sprite texture filtering with TC enabled
  • 00278fa PIO: Fix failure to load state with different cart type
  • 33083cf Settings: Add missing bitfield width
  • 86d78e5 GPU/TextureCache: Only use shader bilinear for initial pagefill
  • f4265ed SmallString: Add append_vformat()
  • dc18ce2 System: Warn if fastmem mode is not optimal
  • c4e0e7f InputManager: Fix mouse-mapped axes getting stuck
  • 0565320 ImGuiFullscreen: Enable smooth scrolling for file/choice selectors
  • e7ff547 GameDB: Street Fighter games
  • ad7318f FullscreenUI: Fix spacing in game list
  • d010f76 FullscreenUI: Fix smooth scrolling in game/state/etc lists
  • b81c879 Qt: Fix F3 getting intercepted when game/FSUI active
  • 8f6db2c Qt: Add missing icon to System Display
  • b33aa31 FullscreenUI: Update translation strings
  • dd180f2 System: Fix dump VRAM writes not updating on GPU thread
  • 6f3e991 GPU/HW: Fix VRAM write dumping only first row
  • b03127b GPU: Move background dumping to HW+GPU thread
  • 8c2fe43 GPU/TextureCache: Apply 'Dump Replaced Textures' option to backgrounds too
  • d360564 GameList: Fix lock not re-acquired on failure
  • 00eb54c Achievements: Refactor state serialization
  • 0528ce5 Achievement: Fix glitchy fade indicator animation
  • 6903abb CDROM: Adjust missed INT1 sector behaviour
  • fa99384 Qt: Update English/Plural strings
  • 750dd1c dep/rcheevos: Bump to 3a91a58
  • 55c5e17 GameDB: Driver 2 settings
  • 272aa4f ImGuiManager: Add Begin/EndTextInput()
  • 5c83bbe FullscreenUI: Slight tidy-up to achievements login dialog
  • 9921d20 Achievements: Fix serialization on Linux
  • 7b9664d Atualização Português do Brasil (#3348)
  • a44dd18 RegTest: Update CLI help
  • ce71b16 CPU/CodeCache: Add static to a couple of missing functions
  • 4b34825 CPU/CodeCache: Remove InstructionInfo pc field
  • 4e5b4ba CPU: Fix AdEL/IBE on instruction fetch
  • 2a8cfc7 CPU/CodeCache: Simplify code LUT addressing
  • 2da692b CPU/Recompiler: Swap bl{x,r} for b{x,r} on ARM
  • 69ed6e5 Hotkeys: Screenshot should not be present on Android
  • 58b0ccf Common: Add 2D vector formatters
  • c99625e GPU: Move vertex culling to GPU thread
  • 25b0bb7 GPU/HW: Try truncating culled vertices
  • 74fd217 GPU/HW: Always update/load/save CLUT
  • c258946 GPU/HW: Remove extra debug group pop
  • 7bb0c7d InputManager: Fix pointer scale loading
  • 8c80711 GPUDevice: End timer on command flush
  • 799f5bd GPU: Assume vertex commands are 8-byte aligned
  • 5c3abb4 Common: Fix vector sse2_max_u16()
  • 0e6ade0 FileSystem: Add error reporting to DeleteDirectory()
  • 1a211e0 GPU/HW: Fix mask bit regression from FF8 fix
  • b7832e6 GPU/HW: Vectorize flipped sprite handling
  • 1ed9e60 RegTest: Support replaying GPU dumps
  • 82a843c RegTest: Log state and RAM hashes on exit
  • 242561d CPU/Recompiler: Align dispatchers and JIT blocks
  • ab10772 Scripts: Add -only-download option to Linux deps
  • d4e393f Common: Fix write overflow with nosimd vector
  • 468c907 Cheats: Compiler warning fix
  • 9cba1de GPU/HW: Compiler warning fix
  • 156b3f9 Scripts: Add Linux cross-compile deps script
  • a08bd43 CMake: Fix incorrect message for cache line size
  • 401582b PlatformMisc: Load libdbus at runtime
  • d65ae6c Scripts: Add cross-compiled AppImage generator
  • 4e928d7 Common: Work around LLVM LTO inline asm issue
  • 9cd9042 CMake: Fix RISC-V building with LLVM
  • c5bd410 GPU: Refactor and simplify deinterlacing
  • 4d4523d GPU: Use same early culling rules for lines as polygons
  • 3c5db39 GPU/SW: Remove polygon size checks from backend
  • 7228f6f System: Don't fail startup if cpuinfo init fails
  • a3645f3 GameDB: Gokujou Parodius Da! Deluxe Pack
  • 69826f2 FullscreenUI: Fix incorrect section for Deinterlacing Mode
  • e0877c1 System: Add IsUsingPS2BIOS()
  • 1bf076c VulkanDevice: Fix crash on shutdown if swapchain creation fails
  • b76618f System: Should call PGXP Reset not Initialize() in InternalReset()
  • 79b0533 Common: Fix RISC-V/64 fastjmp buffer size
  • a4b3596 Common: Switch fastjmp.cpp asm to tabs
  • 4c08c71 CPU/Recompiler: Fix dispatcher crash on RISCV64
  • 34f2600 CPU/Recompiler: Fix ICache update codegen on RISCV64
  • f25302c CPU/Recompiler: Actually use fetch ticks for uncached EXP1
  • d69d254 VulkanDevice: Hopefully fix init under Vulkan 1.0 drivers
  • ffef0c2 CPU/CodeCache: Don't compile invalid jumps via block links
  • 884459d FullscreenUI: Fade alpha change when switching to postfx settings
  • 57be62f FullscreenUI: Remove a couple of untranslated titles
  • 8605722 GameDB: GTA does not support analog mode
  • a08acdb System: Improve texture recycling when changing rewind/runahead settings
  • f51dda3 GPUDevice: Allow this-frame pooled textures when not uploading data
  • d0e1efb Common: Add more GSMatrix ops
  • 22202f1 Common: Fix vector blend32() and dot() on SSE2
  • dcd439e GTE: Add 'Free Camera' feature
  • 1d63648 Qt: Forward text input to aux render windows
  • 5ac5a1d Hotkeys: Fix resolution scale with memory save states
  • f3b7686 System: Fix crash with memory save states + renderer switch
  • 37e5e64 System: Move state display updates to call sites
  • c11468b Qt: Drop log messages if rate is too high
  • e036318 Qt: Add 'Controller Test' to tools menu
  • 0fdf984 GTE: Disable freecam on Android
  • 179e2f1 FullscrenUI: Fix field spacing scaling in game list view
  • b213128 FullscreenUI: Fix popup sizes for postfx settings
  • 3a64c5e FullscreenUI: Improve field alignment in achievements login
  • cd873eb GTE: Add 'Reverse Transform Order' option to freecam
  • 08cd649 InputManager: Fix pointer-bound bind movement
  • 83b4757 Qt: Controller Test should be disabled while running
  • 90cb266 Common: Small tidy-up and constexpr-ify GSMatrix4x4
  • fc5553a GTE: Improve reverse transform freecam
  • d3fe1df ImGuiManager: Separate debug and OSD fonts
  • ba15a76 ImGuiManager: Pack state in struct
  • 87e3670 PostProcessing: Get rid of Timer global
  • e08dda0 CPU: Declare state with constinit
  • e096827 Updated Swedish translation (#3349)
  • 88cd086 Cheats: Eliminate extra newlines during code editing
  • b2c8d25 GPUBackend: Only display CPU thread blocked messages if queueing
  • dda10d3 Qt: Add search box to hotkey settings
  • f9bb413 Qt: Enable clear button on hotkey search
  • 52e6e8f PostProcessing: Compile warning fix
  • 5476015 Common: Add TaskQueue class
  • db14824 System: Use task queue for saving states/screenshots/gpudumps
  • 8085509 Qt: Rewrite cover loading/generation
  • 9054801 ImGuiManager: Update viewport and display size
  • 548f1da Atualização Português do Brasil (#3350)
  • 78ccbc7 Cheats: Fix error while exporting
  • 920f254 Qt: Simplify Fullscreen UI state tracking
  • 076f4a6 Qt: Fix delay in progress dialog opening
  • 8353a33 X11Tools: Fix refresh rate query failing with XLib handle
  • 886040b Qt: Display 'No Image' instead of 0x0 in status
  • 6043b23 Platform: Fix incorrect dbus shared library name
  • a5d90c0 Deps: Bump to SDL2 2.30.11
  • 4d6124d Platform: Fix AppImage dbus library mismatch
  • 5ee069f FullscreenUI: Add option to display PS buttons instead of Xbox
  • 9f41ef9 Scripts: Add release commit generation script
  • 1765590 Qt: Add 'Disable Window Rounded Corners' option
  • 0960160 System: Don't check for subchannel with GPU dump
  • dc9cddd Qt: Add zst/xz GPU dumps to file filter
  • cae1ddc GPU: Ensure batches are flushed before presenting frame
  • 092e819 ImGuiFullscreen: Move texture loading to async tasks
  • 6318223 Qt: Remove Apperance/Update settings from Game Properties
  • dacbb7c Qt: Behaviour -> Behavior
  • 2b7b3d8 SDLInputSource: Allow inverting pad axes
  • 0a124ee SDLInputSource: Support forwarding touchpad to pointer
  • 1063c3d Qt: Add 'Enable Touchpad' to Controller Settings

RetroArch version 1.20

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    Logo des processeur PowerPC
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Logo de l'API Metal d'Apple
Version
1.20
Body

Émulateur reprenant les moteurs des meilleurs émulateurs dans leur genre, cette application demandant un OSX 10.13 au minimum, il supporte désormais l'architecture Arm64 mais tous les coeurs n'ont

Fiche ios
Présent sur Altstore
Non

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.20

  • AUDIO: Fix audio handling in case of RARCH_NETPLAY_CTL_USE_CORE_PACKET_INTERFACE
  • AUDIO: Include missing audio filters on some platforms
  • AUDIO/PIPEWIRE: Add PipeWire audio driver
  • AUDIO/PIPEWIRE: Add PipeWire microphone driver
  • APPLE: Hide threaded video setting
  • APPLE: Use mfi joypad driver by default
  • APPLE: Include holani, noods, mrboom, yabause, bsnes-jg core in App Store builds
  • CHEEVOS: Add rarity and points to achievement unlock widget
  • CHEEVOS: Add rank to leaderboard submission notification
  • CHEEVOS: Update to rcheevos 11.5
  • CHEEVOS: Update to rcheevos 11.6
  • CHEEVOS: Show rcheevos game image in Discord rich presence
  • CHEEVOS: Use translated strings for achievement messages
  • CLOUDSYNC: Allow saves and configs to be synced optionally
  • CLOUDSYNC: Add iCloud cloud sync driver
  • CLOUDSYNC: Speed up by upload/download in parallel
  • CLOUDSYNC: Allow thumbnails and system dir to be synced optionally
  • CLOUDSYNC: Enable CloudSync on Android (non-SSL)
  • CLOUDSYNC: Add more logs in failure situations
  • CLOUDSYNC: Fixes for reauthentication and parallel sync
  • CLOUDSYNC: Fixes for file resurrection
  • CLOUDSYNC: Enable CloudSync on Windows
  • CRT/SWITCHRES: Update switchres to 2.2.1
  • GENERAL: Support for mbedtls v3
  • GENERAL: Automatic Frame Delay refactor
  • GENERAL: Remove Frame Rest, obsoleted by Frame Delay refactor
  • GENERAL: Wrap around auto increment save state indexes when amount of states is limited
  • GENERAL: Enable CHD hashing for Switch and DOS
  • GENERAL: Enable auto save state when new content is loaded
  • GENERAL: Improve Preemptive Frames when pointing device is used
  • GENERAL: Fix building with menu disabled
  • HAIKU: Restore Haiku build
  • INPUT: Allow to select a preferred/reserved device for each player
  • INPUT: Enable Caps, Num, Scroll Lock modifiers on multiple platforms
  • INPUT: Autoconfig extension with alternative name/vid/pid
  • INPUT: Fix autoconfig profile saving when device is not in the default port
  • INPUT: Change classic turbo mode to work independently of which key was pressed first
  • INPUT: Pointer and lightgun handling sanitization on Windows and Linux desktop platforms. These input drivers will now report edge and offscreen positions in a harmonized way, and will not return 0 instead.
  • INPUT/DINPUT: Fix detection of quick shift key presses
  • INPUT/HID: Fix crash on macOS when disconnecting the controller a second time
  • INPUT/LINUX: Add illuminance sensor support to the linuxraw, sdl2, udev, and x11 input drivers
  • INPUT/Remaps: Sort and apply remaps based on the specific connected controller
  • INPUT/UDEV: Enable mouse buttons 4 and 5
  • INPUT/WAYLAND: Enable horizontal scroll and mouse buttons 4 and 5
  • INPUT/WAYLAND: Simulate lightgun input for cores
  • INPUT/WAYLAND: Support for cursor-shape-v1 and content-type-v1 protocol
  • INPUT/X11: Enable mouse buttons 4 and 5
  • iOS: Enable vibration by default
  • iOS: Better handling of physical mice/magic keyboard trackpad
  • iOS: Mouse grab fixes
  • iOS: Fix mouse cursor movement when button is held down
  • iOS: Fix microphone support request and entitlement
  • iOS: Enable compilation back to iOS 12
  • iOS: Fix OpenGL ES context usage on iOS 9
  • iOS/TVOS: Add Opera to App Store build
  • iOS/TVOS: Bring NEON defines in line with ARM64
  • iOS/TVOS: Flush save files on backgrounding
  • LIBRETRO: Support RETRO_ENVIRONMENT_GET_FILE_BROWSER_START_DIRECTORY
  • LIBRETRO: Support “/” as a file extension for loading a directory as content
  • FFMPEG: Fix crash when playing back a file with 96 kHz audio
  • MACOS: New display server, including support for ProMotion 120Hz V-Sync
  • MACOS: Create App Store build
  • MACOS: Generate key up events for command keys
  • MIDI: Fix long messages (SysEx) in WinMM driver
  • MIDI: Fix lingering notes on close in Alsa driver
  • MENU: Support local thumbnails in other image formats than png (jpg/jpeg, bmp, tga)
  • MENU: Delete also savestate thumbnails when savestates are garbage collected
  • MENU: Option to disable analog stick menu navigation
  • MENU: Fix pause toggle to not clear fast forward state
  • MENU: Fix search playlist index in XMB/Ozone
  • MENU: Fix renamed entry display
  • MENU: Filter unknown extensions also inside zip files
  • MENU: Add icons for present / missing firmware on core info page
  • MENU: Ignore other hotkeys when menu toggle is pressed
  • MENU: Fix menu jumping when using L3+R3 combo
  • MENU: System Information now only shows features relevant for the platform
  • MENU/GLUI: Make Show Sublabels options effective
  • MENU/GLUI: Icon fixes
  • MENU/XMB: Allow playlist icons to be individually customized, by looking for images in Named_Logos
  • MENU/OZONE: Add Selenium theme for Ozone
  • MENU/OZONE: Touchscreen improvements
  • MENU/OZONE: Add a touch-sensitive Resume button in the lower right corner
  • NETPLAY: Add East Asian relay server
  • OVERLAY: Add option to load overlay based on system name
  • PS2: Fix several broken cores depending on pthread
  • QT: Enable building with Qt6
  • QT: Fix input panel
  • RECORDING: New WAV recording driver (audio only)
  • REMOTE RETROPAD: Add gyro/acceleration/light sensor test screen
  • REMOTE RETROPAD: Add pointer test screen
  • REPLAY: Replay format extended to support external tools
  • TVOS: Support bluetooth keyboards on tvOS
  • TVOS: Fixes to run correctly on TVOS13
  • TVOS: Better handling of Siri remote
  • TVOS: WebDAV server for adding files more easily
  • TVOS: Add Settings.app option to reset retroarch.cfg
  • TVOS: Bring minimum tvos version down to 13.0
  • VIDEO: Show and use exact refresh rate (3 decimals) and interlace/doublestrike where available
  • VIDEO: Allow setting viewport bias to offset viewport horizontally/vertically
  • VIDEO: Support viewport bias also with integer overscale and custom aspect ratios
  • VIDEO: Use shader path from CLI for shader cycling
  • VIDEO: Pixel perfect integer scaling improvements: axis options, smart mode
  • VIDEO: Add upscale 1.66x filter
  • VIDEO/D3D: Fix GPU screenshots
  • VIDEO/KMS: Force fullscreen when KMS is used
  • VIDEO/OpenGLES: Improve version directive granularity
  • VIDEO/SHADERS: Fix memory leak when shader parameter step is 0.0
  • VIDEO/SHADERS: Add 2 uniforms, OriginalAspect and OriginalAspectRot.
  • VIDEO/SHADERS: Add CoreFPS and FrameTimeDelta uniforms.
  • VIDEO/SLANG: Support optional includes
  • VIDEO/VULKAN: Fix Vulkan window freezes when swapchain becomes suboptimal
  • VIDEO/VULKAN: Prefer IMMEDIATE mode without vsync
  • VIDEO/X11: Support inhibit of Xss screensaver
  • VITA: Enable analog L2/R2 triggers when a DS3 controller is used with PS Vita
  • WAYLAND: Fix segfault when relative pointer is not supported
  • WAYLAND: Use reverse DNS name for desktop file and icon
  • WAYLAND: Commit viewport resizes for more responsive display when resizing window
  • WINDOWS: Fix restart if path to executable contains non-ASCII symbols
  • WINDOWS: Hide directories starting with $ from file browser

VCMI version 1.6.2

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
1.6.2
Body

VCMI est une réimplementation du moteur de l'excellent jeu qu'est Heroes of Might & Magic 3.

Fiche ios
Présent sur Altstore
Non

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.6.2

General

  • Holding Alt while in town will now highlight all interactive buildings in town
  • Fixed missing surrender video on battle results dialog
  • Game will no longer show custom campaigns dialog for short period when selecting Heroes III campaign
  • Added workaround for right mouse button being recognized as 'back' button on some Android devices
  • Fixed regression that caused second and further upgrades that were not functioning correctly
  • Fixed regression that sometime caused curved path that leads to a blocked monolith in random map generation
  • Fixed regression that broke several mechanics, such as issues with Legion artifacts or with Gelu/Dracon specialties
  • Fixed broken positioning for some images when selected scaling factor is different from prescaled texture factor

Stability

  • Game will now show list of mods with critical issues that might cause crash after game start
  • Fixed crash in map editor on attempt to copy wandering monster
  • Fixed crash on having unsupported mod (e.g. Era mod) in a preset
  • Fixed crash on attempt to update a mod that depends on unknown mod that is not installed or not available in repository
  • Fixed possible crash on attempt to flip an empty image
  • Fixed possible crash on attempt to remove old saves

Campaigns

  • Game will now select correct scenario in campaigns with multiple available scenarios
  • Added blink animation for campaign scenario selection

AI

  • Nullkiller AI will now only upgrade units if this would increase their AI value. Fixes possible freeze on upgrading units in some mods that can be upgraded in both directions
  • Nullkiller AI will no longer attempt to build Mage Guild of 4th or 5th levels in towns without such guild
  • Battle AI now correctly estimates damage for spells that completely eliminate a unit
  • Fixed bug preventing AI from casting damaging spells if his troops are unable to reach enemies, for example during siege

1.6.0 -> 1.6.1

General

  • Right-click popup for Monoliths, Subterranean Gates and Whirlpools now shows location of all known entrances and exits.
  • Added support for importing and exporting mod presets in the launcher.
  • Added option to VCMI popup menu on Android to skip launcher and start game immediately.
  • Fixed defeat music not stopping when skipping defeat movie playback.
  • Launcher will now open start game tab instead of mods tab after initial setup if no mods were chosen for install

Performance

  • xbrz is no longer auto-selected on mobile platforms, and only xbrz2 can be auto-selected on PC platforms. Manual selection is unaffected.
  • Fixed a performance regression that more than doubled the time of random map generation.
  • Improved performance of the Nullkiller AI, which should now take turns up to twice as fast.
  • Minor xbrz performance improvements.

Stability

  • Fixed application freeze when clicking buttons with popup message on some versions of iOS
  • Fixed crash when trying to install a mod when no mod is selected
  • Fixed possible crash when trying to load non-existing frame from .def file
  • Fixed crash when right-clicking on modded market items, such as HotA's Junkman.
  • Fixed crash when trying to activate mod with recursive dependencies
  • Fixed crash when trying to activate Chronicles mod after failed import
  • Fixed crash when attempting to access a non-installed mod when repository checkout is off.
  • Show error message on failure to load filesystem instead of crashing in launcher
  • Added workaround for crash on attempt to delete non-existent save/map

Adventure AI

  • AI can now use all possible upgrades on Hill Fort, including alternative upgrades.
  • AI will now correctly identify and use 8th creature dwelling (e.g. Factory)
  • AI will now correctly identify 2nd level upgrades to dwellings (e.g. Cove) and score them accordingly.

Interface

  • Fixed poor alignment of hero primary skill descriptions in the Thieves' Guild menu.
  • Fixed missing description for spell school immunity in creature window
  • Fixed bonuses such as OPENING_BATTLE_SPELL not appearing in creature window.

Folium version 1.14

Mise à jour
  • Logos
    Icône iOS
Version
1.14
Body

Multi-émulateur open source iOS de Nintendo GBA, DS et 3DS.

Fiche ios
Présent sur Altstore
Non

1.14

Added

  • Added PlayStation 1 emulation with the Lychee core (based on a modified PSXE by allkern)
  • Added new default emulation controllers with visually appealing blur effects
  • Added a new Missing Files option to the settings menu to assist with initial set up
  • Added new options to the App Settings screen
  • Added a new blurry button type to skins for skin creators
  • Added real world pedometer data to the Cytrus core
  • Added gyroscopic data to the Cytrus core
  • Added widgets for Last Played and Play Time
  • Added cached artwork for the Lychee and Mango cores
  • Added the ability to delete games for the Lychee and Mango cores

Changed

  • Changed the Cytrus Web API option from the App Settings screen to the Cytrus Settings screen
  • Changed the cards on the Library screen to be the correct aspect ratio for their respective consoles

Fixed

  • Fixed an issue where the Mango core would crash when no audio or video data is available
  • Fixed a minor memory leak for game icons using the Grape core

Removed

  • Removed swipe to tap which caused issues where the button would be stuck down

DOSBox-X version 2025.01.01

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
2025.01.01
Body

Reprise de l'émulateur original DosBox incluant le support du 3Dfx et permettant d'installer un Windows jusqu'au 98 et émulant même le PC-98. Les sources, compatibles SDL 1 et 2, sont disponibles.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2025.01.01

  • Fix bug that prevented the Configuration GUI from saving to dosbox.conf
    the last Windows 3.1 theme you applied using the dropdown menu.
    (joncampbell123).
  • Add option to apply vmemdelay to SVGA and linear framebuffer
    modes (such as VESA BIOS modes), which reduces emulator performance
    for those modes, but allows you to emulate slower SVGA cards.
    Due to how some machine types are emulated, this option also enables
    vmemdelay to affect the PC-98 linear framebuffer, Tandy & PCjr
    video modes, as well as MDA/Hercules. (joncampbell123).
  • Add workaround to CPU reset logic that allows it to work correctly
    even with dynamic core. Previously, if the guest reset the system,
    the emulator would crash with an error message about an uncaught
    C++ exception because C++ exception handling doesn't work with
    dynamically generated code. (joncampbell123).
  • Correct CPUID family/model/brand values for cputype=pentium_iii.
    Add CPUID level 2, which returns "processor configuration
    descriptors", and return documented Pentium III values. Apparently
    Windows XP really REALLY cares about these configuration
    descriptors and will hang in-kernel in an infinite loop at bootup
    without these apparently really important values. This change
    makes it possible to boot Windows XP with Pentium III emulation.
    (joncampbell123).
  • Allow values of memsize to represent 4GB or more of RAM. Up to
    1TB, if Pentium PSE extensions are enabled, the memalias setting
    is 40, and "enable pse=pse40" in the conf file. Memalias maximum
    is now 40, instead of 32. Add code to provide that memory above
    the 4GB address mark when PSE is in use by the guest OS. Added
    dosbox.conf option to specify a memory file. When specified, all
    guest memory is memory-mapped from a file on disk, rather than
    allocated from host memory or host swap file. To avoid consuming
    too much RAM on the host, a memory file is REQUIRED to emulate
    memory at or above 4GB. For best performance with the memory file,
    make sure the filesystem you place it on supports sparse files,
    including Linux ext4 and Windows NTFS. (joncampbell123).
  • Fix EGA machine type to determine whether CGA RGBI or EGA RrGgBb
    display is active by vsync polarity, instead of the length of
    htotal. Several online references state that vsync is negative
    for 350-line modes, including 350-line to an MDA monitor. This
    also allows the "enhanced" EGA 320x200 modes in Rambo III to display
    colors correctly. (joncampbell123).
  • Dynamic x86 core: Reflect STI instruction to normal core so that
    the 1-instruction delay is correctly emulated. This makes it
    possible to run Windows XP or Server 2003 with dynamic core and
    SYSENTER/SYSEXIT emulation without random BSODs (joncampbell123).
  • Fix default code page. Instead of assuming 437 at all times, use
    437 for all IBM PC compatible modes and 932 for PC-98 emulation.
    (joncampbell123).
  • Normal core: Fix STI emulation to enforce the 1-instruction delay
    by forcing the normal core to execute another instruction right
    away without providing any opportunity for interrupt processing.
    This does not break Peret Em Heru, Keen games, and it seems to fix
    the random BSOD issues with Windows XP and Windows Server 2003
    when emulating a Pentium II that supports SYSENTER/SYSEXIT. I'm
    not clear on why this fix prevents them from crashing, but there
    you go. (joncampbell123).
  • Keyboard emulation: Fix PCjr key delay to match IBM documentation
    stating how long it takes to transmit one scan code, which is
    obviously much slower than normal to accomodate the slow CPU and
    the optical nature of the transmission. This is needed in order
    for emulation to correctly send Fn+key combinations. At normal
    key delay, the guest will miss scan codes and function keys will
    not be reliable. (joncampbell123).
  • Keyboard emulation: The 83-keyboard scan codes work differently on
    the PCjr keyboard because half of them are only accessible by holding
    the Fn key. The keyboard only sends the base key scan code and the Fn
    key scan code and the BIOS is expected to convert that to the normal
    83-key scan codes expected by DOS software. The problem is some games
    like "Agent USA" for PCjr are written to directly handle scan codes
    through IRQ 1 (the fact that PCjr handles keyboard via NMI and reflects
    to INT 9 is ignored here). Fix this by sending scan codes that emulate
    holding Fn and pressing the appropriate key. Agent USA expects the
    user to press F1 by holding Fn and pressing "1". (joncampbell123).
  • Revise VGA doublescan mode, vs bit 7 of the Max scanline register, to
    correct how VGA doublescans 200-line modes. Revise EGA/VGA text code
    to divide line by 2 in rendering to match double scanned scanlines,
    so that the "graphical" text of "After the War" can render properly
    for machine=vgaonly. (joncampbell123).
  • INT 10: If machine=ega, check the EGA switches on INT 10h modeset.
    Some games force the EGA BIOS to use CGA 200-line text modes by
    modifying those bits and then setting the mode ("After the War").
    (joncampbell123).
  • INT 10: Fix "load font" functions to correctly recompute video
    display end for machine=vgaonly and machine=ega. (joncampbell123).
  • INT 10: Like any other 200-line 16-color graphics mode, 200-line
    VGA text mode needs to program the AC and VGA palette using the
    CGA RGBI-type palette, not the EGA 64-color type palette. (joncampbell123).
  • CPU: Disallow clearing PE bit from LMSW by default, always.
    You can still allow it through dosbox.conf. It turns out that
    x86 CPUs never allowed you to clear it that way, even from the
    Pentium up, even though Intel documentation beyond the 386 never
    mentions it again. This fixes problems with DOS extenders and
    VCPI, particularly DOS4GW which for some reason with VCPI likes
    to try to clear the PE bit when switching to VM86 even though
    it clearly understands it's not supposed to be able to clear it.
    (joncampbell123).
  • VCPI: It turns out the VCPI server GDT selectors are expected to
    be 32-bit, because the protected mode VCPI entry point is expected
    to be called as if 32-bit far pointer. Correct VCPI entry point
    to return using RETF, not IRETD, which solves crashing issues with
    DOS extenders. For the first time, DOS extenders are working with
    the DOSBox-X built-in implementation of VCPI and most DOS games
    run fine now with it. (joncampbell123).
  • VCPI: Add code to INT 2Fh handler regarding Windows startup/shutdown
    messages to fill in DS:SI. If EMM386 and VCPI emulation is active
    and running the DOS machine in virtual 8086 mode, give Windows the
    proper callback procedure to allow Windows to switch off VCPI vm86
    mode on startup and turn it back on during shutdown. (joncampbell123).
  • BIOS "POST" screen: Change BIOS logo to PNG format. To avoid having
    to render a PNG in roughly 10 different video modes, add code to
    VGA draw code to allow a BIOS logo "overlay" to be rendered
    independent of the video mode. Depending on machine type load one
    of four PNG files from disk or from inside DOSBox-X itself.
    PNG requirements: 224x224 or smaller, bit depth of 8bpp or less,
    color palette (not grayscale), no alpha channel, and must not be
    interlaced. For best compatibility, use less than 64 colors, or
    perhaps just 16 colors. Much like the Windows 95 LOGO.SYS, you can
    change the logo to your taste by placing specifically named PNG
    files in the same directory as your dosbox.conf or current working
    directory. Have fun. Note that this addition requires that you
    compile DOSBox-X with libpng enabled. (joncampbell123).
  • Added dosbox.conf option to specify BIOS logo file. (joncampbell123).
  • Added dosbox.conf option to specify a text message, up to 3 lines,
    at the bottom of the screen during BIOS POST screen. (joncampbell123).
  • Fix color glitches in EGA, Tandy, Hercules mode on macOS SDL2 build
    (output=opengl)(maron2000)
  • Add int33 mickey threshold option (Fixes Ultima Underworld) (jpernst)
  • Fix configure.ac (disable-screenshot option) (maron2000)
  • Fixed codepage switching when loading language file in Traditional
    Chinese (maron2000)
  • Fixed display of some Chinese characters (Traditional Chinese)(maron2000)
  • Fixed garbled text and menubar on reset (maron2000)
  • Fixed codepage switching when a language file was loaded (maron2000)

VICE version 3.9

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
3.9
Body

Très bon émulateur Open Source de C64, C128, VIC20, Plus/4, CBM-II (C610/C510) et des modèles PET.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

3.9

** general
----------

- (mostly) rewritten joystick mapping and -input system. Both the SDL and GTK
  versions share common code now, have the same features, and can use the same
  mapping files. However, unfortunately we ran out of time and could not implement
  a related UI in the GTK port yet - which means you will have to create and/or
  install the required mapping file manually like this, if the (very simple)
  default mapping does not work for you:

  1) find a matching SDL mapping file in DATA/C64. If none of the existing ones
     matches your controller, you may create one yourself (either manually or
     using the SDL port). (*)
  2) rename the mapping file to "gtk3-joymap-<MACHINE>.vjm" - for example
     gtk3-joymap-C64SC.vjm
  3) copy the resulting file to the (current) default location:
     Windows: the bin directory (where the .exe resides)
     Linux: $HOME/.config/vice/

  (*) if you create one for a controller we do not support yet, please send that
      mapping file to us, so we can include it.

  WE ARE LOOKING FOR WINDOWS AND MACOS DEVELOPERS WHO WANT TO HELP IMPLEMENTING
  AND FIXING FURTHER GAMECONTROLLER RELATED ISSUES - PLEASE GET IN TOUCH!

- Interrupt logic fix: Only when the first IRQ source becomes active, the CPU
  sees the IRQ input line go active; on additional ones, no change is visible.
  So most of the actions that are done should only be done when the first
  IRQ source becomes active, and not on additional ones. (bug #2052)

  IF YOU ARE USING VICE TO DEVELOP/DEBUG, IT IS STRONGLY RECOMMENDED TO UPDATE

- added an option that allows to skip soundchip emulation in warpmode (to increase
  performance, at the cost of some accuracy).

- reSID: scale down filtered voices on 6581
- reSID: scale and clip volume by an arbitrary factor, makes 6581/8580 nearly
  the same volume.
- reSID: implement DAC leakage.
- reSID: fix uninitialized var in old filter
- reSID: Fixed the 8580 filter voltages, now the values really make sense

- CIA: always toggle AM/PM flag when writing 12 o'clock time, no matter if this
  is a change to the hours register or not.

- cleanup of the userport system, devices that do not (and can not) work are no
  more available for a particular machine

- Added C64/C128/SCPU64 palette file created by Kim Lemon to allow for consistency
  in screenshots for lemon64.com.

- fixed handling of warp mode while movie recording is active
- improved ZMBV recording, now handles accurate fractional FPS
- fixed recording with external ffmpeg executable

- fixed polling POTX/POTY when no mouse is active
- added Chalkboard PowerPad emulation
- fixed Rushware Keypad
- fixed Cardco Cardkey keypad
- fixed Atari CX21 Keypad
- fixed SNES pad's raw data
- fixed mapping for keypads attached to joyports
- fix: WOJ Adapter bits where inverted (bug #2026)
- removed support for right and middle button with Amiga and AtariST mice -
  These connect POT lines with GND when pressed, and are open if not, which the
  CBM machines can not detect (since there is no pullup resistor)
- Allow CMD smartmouse time/date to be read and written even if the mouse is not
  grabbed

- When writing .tap values, add the remainder of the current value to the next,
  so overall tap length will be correct.
- do not automatically 'press play' when attaching a t64 image, we don't do this
  for taps either.
- 'press STOP' when detaching a tap image.
- Fix default tape header type (t64) for vic20 and c128 (it should be type 3,
  ie absolute).
- Fix the 'load to basic start' autostart option for tape.

- Reworked the log system. logging to stdout and to an actual file can coexist
  now, each can be selected separately.
- (Optional) support for colors in log messages
- Made ANE/LXA logging options available in all emus, except SCPU

- VICII: init color ram at powerup (bug #2037)

- fsdevice: fixed file name pattern matching.
- fsdevice: Directory loading of "$:" was loading the full directory but should
  have matched no files at all. It is actually a degenerate case where you
  specify an empty pattern and that matches no names. (bug #2047)
- fsdevice: make the first 'line number' in the directory 1 instead of 0. This
  is the partition number on cmd devices, and apparently the c64os setup chokes
  on it being 0

- fixed DigiMAX DAC addresses to make stereo replay work correctly
- RAMLINK: IO1 wouldn't bet setup properly after RAMLINK was turned back on
- fixed RTC core (RTC on CMD FD/HD and RAMLink)

- save 'jammed' status into snapshot for each cpu (bug #1770)

** Buildsystem
--------------

- make configure bail if pkg-config isn't found
- generate linker map files with `--enable-debug`
- configure: barf if `--enable-gtk3ui` is combined with `--without-zlib`
- Added "Game" and "Emulator" categories in the .desktop file template used by
  the `--enable-desktop-files` configure switch. Should fix issues with desktop
  environments not showing the icons after a `make install`.

** C64 fixes
------------

- extended DQBB support, support 16-256k RAM, support C128 mode.
- added support for UC1/UC15/UC2 cartridges
- added support for BMP Data Turbo 2000 cartridge
- correctly assign rr revision when mounting crt file
- various WiC64 related fixes
- Make possible to enable the CP/M cartridge again

** C128 fixes
-------------

- added snapshot support for c128 cartridge system
- Fixed various Z80 timing issues
- Fix: Z80 can not see charrom in c128 mode, but it can in c64 mode (bug #1987)
- added WZ reg for improved bit 3 and 5 status register results. x128 Z80 now passes ZEXALL.
- RAMlink: also exposes open-circuit when internal function roms are off (bug #1963)
- VDC memory is now properly accessed when memory configs differ; vdcdump runs
  in 16KB mode. (bug #1981)

** VIC20 fixes
--------------

- tweak ram init pattern, this makes some known cases that rely on it work
  (AE, Jelly Monsters)
- make the 'exp' command work in the monitor
- added support for 'rabbit tape' cartridge
- added support for 'Super Expander' cartridge
- added support for 'Mikro Assembler' cartridge
- added missing 'bin save', 'crt save', 'flush image' for Final Expansion,
  Megacart, Ultimem, VIC Flash Plugin

- added VIC20 SDL keymaps for UK(symbolic and positional) and DE (positional).

** Plus4 fixes
--------------

- fixed crash when xplus4 runs for a while
- new TED sound logic, heavily inspired by SDL-YAPE
- enabled userport printer
- added support for the 'PETSCII SNES ADAPTER'
- allow 8 controller ports
- make expansion port system (and 'exp' command) work like in other emus, move
  sid-card and digiblaster to cartridges
- improve the case when the TED is reading from floating bus.
- remove support for 'Hannes 4MB' expansion, which was kindof broken, and no
  software exists for even the 1mb variant :)

** PET fixes
------------

- remove the 'load to basic start (tape)' option, since PETs always load absolute
- CRTC emulation fixes (bug #2054)
- fixed PETREU. The masking of the memory bank number allowed too many bank
  address bits, overflowing the allocated memory. (bug #2061)
- fix monitor IO command in range 8800-8fff

** CBM2 fixes
-------------

- remove the 'load to basic start (tape)' option, since CBM2s always load absolute
- Implemented the missing cbm2 cartridge stuff
- handle Machine Power Frequency

** Monitor fixes
----------------

- Remove the weird delayed 'importing' of registers that were changed in the
  monitor. Instead explicitly export before, and import after, each invokation
  of any function that may 'break' into the monitor (and thus lets the user
  change the registers by the R or G command). (see bug #2025, bug #2024.)
  It is strongly recommended, for everyone who uses the monitor for debugging,
  to update to this version - as simply entering and exiting the monitor
  potentially screwed up registers and/or executes the last instruction twice,
  which obviously can lead to all kind of unexpected behaviour.

  THIS BUG EXISTS IN ALL VICE RELEASES PRIOR TO THIS RELEASE. You have been warned :)

- memmap extension: show reads of non initialized ram.
- added read/write as alias for load/store
- implement 'warp on'/'warp off' as advertised.
- limit the output of i and ii commands to a power of two, if the output would
  be smaller than a full screen width
- added monitor command 'tapeoffs <offset>' to set .tap to given offset, or to
  return the current offset when no args are given.
- Improve "help" command.
- Fixed some commands output wrapping against wide and narrow terminals.
- 6809 assembler fixes, "post-byte with submode" was wrong in some cases

** SDL fixes
------------

- added missing ui items for megacart, final expansion, ultimem, vic flash plugin
- Add menu item "Enable joystick menu navigation", enable joystick menu navigation
  by default
- support for Autostart Drag&Drop Mode


** GTK fixes
------------

- added a hidden feature for the 'set to default' button for the CRT sliders:
  hold shift or control, or click with right button, to reset to neutral setting
  instead of whatever (tweaked) defaults. Allows to quickly switch to a setting
  that reproduces a loaded palette 100%
- disable the "Recent files" in file dialogs
- Fix drag-n-drop not working on Windows
- Fix "Reset" button of the mixer widget
- New "ROM Settings" interface. The new interface actually allows users to
  load/save .vrs files, unlike the old interface. No support for ROM set
  archives (.vra), since nobody uses those and they're an unwieldy mess.
- Fixed "Printer Formfeed"
- register provided PETSCII fonts (PetMe, C64 Pro Mono) at startup
- removed DirectX 5 fallback from Win32 joystick driver

- Added "Autostart Drop Mode" option to control autostart behaviour on image drop.
  For Window managers that support it, the user can "override" the behaviour with
  Shift held during drop (attach only) or Alt held (attach and load). Not holding
  a key during drop will use the resource value.

- make GTK monitor window larger by default
- use scroll-wheel to scroll terminal window forth/back, ctrl+scroll wheel to zoom
- show only monospace fonts in the monitor font selection dialog
- Monitor uses PETSCII font (if available/selected)

** c1541 fixes
--------------

- actually check if opening disk images succeeded, Exit with `EXIT_FAILURE` if
  c1541 fails to open any of the images specified on the command line.

MAME version 0.273

Mise à jour
  • Logos
    Logo de Mac OS Classic (pré Mac OS X)
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    Photo du processeur motorola 68K 68020
  • Logos
    Logo des processeur PowerPC
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Logo de l'API Metal d'Apple
  • Logos
    Le logo de la bibliothèque SDL
Version
0.273
Body

C'est l'émulateur Arcade incontournable. Seules les sources sont officiellement disponibles.

Fiche ios
Présent sur Altstore
Non
  • Updated to MAME 250.
  • tvOS UX: use a Alert instead of a inline Segmented Control.
  • Show upload feedback in Web Server UX.
  • Added Make First Favorite to game context menu.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.273

It looks like MAME 0.273 has made it just in time for the end of 2024! First of all, if you want to build MAME with Microsoft’s IDE, you’ll need to switch to Visual Studio 2022 and ensure you have an up-to-date version of the Visual C++ compiler. (There’s lots more useful information about building MAME from source code on the relevant documentation page.)

Microcontrollers for Sun Electronics Kangaroo and Data East E.D.F.: Earth Defense Force have been dumped and emulated. This fixes several issues where the simulation was incorrect for Kangaroo, affecting gameplay and sound. Speaking of which, there have been quite a few fixes for sound issues in arcade games this month.

Regional variants of the Apple II computer line allowed the user to switch between US English mode and local mode, affecting the display character set and the keyboard layout. This release greatly improves support for language selection and adds support for several European Apple IIe and Apple IIc variants. In other Apple emulation news, the ’030-based PowerBook series is coming to life: you might want to try out the PowerBook 140, 160, 170 and 180 or variants thereof.

There’s lots more in this release, including more Amiga sound and video cards, CPU emulation fixes, and better DMA behaviour for emulated Sound Blaster cards. You can read about all the exciting developments in the whatsnew.txt file, or get the source code and 64-bit Windows binary packages from the download page.

 

MAME Testers bugs fixed

  • 03083: [Sound] (namco/baraduke.cpp) aliensec, baraduke: A workaround is used to play some sounds. (hap)
  • 03099: [Debugger] (cinematronics/cinemat.cpp) All games in cinemat.cpp: Watchdog reset is triggered by the debugger. (hap)
  • 03202: [Compiling] (atari/irobot.cpp) Code can’t be compiled with DISASSEMBLE_MB_ROM set to 1. (hap)
  • 04901: [Flip Screen/Cocktail] (konami/battlnts.cpp) battlnts and clones: Sprites are not flipped when screen is flipped. (hap)
  • 04902: [Flip Screen/Cocktail] (konami/bladestl.cpp) bladestl and clones: Sprites are not flipped when screen is flipped. (hap)
  • 05604: [Speed] (cvs/cvs.cpp) hunchbak, hunchbaka: The game incorrectly slows down at various points. (hap)
  • 05607: [Sound] (dataeast/kchamp.cpp) karatedo, kchamp: Speech samples play too slowly. (hap)
  • 05724: [Graphics] (konami/contra.cpp) contra and clones: The second player’s death animation in 3D stages is flipped. (hap)
  • 05865: [Misc.] (irem/m92.cpp) nbbatman2bl: Video reads out-of-bounds tiles. (hap)
  • 05962: [Sound] (misc/gotcha.cpp) gotcha: Music stops playing during gameplay. (darq)
  • 06511: [Graphics] (konami/bladestl.cpp) bladestl: The Zamboni is not drawn correctly when partially visible on the right. (hap)
  • 06752: [Known Issues/To-Do's] (dataeast/dec8.cpp) csilver: The first coin slot has no option for one credit per coin. (hap)
  • 06945: [Sound] (capcom/srumbler.cpp) srumbler, srumbler2, srumbler3, rushcrsh: Background sound is out-of-sync. (hap)
  • 07016: [Crash/Freeze] (cvs/galaxia.cpp) astrowar: The game resets at the start of the fifth stage. (AJR)
  • 07133: [Graphics] (cvs/cvs.cpp) cosmos: The game title is invisible on first start. (hap)
  • 07888: [Crash/Freeze] (cinematronics/cinemat.cpp) warrior: The screen is not drawn with software rendering. (hap)
  • 08360: [Sound] (sega/system1.cpp) wbml and clones: Sound balance is incorrect. (sasuke)
  • 08461: [DIP/Input] (subsino/subsino2.cpp) qbeebing: The “change” button is missing. (Cristiano-MDQ)
  • 08483: [Misc.] all amiga/arsystems.cpp and amiga/upscope.cpp sets: Video draws out of bounds. (Angelo Salese)
  • 08491: [Misc.] (amiga/cubo.cpp) cndypuzl, haremchl, lasstixx, mgnumber, mgprem11: Video draws out of bounds. (Angelo Salese)
  • 08794: [Crash/Freeze] (gottlieb/gottlieb.cpp) krull: The game may crash after a soft reset. (AJR)
  • 08833: [Crash/Freeze] (philips/cdi.cpp) cdimono1 [hotmario, hotmariou]: Game may freeze when adding up stage bonus. (Andre Zeps)
  • 08853: [DIP/Input] (capcom/exedexes.cpp) exedexes, savgbees: The bonus life DIP switches are labelled incorrectly. (ketburai)
  • 08942: [Gameplay] (misc/vamphalf.cpp) coolmini: Some games behave incorrectly with the Hyperstone E1 recompiler. (Ryan Holtz)
  • 08975: [Crash/Freeze] (misc/dorachan.cpp) dorachan: The game crashes after the second player completes the bonus stage. (hap)
  • 08984: [Sound] (venture/suprridr.cpp) suprridr: Sounds play too slowly, and the wrong sounds play in some situations. (hap)
  • 08989: [Sound] (sunelectronics/kangaroo.cpp) kangaroo and clones: The death sound modulation rate is incorrect. (hap)
  • 08992: [Graphics] (namco/namcofl.cpp) speedrcr: Sprites are not displayed during gameplay. (hap)
  • 08996: [Sound] (sigma/nyny.cpp) nyny and clones: The pitch of PSG sounds is too high. (hap)
  • 08999: [Crash/Freeze] (atari/jaguar.cpp) jaguar: The emulator crashes when attempting to load raw binaries. (Robbbert)
  • 09000: [Crash/Freeze] (motorola/m8120.cpp) m8120: The emulator crashes when loading non-volatile RAM data on start. (hap)
  • 09002: [Crash/Freeze] (misc/mcm70.cpp) mcm70: The video emulation corrupts memory. (hap)
  • 09003: [Crash/Freeze] (korg/microkorg.cpp) microkorg: The emulator exits unexpectedly. (AJR)
  • 09026: [DIP/Input] (orca/espial.cpp) espial and clones: The button order seems unconventional. (125scratch)
  • 09027: [Sound] (sunelectronics/route16.cpp) route16 and clones: Crash sound doesn’t match recordings from arcade systems. (hap)

New working systems

  • CXG Systems / Newcrest Technology / Intelligent Chess Software Sphinx Junior [hap, Sean Riddle]
  • Joker Card (encrypted) [TeamEurope]
  • King's Ransom (0301689V, New Zealand) [anonymous, Heihachi_73]
  • Let's Go Fishing (5XF5196I02, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Moog Music Moog Source [m1macrophage]
  • Novag Industries Chinese Chess [hap, Sean Riddle]
  • Penguin Pays Deluxe (AHG1198, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Player's Edge Plus (X000126P+XP000038) Deuces Wild Poker [Brian Troha]
  • Player's Edge Plus (X002001P+XP000038) Double Double Bonus Poker [Brian Troha]
  • Player's Edge Plus (X002133P+XP000043) Faces 'n' Deuces Double Bonus Poker [Brian Troha]
  • Player's Edge Plus (X002278P+XP000038) Joker Poker (Two Pair or Better) [Brian Troha]
  • Psion MC 400 [The Last Psion, Nigel Barnes]
  • Roulette (ICP-1 PCB) [Roberto Fresca, Grull Osgo, Matt B]
  • Takara Tomy Boku wa Plarail Untenshi - Shinkansen de Ikou! (Japan) [David Haywood, TeamEurope]
  • Thunder Heart (13XF528902, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Trick or Treat (7XF5183H04, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Wonder Circus (Japan, v1.1.1) [nnap]

New working clones

  • 3 Bags Full (4XF5196I02, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Apple Computer Apple //c (France) [as-tb-dev]
  • Apple Computer Apple //c (Germany) [as-tb-dev]
  • Apple Computer Apple //c (Original Memory Expansion, France) [as-tb-dev]
  • Apple Computer Apple //c (Original Memory Expansion, Germany) [as-tb-dev]
  • Apple Computer Apple //c (Original Memory Expansion, Sweden) [as-tb-dev]
  • Apple Computer Apple //c (Original Memory Expansion, UK) [as-tb-dev]
  • Apple Computer Apple //c (rev 4, France) [as-tb-dev]
  • Apple Computer Apple //c (rev 4, Germany) [as-tb-dev]
  • Apple Computer Apple //c (rev 4, Sweden) [as-tb-dev]
  • Apple Computer Apple //c (rev 4, UK) [as-tb-dev]
  • Apple Computer Apple //c (Sweden) [as-tb-dev]
  • Apple Computer Apple //c (UK) [as-tb-dev]
  • Apple Computer Apple //c (UniDisk 3.5, France) [as-tb-dev]
  • Apple Computer Apple //c (UniDisk 3.5, Germany) [as-tb-dev]
  • Apple Computer Apple //c (UniDisk 3.5, Sweden) [as-tb-dev]
  • Apple Computer Apple //c (UniDisk 3.5, UK) [as-tb-dev]
  • Apple Computer Apple //e (France) [as-tb-dev]
  • Apple Computer Apple //e (Germany) [as-tb-dev]
  • Apple Computer Apple //e (enhanced, Germany) [as-tb-dev]
  • Apple Computer Apple //e (enhanced, Sweden) [as-tb-dev]
  • Apple Computer Apple //e (Platinum, France) [as-tb-dev]
  • Apple Computer Apple //e (Platinum, Germany) [as-tb-dev]
  • Apple Computer Apple //e (Platinum, Sweden) [as-tb-dev]
  • Apple Computer Apple //e (Platinum, UK) [as-tb-dev]
  • Apple Computer Apple //e (Sweden) [as-tb-dev]
  • Arctic Wins (4XF5227H04, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Bachelorette Party (BHG1247, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Black Panther (FHG0949-01, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Boot Scootin' (AHG1433, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Boot Scootin' (GHG1012-01, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Caribbean Gold II (4XF5182H04, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • CXG Systems / Newcrest Technology Sphinx Dominator (v2.04) [Mr. Lars]
  • Dolphin Treasure (FHG4076-02, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Double Agent (3XF5287H04, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Future Flash (set 2) [chaneman]
  • The Gambler (11XF528902, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Golden Poker Double Up (tearoom*sara hack) [Roberto Fresca, hammy]
  • Heath Company H-89 with CDR Equipment [Mark Garlanger]
  • Jack Potten's Poker (set 16, ICP-1 PCB) [Roberto Fresca, Grull Osgo, hammy]
  • Jack Potten's Poker (set 17, ICP-1 PCB) [Roberto Fresca, Grull Osgo, hammy]
  • Janyou Part II (ver 7.02, July 1 1983) [hammy]
  • K.G. Bird (3XF5264H04, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Magic Mask (AHG1207, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • New Lucky 8 Lines (set 13) [hammy]
  • Penguin Pays - Cash Express (AHG1295, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Player's Edge Plus (PP0045) 10's or Better (set 6, Circus Circus) [Brian Troha]
  • Player's Edge Plus (PP0045) 10's or Better (set 7, Old Reno Casino) [Brian Troha]
  • Player's Edge Plus (PP0045) 10's or Better (set 8, Harrah's) [Brian Troha]
  • Player's Edge Plus (PP0050) Joker Poker (set 5, El Cortez) [Brian Troha]
  • Player's Edge Plus (PP0055) Deuces Wild Poker (set 5) [Brian Troha]
  • Player's Edge Plus (PP0102) Standard Draw Poker [Brian Troha]
  • Player's Edge Plus (PP0123) Deuces Wild Poker [Brian Troha]
  • Player's Edge Plus (PP0197) Standard Draw Poker (International) [Brian Troha]
  • Player's Edge Plus (PP0231) Deuces Joker Wild Poker [Brian Troha]
  • Player's Edge Plus (PP0242) Deuces Wild Poker [Brian Troha]
  • Player's Edge Plus (PP0540) Double Bonus Poker (set 3) [Brian Troha]
  • Player's Edge Plus (PS0278) 4th of July Slots [Nathan Carlson, Brian Troha]
  • Psion MC 200 [Nigel Barnes]
  • Psion MC Word [zedstarr, Nigel Barnes]
  • Psion MC Word (German) [The Last Psion, Nigel Barnes]
  • Punk Shot (Asia 2 Players, hacked?) [Dragos]
  • Sega SC-3000 (PAL) [AJR]
  • SRD: Super Real Darwin (Japan, bootleg) [Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades, hap]
  • Turpin (Novatronic bootleg) [Luis Arrufat, Recreativas.org]
  • White Tiger (4XF5139I08, US) [Brian Troha, The Dumping Union, Heihachi_73]

Systems promoted to working

  • Apple Computer Macintosh PowerBook 140 [R. Belmont]
  • Apple Computer Macintosh PowerBook 160 [R. Belmont]
  • Apple Computer Macintosh PowerBook 180c [R. Belmont]
  • Business Computer Corporation Busicom 141-PF [Robbbert]
  • The Yakyuken [hap]

Clones promoted to working

  • Apple Computer Macintosh PowerBook 145 [R. Belmont]
  • Apple Computer Macintosh PowerBook 145B [R. Belmont]
  • Apple Computer Macintosh PowerBook 165 [R. Belmont]
  • Apple Computer Macintosh PowerBook 165c [R. Belmont]
  • Apple Computer Macintosh PowerBook 170 [R. Belmont]
  • Apple Computer Macintosh PowerBook 180 [R. Belmont]
  • Jack Potten's Poker (set 15, w/fever, ICP-1 PCB) [Roberto Fresca, Grull Osgo]
  • The Real Ghostbusters (US 3 Players, revision 2) [hap]
  • Real Mahjong Haihai (Japan, bootleg) [AJR]

New systems marked not working

  • Amazonia (Ming-Yang Electronic / TSK) [Ioannis Bampoulas]
  • Bandai / SSD Company LTD Let's! TV Play Ongeki Battle! Kamen Rider Hibiki: Kimero! Ikki Kasei no Kata (Japan) [David Haywood, TeamEurope]
  • Bandai / SSD Company LTD Let's! TV Play Taikan Taitoku Kekkaishi: Houi! Jouso! Ketsu! Metsu! (Japan) [David Haywood, TeamEurope]
  • Black Rhino (IGT) [Brian Troha, The Dumping Union]
  • Casio Color Picky Talk - Super Denshi Techou [QUFB]
  • Casio Picky Talk - Super Denshi Techou [QUFB]
  • Casio Plet's (MK-300) [QUFB]
  • Casio Plet's (MK-350) [QUFB]
  • Casio Super Picky Talk - Access Pet [QUFB]
  • Chaku Melo Collection [Darksoft]
  • Cherry Bonus IV (V5.0) [hammy]
  • Clavia Nord Lead 2X [DBWBP]
  • CPS1 Multi Game [hellshinox, H4M573R, NTDEC, nnap, hammy, TeamEurope]
  • Crazy Bell (V1.2D) [hammy]
  • Dream 9 Flower (v1.00c) [hammy]
  • DT7 (prototype) [TT19xx_DigitalFoundary, David Haywood]
  • Epoch / SSD Company LTD TV de Asobou! Manabou! Chou Nouryoku AIUEO Zukan (Japan) [David Haywood, TeamEurope]
  • Epoch Cassette Vision [Sean Riddle, David Haywood]
  • Halloween (Ming-Yang Electronic / TSK, version 1.0) [Ioannis Bampoulas]
  • Hana Doujou (set 1) [hammy]
  • Harikiri Junior Baseball (Japan, main ver. 1.0, video ver. 1.3) [hammy]
  • Joker Poker (0301477V, New Zealand) [anonymous, Heihachi_73]
  • Lucky 88 (Wing) [hammy]
  • Lucky Star (newer Z180-based hardware) [Ioannis Bampoulas]
  • Mahjong Dai-Reach (Japan, TSM012-C01) [hammy]
  • Multi Game (IGT, M0000133) [Brian Troha, The Dumping Union]
  • Multi Game (IGT, M0000156) [Brian Troha, The Dumping Union]
  • Multi Game (IGT, M0000159) [Brian Troha, The Dumping Union]
  • Multi Game (IGT, M0000164) [Brian Troha, The Dumping Union]
  • Multi Game (IGT, M0000166) [Brian Troha, The Dumping Union]
  • Multi Game (IGT, M0000214) [Brian Troha, The Dumping Union]
  • Multi Game (IGT, M0000247) [Brian Troha, The Dumping Union]
  • Multi Game (IGT, M0000394) [Brian Troha, The Dumping Union]
  • Multi Game (IGT, M0000535) [Brian Troha, The Dumping Union]
  • The Munsters [Brian Troha, The Dumping Union]
  • Roland MT-100 [buffi]
  • Scatter Magic - Cash Express (0251026, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Special Dream 9 (v1.0.5G) [nnap]
  • Super 8 Race [Brian Troha, The Dumping Union]
  • Takara Tomy / Capcom / SSD Company LTD Ryuusei no Rockman: Denpa Henkan! On Air! (Japan) [David Haywood, TeamEurope]
  • Tsukuda Original Disney Characters - Tegaki Electronic Note [QUFB]
  • unknown Belatra slot machine [TeamEurope]
  • unknown Falcon gambling machine [Mark Beckford]
  • Venteta [Ioannis Bampoulas]
  • Vision printer [Brian Troha, The Dumping Union]
  • Wheel of Fortune (IGT) [Brian Troha, The Dumping Union]
  • Wild Cat [hammy]

New clones marked not working

  • Bubblen Roulette (Japan, main ver. 1.7, video ver. 1.3) [hammy]
  • Bumble Bugs (CHG0479-02, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Chariot Challenge (RHG0635-02, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Double Dolphins (0351006, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Dragon Mahjong (Ver 1.03) [hammy]
  • El Dorado (V2.0D) [hammy]
  • Geisha (0101153V, NSW/ACT) [anonymous, Heihachi_73]
  • Hana Doujou (set 2) [hammy]
  • Hanafuda Hana Gokou (Japan, ver. A) [hammy]
  • IVL Technologies (Bandai license) Karaoke Station 'For Girls' (Japan) [David Haywood, TeamEurope]
  • IVL Technologies (Bandai license) Karaoke Station (Japan, set 2) [David Haywood, TeamEurope]
  • IVL Technologies (Bandai license) Karaoke Station (Japan, set 3) [David Haywood, TeamEurope]
  • IVL Technologies (Bandai license) Karaoke Station (Japan, set 4) [David Haywood, TeamEurope]
  • IVL Technologies (Bandai license) Karaoke Station (Japan, set 5) [David Haywood, TeamEurope]
  • IVL Technologies (Bandai license) Karaoke Station (Japan, set 6) [David Haywood, TeamEurope]
  • Jan Oh (set 3) [hammy]
  • Jumpin' Joeys (DHG4735-02, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Magic Garden (AHG1211-03, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Mine, Mine, Mine (NHG0416-02, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Wild Angels (QHG0477-04, US) [Brian Troha, The Dumping Union, Heihachi_73]
  • Wild Cougar (NHG0632-07, US) [Brian Troha, The Dumping Union, Heihachi_73]

New working software list items

  • a2600: Fix-It Felix Sr., Fix-It Felix Sr. (PAL) [Cybearg]
  • amiga_hardware: Rainbow II Diashow Professional V1.92, RainbowPainter V0.99b [Amiga Hardware Database]
  • apple2_flop_misc: Apple II Diagnostic Disk (version 3.1) (800K 3.5") [anonymous]
  • ibm5170: Transport Tycoon (German) [The Good Old Days]
  • ibm5170: Windows NT 3.1 (3.10.511.1) [3.5" floppy], Windows NT Advanced Server 3.1 (3.10.511.1) [3.5" floppy], Windows NT Workstation 3.51 (3.51.1057.1) [3.5" floppies] [Mike Swanson]
  • ibm5170_cdrom:
    Civilization: Call to Power (Limited Edition, v1.1), Corel Linux Deluxe [David Silva]
    Windows 2000 Advanced Server (5.00.2195.1), Windows 2000 Advanced Server with Service Pack 1 (5.00.2195.1620), Windows 2000 Advanced Server with Service Pack 2 (5.00.2195.2951), Windows 2000 Advanced Server with Service Pack 3 (5.00.2195.5438), Windows 2000 Advanced Server with Service Pack 4 (5.00.2195.6717), Windows 2000 MultiLanguage Version, Windows 2000 Professional (5.00.2195.1), Windows 2000 Professional with Service Pack 1 (5.00.2195.1620), Windows 2000 Professional with Service Pack 2 (5.00.2195.2951), Windows 2000 Professional with Service Pack 3 (5.00.2195.5438), Windows 2000 Professional with Service Pack 4 (5.00.2195.6717), Windows 2000 Server (5.00.2195.1), Windows 2000 Server with Service Pack 1 (5.00.2195.1620), Windows 2000 Server with Service Pack 2 (5.00.2195.2951), Windows 2000 Server with Service Pack 3 (5.00.2195.5438), Windows 2000 Server with Service Pack 4 (5.00.2195.6717), Windows 2000 Service Pack 1, Windows 2000 Service Pack 2, Windows 2000 Service Pack 3, Windows 2000 Service Pack 4, Windows NT 3.1 (3.10.511.1, en-US), Windows NT 3.1 (3.10.511.1, MSDN, de-DE), Windows NT 3.1 (3.10.511.1, MSDN, es-ES), Windows NT 3.1 (3.10.511.1, MSDN, fr-FR), Windows NT 3.1 (3.10.511.1, MSDN, it-IT), Windows NT 3.1 (3.10.511.1, MSDN, nl-NL), Windows NT 3.1 (3.10.511.1, MSDN, sv-SE), Windows NT 3.1 (3.10.528.1, en-US), Windows NT 3.1 (3.10.528.1, MSDN, da-DK), Windows NT 3.1 (3.10.528.1, MSDN, en-US), Windows NT 3.1 (3.10.528.1, MSDN, fi-FI), Windows NT 3.1 (3.10.528.1, MSDN, no-NO), Windows NT 3.1 (3.10.528.1, MSDN, pt-BR), Windows NT 4.0 Service Pack 2, Windows NT 4.0 Service Pack 3, Windows NT 4.0 Service Pack 4, Windows NT 4.0 Service Pack 5, Windows NT 4.0 Service Pack 6a, Windows NT Advanced Server 3.1 (3.10.511.1, en-US), Windows NT Advanced Server 3.1 (3.10.528.1, en-US), Windows NT Server 3.51 (3.51.1057.1), Windows NT Server 3.5 (3.50.807.1), Windows NT Server 4.0 (4.0.1381.1), Windows NT Server 4.0 with Service Pack 1 (4.0.1381.2), Windows NT Server, Enterprise Edition 4.0 (4.0.1381.4), Windows NT Server, Terminal Server Edition 4.0 (4.0.419.1), Windows NT Workstation 3.51 (3.51.1057.1), Windows NT Workstation 3.5 (3.50.807.1), Windows NT Workstation 4.0 (4.0.1381.1), Windows NT Workstation 4.0 with Service Pack 1 (4.0.1381.2) [Mike Swanson]
    Transport Tycoon, Transport Tycoon Deluxe [redump.org]
  • megadriv:
    Wreck It Ralph (Russian translation bootleg), Wreck It Ralph (Russian translation bootleg, alt) [anonymous]
    Fix-it Felix Jr., Fix-it Felix Jr. (v1.0) [Mike Swanson]
  • nes: PCM Demo With Graphics [frantik]
  • pc98:
    Chitty Chitty Train (Ver 1.00, .hdm installed hack) [Angelo Salese]
    Lemmings, Shikinjou [Neo Kobe Collection]
  • psx: Transport Tycoon (Europe) [redump.org]
  • pv1000: Aerial, AntiAir, Ascend, Battlot, Bootskell, Cacorm, Cavit, Cracky, Guntus, Hopman, Lift, Mazy, Neuras, Osotos, Ruptus, Yewdow [Inufuto]
  • pv2000:
    Cross Chase [Fabrizio Caruso]
    Aerial, AntiAir, Ascend, Battlot, Bootskell, Cacorm, Cavit, Cracky, Guntus, Hopman, Lift, Mazy, Neuras, Osotos, Ruptus, Yewdow [Inufuto]
  • sc3000_cass: Addition Tutor, Australian General Knowledge Tutor, Columbia, Creation des Sprites, Crocky, Faites Vos Jeux - Niveau 1, Indiana Jaune & Super Lab, Kamikaze, Keyboard Learning Program, Moniteur Désassembleur, Pre-School Shape and Colour Quiz, Skull Island, Subtraction Tutor, Supertape 1, Télécran, Watch Me Draw [6502MAN]
  • spectrum_cass:
    Vowels of the Earth: Part 2 - In Search of 'E', Vowels of the Earth: Part 3 - Discovering 'I', Vowels of the Earth: Part 4 - Go for 'O', Vowels of the Earth: Part 5 - The Hunt for 'U' [ArcadeShadow]
    Boxform, Crook, The Crystal of Chantie (PD), Micro Drivin' (PD), Play for Peace, Revista de Software VideoSpectrum № 1 (Portuguese release, covertape), Revista de Software VideoSpectrum № 3 (Portuguese release, covertape), Revista de Software VideoSpectrum № 4 (Portuguese release, covertape), Revista de Software VideoSpectrum № 6 (Portuguese release, covertape), Ruleta Parlante, Space Raiders - Invasores Galácticos (alt), Time Warrior (Guild), Winning Games on the ZX Spectrum [Planeta Sinclair]
    Éditeur de Manoir, Infrared (Elettronica), Klub Uzivatelu Desktopu 4, Konami's Tennis (Erbe), Land of Mire Mare (v1.03, 5678 keys), Laser Squad (System 4, large case), Laser Squad (System 4, small case), Libreria de Software Spectrum № 1 (Febrero 85) (covertape), Libreria de Software Spectrum № 1 (Febrero 85) (covertape, alt), Libreria de Software Spectrum № 2 (covertape), Libreria de Software Spectrum № 2 (covertape, alt), Libreria de Software Spectrum № 3 (covertape), Libreria de Software Spectrum № 3 (covertape, alt), Libreria de Software Spectrum № 4 (covertape), Libreria de Software Spectrum № 4 (covertape, alt), Libreria de Software Spectrum № 5 (covertape), Libreria de Software Spectrum № 5 (covertape, alt), Revista de Software VideoSpectrum № 2 (covertape), Revista de Software VideoSpectrum № 3 (Spanish release, covertape), Revista de Software VideoSpectrum № 4 (Spanish release, covertape), Revista de Software VideoSpectrum № 5 (covertape), Revista de Software VideoSpectrum № 6 (Spanish release, covertape), Revista de Software VideoSpectrum № 7 (covertape), Revista de Software VideoSpectrum № 8 (covertape), Revista de Software VideoSpectrum № 9 (covertape), Revista de Software VideoSpectrum № 17 (covertape), Revista de Software VideoSpectrum № 25 (covertape), Revista de Software VideoSpectrum № 28 (covertape), Revista de Software VideoSpectrum № 31 (covertape) [Spectrum Computing]
    A to Z, Answer Back Factfile 500 - Super Sports, Antony and Cleopatra, Bounce Panic + Hangman, Britain in the Age of Total War, The Final Glide, Graph, TX-3 [Steven Brown, Planeta Sinclair]
  • spectrum_betadisc_flop:
    Delta's Shadow (demo v1.6, English, AY chip sound), Delta's Shadow (demo v1.6, English, Turbo Sound), Delta's Shadow (demo v1.6, Polish, AY chip sound), Delta's Shadow (demo v1.6, Polish, Turbo Sound), Delta's Shadow (demo v1.6, Russian, AY chip sound), Delta's Shadow (demo v1.6, Russian, Turbo Sound), Delta's Shadow (demo v1.6, Spanish, AY chip sound), Delta's Shadow (demo v1.6, Spanish, Turbo Sound) [Sinc LAIR]
    Mysterious Dimensions [Spectrum Computing]
    Delta's Shadow (demo v1.0, English, AY chip sound), Delta's Shadow (demo v1.0, English, Turbo Sound), Delta's Shadow (demo v1.0, Polish, AY chip sound), Delta's Shadow (demo v1.0, Polish, Turbo Sound), Delta's Shadow (demo v1.0, Russian, AY chip sound), Delta's Shadow (demo v1.0, Russian, Turbo Sound), Delta's Shadow (demo v1.0, Spanish, AY chip sound), Delta's Shadow (demo v1.0, Spanish, Turbo Sound) [ZX Art]
  • videopac: Melrep (Europe, prototype), Service Test Cartridge (Europe, plus), Spaans (Europe, prototype), Syracuse+ (France, plus, prototype) [anonymous]
  • zx81_cass:
    Aerial, AntiAir, Ascend, Battlot, Bootskell, Cacorm, Cracky, Guntus, Hopman, Lift, Mazy, Neuras, Osotos, Ruptus, Yewdow [Inufuto]
    Blitz Balle, Comp-U-Tax/82, Game of Life, Monitor and Disassembler, Scorpirus [Team Zeddy, Planeta Sinclair]
    Jogos 80 - Ano 12 - Número 19 (Julho 2018) (cover tape), MicroGame: Caçadores do Tesouro, MicroGame: Challenger, MicroGame: Pinball Wizard [ZX81 Never Die]

Software list items promoted to working

  • pc98: Spindizzy II [Angelo Salese]
  • psion_ssd: EROS Ver.4.0 (Licensed to The Yorkshire Post), MC Missile, Spreadsheet, System Disk (MC Word) V2.50, System Disk V2.12, System Disk V2.20 [Nigel Barnes]

New software list items marked not working

  • a2600: Fix-It Felix Sr. (PAL60) [Cybearg]
  • abc832_flop: Teletex 800 [robcfg]
  • cassvisn_cart: Astro Command, Baseball, Battle Vader, Big Sports 12, Elevator Panic, Galaxian, Monster Block, Monster Mansion, New Baseball, PakPak Monster, Yosaku [Sean Riddle]
  • leapfrog_leappad_cart: Korasho Land 1: Gakkou e Ikou! (Japan), Korasho Land 2: Tanoshii Ichinichi (Japan), Korasho Land 3: Tanjoubi Omedetou (Japan), Korasho Land 4: Machi no Naka o Tanken! (Japan), Korasho Land 5: Bokutatchi no Ichinen (Japan), Oyako Eigo Jump 1-gatsu gou - Shougakkou Taiken Report (Japan), Oyako Eigo Jump 5-gatsu gou - Okashi no Kuni no Daibouken (Japan), Oyako Eigo Jump 9-gatsu gou - Monjaa Gou de Tankenja! (Japan), Oyako Eigo Step - January 2007 (Japan), Oyako Eigo Step - March 2006 Welcome gou (Japan), Oyako Eigo Step - May 2006, July 2006 (Japan), Oyako Eigo Step - September 2006, November 2006 (Japan), Oyako Eigo Step 1-gatsu gou - Doubutsuen ni Ikou! (Japan), Shimajirou to Ribby no ABC Adventure / Touch and Step Game de Asobou! (Japan), Shimajirou to Ribby no CoCoPad Game Party / Shougakkou Tanken (Japan), Shimajirou to Ribby no Eigo Jiten / Onahashi CoCoPad Time Machine de Daibouken! (Japan) [David Haywood, TeamEurope, Fujix]
  • sc3000_cass: Reversi Champion [6502MAN]
  • spectrum_betadisc_flop: Batty [Spectrum Computing]

Merged pull requests

  • 11927: cpu/upd777, epoch/cassvisn.cpp: Added preliminary Epoch Cassette Vision emulation. [David Haywood]
  • 11938: toaplan/dt7.cpp: Added preliminary emulation for the Toaplan prototype DT7. [David Haywood]
  • 12756: apple/apple2e.cpp, apple/apple2video.cpp: Improved Apple IIe/IIc keyboard layout and language switch handling. [as-tb-dev]
  • 12783: ibm5170.xml, ibm5170_cdrom.xml: Added good dumps of several variants of Windows NT 3.1, 3.5.1, 4.0 and 2000. [Mike Swanson]
  • 12801: pv1000.xml: Added sixteen working homebrew cartridges. [Inufuto, telanus]
  • 12851: ui/selmenu.cpp: Scale up small icons (for cases where icons were designed for a much lower pixel density). [jflatt]
  • 12908: sinclair/sprinter.cpp: Detect the Game Configuration bitstream in use by checksum. [holub]
  • 12917: moog/source.cpp: Added a driver for the Moog Source synthesizer (no sound output). [m1macrophage]
  • 12986: zx81_cass.xml: Added 24 working items. [ArcadeShadow]
  • 12988: philips/cdicdic.cpp: Fixed handling of coding 0xFF in audio map (fixes MT08833). [Andre Zeps]
  • 12995: ibm5170_cdrom.xml: Added Corel Linux Deluxe and Civilization: Call to Power Limited Edition. [David Silva]
  • 13000: Updated GENie and changed Visual Studio target to Visual Studio 2022. [Patrick Mackinlay]
  • 13009: spectrum_betadisc_flop.xml: Added eighteen items (seventeen working). [ArcadeShadow]
  • 13010: epoch/scv.cpp: Implemented video register 0 bit 2 (sprite count). [David Hunter]
  • 13011: misc/compucranes.cpp Corrected mastcranea program ROM. [ClawGrip]
  • 13012: toaplan/mjsister.cpp: Cleaned up code. [cam900]
  • 13015: cpu/hcd62121: Implemented timer register updates, fixed instruction 0xC5; casio/pickytlk.cpp: Added six systems. [QUFB]
  • 13017: roland/roland_mt32.cpp: Dumped the ROMs for the Roland MT-100 synthesizer. [buffi]
  • 13018: jaleco/tetrisp2.cpp: Use configured banking for sound ROMs, and cleaned up code. [cam900]
  • 13020: cirsa/cirsa2080606.cpp: Added a note about the version of Lucky Player based on this platform. [ClawGrip]
  • 13021: formats/ap2_dsk.cpp: Cleaned up constants, and replaced some literal numbers with symbolic constants. [Roman Donchenko]
  • 13022: toaplan: Split the toaplan/toaplan.cpp file into fourteen smaller files at the cost of some duplication. [David Haywood]
  • 13024: bus/heathzenith/h89: Converted the SigmaSoft Parallel Port to a slot card device. [Mark Garlanger]
  • 13026: frontend/mame/luaengine.cpp: Exposed the session phase as a property of the running machine class. [Nathan Woods]
  • 13027: heathzenith/h89.cpp, bus/heathzenith/h89: Added H89 variant with CDR Systems BIOS and floppy controller. [Mark Garlanger]
  • 13028: capcom/cps2.cpp: Order Dungeons & Dragons: Shadow over Mystara games from newest to oldest. [Igor-Arabe]
  • 13030: midway/williamsblitter.cpp Converted the Williams SC1/SC2 blitter to a device. [Ryan Holtz]
  • 13032: a2gameio/joyport.cpp: Mention permanently attached joysticks in the Sirius JoyPort device description. [as-tb-dev]
  • 13033: igs/igs011.cpp: Moved Virtua Bowling to a derived class and cleaned up code. [cam900]
  • 13038: trs/gime.cpp: Fixed lines per row calculation for legacy video modes and fixed a border color issue. [Tim Lindner]
  • 13039: toaplan/dt7.cpp: Implemented text layer row select (used on course select screen). [David Haywood]
  • 13049: sega/timetrv.cpp: Changed LED display decoder pattern for uppercase “I” to better match the hardware. [PDAisAok]
  • 13050: tvgames/spg2xx.cpp: Added Boku wa Plarail Untenshi - Shinkansen de Ikou! [David Haywood, TeamEurope]
  • 13051: skeleton/easy_karaoke.cpp: Dumped six more Bandai Karaoke Station units. [David Haywood, TeamEurope]
  • 13052: apple/apple2gs.cpp, apple/apple2video.cpp: Implemented the Apple IIgs LANGSEL soft switch. [as-tb-dev]
  • 13055: formats/ap2_dsk.cpp: Restored the ability to load some apparently malformed disk images. [Roman Donchenko]
  • 13057: ibm5170.xml, ibm5170_cdrom.xml, psx.xml: Added four Transport Tycoon releases. [Mike Swanson]
  • 13058: tvgames/xavix2.cpp, tvgames/xavix_2002.cpp: Added four TV games (not working). [David Haywood, TeamEurope]
  • 13059: bus/spectrum/zxbus/neogs.cpp: Added support for extended memory mapping configuration. [holub]
  • 13060: bus/spectrum/zxbus/neogs.cpp: Register data members for saved states. [holub]
  • 13066: shared/xbox_nv2a.cpp: Fixed a spelling error in two comments. [cam900]
  • 13067: jaleco/megasys1.cpp: Hooked up the microcontroller for E.D.F.: Earth Defense Force. [Darren Olafson, Sergio Galiano]
  • 13068: a2600.xml, megadriv.xml: Added some Fix-It Felix Jr. homebrew games. [Mike Swanson]
  • 13069: gaelco/gaelco3d.cpp: Added the start lamp output for Radikal Bikers. [KabukiFlux]
  • 13073: Fixed cross-compiling bgfx for MinGW under Linux. [FlykeSpice]
  • 13076: cpu/e132xs: Sign-extend divisor for DIVS (signed division) instruction when using recompiler (fixes MT08942). [Ryan Holtz]
  • 13077: jaleco/megasys1.cpp: Corrected the I/O microcontroller clock frequency for the System B variant. [Sergio Galiano]
  • 13079: sinclair/atm.cpp: Fixed ZX video mode detection. [holub]
  • 13083: cpu/upd177x: Fixed disassembly of some MVI instructions, and added step over/out flags for call and return. [Wilbert Pol]
  • 13084: bus/a2bus/4play.cpp: Corrected input types for the fourth joystick. [Mark Garlanger]
  • 13085: ibm5170.xml: Added Windows NT 3.10.511.1; ibm5170_cdrom.xml: Corrected Windows NT 3.1 boot floppies. [Mike Swanson]
  • 13086: apple/apple2e.cpp: Added German and Swedish Apple IIe and Apple IIc variants. [as-tb-dev]
  • 13087: cpu/upd177x: Fixed disassembly of JPP instructions. [Wilbert Pol]
  • 13088: spectrum_cass.xml: Added 50 working items and improved metadata. [ArcadeShadow]
  • 13092: a2600.xml: Fixed the ROM label for the NTSC version of Fix-It Felix Sr. [Mike Swanson]
  • 13093: pv2000.xml: Added seventeen working homebrew cartridges. [Inufuto, Fabrizio Caruso, telanus]
  • 13094: nes.xml: Added the homebrew PCM Demo with Graphics. [frantik, Mike Swanson]
  • 13096: galaxian/galaxian.cpp: Added a Spanish Turtles bootleg from Novatronic. [Luis Arrufat, Recreativas.org, ClawGrip]
  • 13098: leapfrog_leappad_cart.xml: Added sixteen items (not working). [David Haywood, TeamEurope, Fujix, Ivan Vangelista]
  • 13099: misc/cvs.cpp: Added notes about sound registers based on results of hardware testing. [Paul Swan]
  • 13101: namco/toypop.cpp: Use tilemap helpers, fixed saved states, and cleaned up code. [cam900]

Gearsystem version 3.6.1

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
3.6.1
Body

Émulateur Sega Master System / Game Gear / SG-1000.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

3.6.1

  • Light Phaser support.
  • Paddle Control support.
  • Multi carts!!!
    • Zemina Best 25/39/88
    • Zemina 4-in-1
    • 11 Hap Gam-Boy (KR)
    • 2 Hap in 1 (Moai-ui bomul, David-2)
    • 128 Hap (KR)
    • Game Mo-eumjip 188 Hap
    • Game Chongjiphap 200
    • Super Game 270 Hap / Jaemissneun-270
    • Super Game World 260/75/30 Hap
    • Super Multi Game - Super 125/75 in 1
    • Hi-Com 3-in-1 The Best Game Collection A-F
    • Hi-Com 8-in-1 The Best Game Collection A-C
    • Super Game 45/52/150/180/200/270
    • Jaemiissneun Game Mo-eumjip 42/65 Hap
    • Mega Mode Super Game 138
    • Pigu-Wang 7 Hap - Jaemiiss-neun Game Mo-eumjip
  • Updated GLEW, SDL, Imgui, mINI, miniz and NFD libraries to latest version.
  • Properly codesign and notarize macOS binaries.
  • Improved audio client.
  • Game mode in macOS.
  • Configuration option to hide left bar in SMS mode.
  • Manual integer video scale settings.
  • Add option to unassign controls.
  • Change custom Imgui styles to green.
  • Make use of containing ROM folder optional by @TomChapple in #98
  • Windows ARM64 support by @tordona in #102
  • Flatpak App Manifest for Gearsystem by @TomChapple in #95
  • [WiiU] Aroma CFW Compatibility by @Ploggy in #104
  • ios/tvos: properly set min supported version by @warmenhoven in #107
  • Quality of life updates.
  • Minor bugfixes.

fheroes2 version 1.1.5

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
1.1.5
Body

Réimplémentation du moteur du jeu

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.1.5

  • Add new variants of the Observation Tower and Stone Liths objects on the Adventure Map
  • Add the ability to edit multiple Adventure Map action objects in Editor
  • Improve the AI's castle reinforcement logic
  • Over 30 issues have been closed since the 1.1.4 release

GearBoy version 3.6.1

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
3.6.1
Body

Émulateur Gameboy et Gameboy Color écrit en C++.

Une version Intel est également proposée sur le Github.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

3.6.1

  • Fix keyboard assignment.
  • Add option to unassign controls.
  • Change custom Imgui styles to purple.
  • Minor bugfixes.

Gearcoleco version 1.3.1

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
1.3.1
Body

Émulateur de ColecoVision écrit en C++.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.3.1

  • Fix keyboard assignment.
  • Add option to unassign controls.
  • Change custom Imgui styles to brown.
  • Minor bugfixes.

Einstein version v2024.12.26

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
v2024.12.26
Body

Einstein est un émulateur de Newton, le PDA d'Apple. Vous aurez besoin d'une rom de Newton.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

v2024.12.26

  • various maintenance fixes

Panda3DS version 0.9

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
0.9
Body

Jeune émulateur Nintendo 3DS qui se veut HLE (High Level Emulation).

Des nighty builds sont disponibles sur le site.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.9

  • Mostly complete HLE audio (Enable audio via the audio settings to try it out)
    • Includes support for AAC audio, and other goodies such as the ability to boost audio volume above 100%
  • Much better performance on Android, comfortably running fullspeed on a lot of phones
  • Desktop UI rework
    • New configuration menu with most emulator settings + UI configuration settings
    • Support for translations (At the time of writing this there's English, Greek, Spanish, Dutch, and Brazilian Portuguese)
    • Cheats UI, Scripting UI, ROM patching UI, some debug UI widgets for dumping game filesystems & DSP firmware, ...
    • Fixed resizing the window on both SDL and Qt, added support for optionally remembering window size & position
    • Qt frontend now supports controllers (SDL already did)
    • New Qt UI themes (Cream, Greetings Cat)
  • Official Libretro core
    • You can download it in the Retroarch UI after enabling support for "Experimental Cores"
  • Lots of GPU emulation work and fixes
    • New fragment shader generation backend heavily reduces GPU usage
    • New shader decompiler heavily reduces both CPU & GPU usage, making the emulator orders of magnitude faster on phones and lower end laptops/PCs.
    • Metal API GPU backend for Apple devices (Currently only supported on the SDL build of the emulator)
    • Fog emulation
    • Proper lighting emulation
    • x64 and arm64 shader JIT improvements
    • Fixed various rendering errors & crashes (Try toggling the "Accelerate shaders" option in case a game doesn't work)
    • Implemented missing GPU registers (Eg VSH_OUTMAP_MASK)
    • ...
  • Added support for gyroscope and accelerometer ("motion controls")
    • Supported on desktop when the user has a compatible controller
    • Supported on Android by moving your phone
  • Android
    • Much improved performance, the emulator is now properly usable on many phones.
    • Audio support, motion support, encrypted games support...
    • Support for configuring 3DS screen layout
    • More emulator settings exposed via the UI
    • Store Access Framework (SAF) support
    • Use Material for parts of the UI
  • MacOS builds are now universal (ie include both an arm64 and x64 binary)
    • Improves performance on arm64 Macs, ie "Apple Silicon", as the emulator no longer runs under Rosetta.
  • Fixed various bugs and crashes that would occur when loading encrypted games.
    • Also added support for decrypting games that require seeddb.bin, provided the user has seeddb.bin in the correct path.
    • Added support for decrypting games in the Android backend. User can provide aes_keys.txt and seeddb.bin via the settings UI.
  • Lots of emulation fixes
    • Improved audio emulation, games have audio and will no longer hang due to needing more of the audio DSP implemented (For example in Pokemon X/Y, Pokemon ORAS, Pokemon Mystery Dungeon Gates To Infinity, TLoZ: A Link Between Worlds, Professor Layton, ...).
    • Improved filesystem emulation, fixes a lot of OS apps (3DS Sound, Face Raiders, AR cards, ...), homebrew (Anemone3DS) and retail games (Luigi's Mansion)
    • Improved camera emulation (but still not supporting proper camera captures): Games will no longer hang due to camera not being implemented
    • Added support for the Software Keyboard & Mii Selector applets, games will no longer hang when they ask the user to select a mii or enter their name.
    • CRO fixes (Pokemon games no longer randomly crash, other than Sun/Moon and US/UM which need one last thing implemented)
    • Kernel fixes
    • Y2R fixes
    • Home Menu related fixes for the future
  • Various optimizations:
    • Added scheduler for scheduling emulator events
    • Handwritten SSE/NEON code for faster GPU & DSP emulation
    • Added idle skipping
    • ...
  • Lua:
    • Expose more emulator functions to the scripting API
    • Expose libuv
  • Miscellaneous fixes
    • Fixed system volume slider not working on Android.
    • Fix touchscreen emulation not working on Qt.
    • Fix Android APKs being huge due to not being properly stripped
    • Fix emulator hanging on devices where audio couldn't be initialized

shadps4 version 0.5.0

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
0.5.0
Body

Un émulateur de PS4 qui a déjà des jeux jouables.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.5.0

  • Ajm support
  • Videodec implementation
  • Fix border color
  • Rewrite pthread emulation
  • Port libpngdec to libpng
  • Texture cache improvements
  • Some GUI fixes & improvements
  • Libraries cleanup
  • Fixes for cmake
  • Many fixes for Unity games
  • Vulkan 1.4 support
  • Shader editing
  • Tesselation
  • GPU processor refactoring
  • More Fixes for Separate Update
  • Splash fixes
  • Gamma correction

Nestopia UE version 1.53

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo 64 bits
Version
1.53
Body

Fork à partir des sources originales de Nestopia, cette Undead Edition inclut quelques corrections de bugs mais n'est désormais plus officiellement supportée pour MacOS.

NES

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.53

Shell:

 Changes:
  - FLTK: Major rewrite to become a Nestopia-specific "Jolly Good API" frontend
  - FLTK: Use libsamplerate directly instead of relying on SDL's abstraction
  - FLTK: Better looking theme
  - FLTK: Window is freely resizable and the image scales to the window size
  - FLTK: Codebase is now ISO C++17
  - FLTK: Far better support for macOS

 Additions:
  - FLTK: Support for significantly more input devices
  - FLTK: Joystick hotplugging
  - FLTK: All UI controls may be assigned to a joystick button
  - FLTK: Aspect ratio options
  - FLTK: OpenGL 3.1/GLES 3.0 renderer with shaders
  - FLTK: Configurable overscan masking on all edges
  - FLTK: Drag and Drop support
  - FLTK: Support FDS microphone using a real microphone/headset
  - FLTK: Support for loading XML Romsets
  - win32: Support for loading VC/NES Remix ROMs

Core:

 Additions:
  - Support for loading Virtual Console/NES Remix format ROMs
  - Support NES 2.0 Default Expansion Device field
  - Add support for Mapper 555 (EVENT2)

 Fixes:
  - Better support for MMC3 hacks with large WRAM, CHR RAM, or PRG ROM sizes
  - VRC heuristics improvement to help with VRC hacks and homebrew
  - Handle NES 2.0 Mapper 30 special battery flag case

UTM version 4.6.4

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
4.6.4
Body

Utilisant QEmu, UTM permet de créer des machines virtuelles de façon simples grâce à son interface graphique.

Fiche ios
Présent sur Altstore
Oui

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

4.6.4

  • Fixed an issue with virtio-ramfb device where Windows may sometimes try to render to an inactive display target causing black screen, "Guest has not initialized the display (yet)", or broken cursor. This sometimes happens right after installing the viogpudo drivers for the first time and more recently while upgrading to Windows 11 24H2. (#6332, #6883)
  • Fixed a crash that might occur when a serial port is used and a large amount of data arrives at startup
  • Fixed a crash that might occur on a VM with a serial port if data arrives as the guest is shutting down
  • (macOS) Fixed a crash launching any ARM64 virtualized QEMU VMs on macOS Monterey or older (#6881)
  • (macOS) Fixed a deadlock (freeze) which can be observed if a Linux VM with GL acceleration enabled is left running for a long time (#5205)
  • (macOS) Fixed auto-resolution restore not working properly after a macOS guest is paused or suspended (#6874)
  • (macOS) Fixed an issue causing the mouse cursor to disappear when a macOS guest is paused (#6875)

 

4.6.3

Highlights

  • QEMU v9.1.2 The backend has been updated to the latest upstream QEMU which brings with it a variety of bug fixes and performance improvements.
  • (macOS 15) Nested virtualization for Linux Linux VMs using Apple Virtualization backend on macOS 15 and M3 or newer will now have nested virtualization enabled by default.
  • (macOS 15) Total Store Ordering for QEMU VMs using QEMU backend on macOS 15 can now enable TSO (in QEMU settings) at the hypervisor level. When TSO is enabled on a guest operating system that is aware of the system register (i.e. Rosetta for Linux), performance of Intel emulation within the guest can be greatly improved. Note that if the guest kernel supports dynamically toggling TSO, you do not need to enable this.
  • (macOS 15) Improved macOS guest support The last window size (including full screen size) will be restored when the guest supports dynamic resolution. Removable drives and shared directories can now be ejected and changed while the macOS VM is running. Copy/paste synchronization between macOS 15 guest and host now works when the guest tools are installed (from the CD icon in the toolbar).

Notes

  • (macOS) There is a known issue with macOS 15.0 and 15.0.1 where accesses to files will fail due to permission error. This issue has been resolved with macOS 15.1.
  • (macOS) There is a known issue on M4 series of Macs where virtualization fails for macOS guests older than 13.4. The issue should be addressed by Apple in a future update. (#6794)
  • There is a known issue (#6332) with Windows 11 24H2 that causes the display to show a black screen or "Guest has not initialized the display (yet)" upon boot. We recommend not upgrading to 24H2 for existing installs and 23H2 for new installs. If you have already upgraded, please follow the workaround described in the linked issue.
  • The default CPU for x86_64 emulation and virtualization will now try to match the architecture of your system or the highest architecture that QEMU supports. For example, a 2016 MacBook Pro or newer will now emulate a "Skylake" based processor instead of a generic x86_64 processor. This should improve compatibility and performance of newer operating systems but may cause issues with older operating systems. If you run into issues, you can manually change the CPU model to an older one in the VM's System settings.
  • The update to QEMU v9.1.2 will likely introduce other issues and regressions. If you experience any problem (crashes, performance, errors) that was not evident in v4.5.x, please open an issue and provide all the requested information. It would also be helpful if you can provide a reproducible example and note the last version of UTM where it worked properly.

Changes (v4.6.3)

  • (iOS) Fixed a bug which caused Hypervisor to not work on supported devices
  • (macOS) Fixed a bug where the restored resolution gets re-scaled causing the window size to be incorrect (#6854, #6864)
  • (macOS) Workaround for a bizarre issue that causes QEMU VMs to not boot up because reading of the BIOS file results in failure

Changes (v4.6.2)

  • Updated QEMU to v9.1.2 and fixed a crash during Windows setup (x86_64) (#6835)
  • Fixed a race condition that causes starting VM to fail with "QMP stream error seen"
  • (iOS) Fixed DEB install
  • (iOS) Fixed a crash when the main bundle executable is not the same as the currently running executable
  • (iOS) Fixed a crash on iOS 18 due to namespace collision with internal names
  • (iOS) Fixed auto-zoom to fill screen not properly working when Display Zoom is used (#6736)
  • (macOS) Fixed TSO mode not working in QEMU
  • (macOS) Fixed slow virtualization issues on Intel Macs (#6325)
  • (macOS) Fixed boot issues with Windows 11 24H2 (x86_64) (#6772)
  • (macOS) Support > 32GiB RAM configurations in QEMU (#5537)

Changes (v4.6.1)

  • Updated SPICE GTK to v0.42, libsoup to v3.6.0, and phodav to 3.0
  • Fixed an issue where an empty and broken .utm package is created when creation of VM fails
  • Localization: Updated Chinese (Hong Kong, Simplified) (thanks @changanmoon)
  • Localization: Updated Japanese (thanks @MMP0)
  • (macOS) Fix fullscreen button showing up as zoom when the dock icon is disabled (thanks @ntoskrnl) (#6269)
  • (macOS) Fixed an issue "With SME enabled, at least one vector length must be enabled." when an M4 series Mac is running macOS 15.2 beta (#6790)
  • (macOS) Fixed permission issue with EFI vars when installed with Nix (#6725)
  • (macOS 13) Enable changing shared directory for newer macOS guests (#6807)
  • (macOS) Fixed a memory leak caused by an event listener not unregistering after the VM window is closed
  • (macOS) Support saving and restoring dynamic resolution when the guest supports it (both QEMU SPICE based and Apple Virtualization based guests)
  • (macOS) Scripting: added new import and export commands to the Apple Script interface as well as extra QEMU args to the configuration for a new VM (thanks @naveenrajm7) (#6716, #6734, #6741)
  • (macOS) Scripting: Fixed a crash when an invalid .utm package is found
  • (macOS 15) Virtualization: Fixed nested virtualization not being set (#6789)
  • (macOS 15) Virtualization: Support ejecting and changing removable drives while the VM is running
  • (macOS 15) Virtualization: Support installing guest tools for macOS guests
  • (macOS 15) Virtualization: Support copy-paste on macOS 15 guests when guest tools is installed
  • (macOS) Home: Fixed alerts not showing up
  • (macOS) Home: Fixed VM download confirmation not showing up when wizard is open (#6820)

Changes (v4.6.0)

  • Updated to QEMU v9.1.0
  • Fixed "RPC timeout" when stopping a VM
  • Fixed a race condition when cleaning up SPICE objects
  • Localization: Updated Chinese (Hong Kong, Simplified) (thanks @changanmoon)
  • (iOS 16+) Home: Always show the sidebar
  • (macOS 15) Enable nested virtualization when available

ScummVM version 2.9.0

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    Logo des processeur PowerPC
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
2.9.0
Body

ScummVM est un interpréteur OpenSource des jeux d'aventure de Lucas Art basés sur le moteur SCUMM et est capable d'interpréter Day Of The Tentacle, Sam&Max et la série des Monkey Island entre a

Fiche ios
Présent sur Altstore
Non

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

Almost one year after the last major release, and just in time for Christmas, ScummVM 2.9.0 - "Close Encounters of the 2.9th Kind" has landed. Amongst its gifts, you will find 15 newly supported games and a new supported platform.

New games

  • The Adventures of the Good Soldier Schweik
  • Backyard Basketball
  • Castle Master
  • Marvellous Mice Adventures: Meeting Sea Rat
  • Marvellous Mice Adventures: Sea Rat's Birthday
  • Mask Show
  • Moonbase Commander
  • Orion Burger
  • Rise of the Dragon
  • The Space Bar
  • Thimbleweed Park[^1]
  • Total Eclipse
  • Total Eclipse 2
  • Unrest
  • Wait for it! Issue 3. Song for a Hare

New platform

ScummVM now has an official Sailfish OS port. While we are waiting for official builds to appear, adventurous users are welcome to build their own and very personalized copy!

Notable engine enhancements

The AGS engine has been brought up to version 3.6.1.30 from upstream, which adds support for some recently released games, such as Stranger in Utopia, The Phantom Fellows, and It Takes Two to Tangle.

Keymapper support was added to more than 20 engines, allowing customization of the keys, mouse buttons, and joystick buttons used to play the games.

The SCI engine benefits from numerous script fixes for various games and an impressive speech repair feature for Gabriel Knight 1 CD.

The SCUMM engine sees graphics and audio improvements for the Macintosh version of several games.

Notable platform enhancements

The macOS release for recent Intel and Apple Silicon systems has been signed and notarized, so it has been accepted by Apple Gatekeeper.

The Android release now supports Android 15 and has improved gamepad support.

The iOS release adds support for the Apple Pencil, which was one of the most requested features.

The full release notes contain a comprehensive summary of the changes and enhancements.

On our downloads page, you can find the downloads for various platforms. The iOS version is available in the Apple App Store and the Android versions should soon be available in the Google Play Store (once the update has been approved). If you are using Windows, macOS, or either the Ubuntu Snap or Flatpak packages, the autoupdater will assist you in updating to ScummVM 2.9.0.

Our macOS users with a 64-bit Intel Mac and a macOS version between 10.9 and 10.12 will need to download manually the new update from our downloads page using the "Mac OS X 10.9+ Intel 64 Bits (without Sparkle) Disk Image" download. The version downloaded using the auto-update feature now requires macOS 10.13 or above.

Play the games, and enjoy ScummVM with a hot cup of grog[^2]!

[^1]: Thimbleweed Park is only supported on a subset of platforms as it requires OpenGL with Shaders. [^2]: Other beverages available.

Free42 version 3.1.12

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
3.1.12
Body

Emulateur de calculatrice HP modèle HP-42S et de l'imprimante HP-82240. macOS 10.9 Minimum.

Fiche ios
Présent sur Altstore
Non

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

3.1.12

  • Fixed pasting of GETMI, PUTMI, GETLI, and PUTLI.

Plus42 version 1.1.17

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
1.1.17
Body

Version plus musclée que

Fiche ios
Présent sur Altstore
Non

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.1.17

  • Fixed pasting of GETMI, PUTMI, GETLI, and PUTLI.
  • Added ALPHA mapping from Y^X to '↑'.
  • Fixed crash with circular unit definitions.

Consoles version 1.0

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
1.0
Body

Nouveau émulateur multi-machine payant (4€) pour Mac, iPhone, iPad, Apple TV, Apple Vision.

Consoles est disponible dans les App Store d'Apple.

Fiche ios
Présent sur Altstore
Non

La Gazette des Nouveautés Rétro

par syndicman le
par syndicman le
par syndicman le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le

La documentation émulomane sur Mac