Émulation en folie : les derniers émulateurs à tester sur Mac et iOS

BSNES

XRoar

1.6.5

  • SDL: fix use of physical joysticks after disconnecting [Pere Serrat]

1.6.4

  • Fix Control+Shift+digit shortcuts
  • Fix LUT-based composite rendering for CoCo 3 [Christian M]

1.6.3

  • Ensure data chunk in WAV output is of even length [Stacey Vetzal]

1.6.2

  • Add missing menus to Windows/Mac OS X+ UIs

1.6.1

  • Reinstate ROM image header skipping [Davy Mitchell]

1.6

  • New -ram-org option to specify RAM addressing
  • New -ram-init option to specify initial RAM state
  • 6309 DIVD behaviour fixed against Tim Lindner’s fuzzing tool
  • 6309 DIVD timing fixed according to David Banks’s behaviour notes
  • 6309 DIVQ behaviour & timing adjusted similarly, though untested
  • More accurate observed NTSC CoCo 3 GIME composite video behaviour
  • New GTK+ 3 UI
  • New printer control dialog (GTK+ 3, Windows) or menu options (Mac OS X+)
  • More keyboard virtual joystick profiles included by default
  • All physical joysticks selectable from menus by default
  • New machine Dragon Professional (Alpha), 'dragonpro'
  • New machine Tandy Deluxe Colour Computer, 'deluxecoco'

OpenMSX

openMSX 20.0—Autumn Spring—is a major release, in which we introduce the new Graphical User Interface, replacing the OSD menu. A faster and more powerful debugger is now included in openMSX itself. Configuration for MSX joystick/JoyMega has been improved drastically using the new GUI. If you still want to use Catapult, you can use the Catapult release that came with openMSX 19.0. Please read the release notes for details of the openMSX changes.

As always, special thanks to all the contributors of this release who are not in the core team! Keep these pull requests coming!

Please note that as of now, a system with OpenGL 2 support is required to run openMSX.

VMTek

  • 2.2.5

    Sep 19, 2024

    Fixed a bug that could prevent restoring older snapshots on Linux/EFI VMs.

  • 2.2.4

    Jul 31, 2024

    - Fixed a bug that prevented resuming of cloned Linux VMs

    - Fixed a bug that prevented VMs with external disk images from starting

  • 2.2.3

    Jul 9, 2024

    Added suspend/resume support for linux VMs

  • 2.2.2

    Apr 3, 2024

    - Improved Folder Sharing configuration UI

    - Improved image selection UI

    - Minor UI improvements

  • 2.2.1

    Apr 2, 2024

    - Added "Include Unavailable" filter to grid view

    - Fixes an issue where a VM could fail to resume from suspension due to the VMTek Agent Disk Image being automatically unmounted

    - Disabled the Shut Down option on macOS guests when the agent is not installed

  • 2.2.0

    Mar 28, 2024

    - Fixed an issue in the previous update that prevented saving snapshots correctly

    - Improved provisioning recommendations

    - Added selection of input device during macOS provisioning

    - Various UI improvements

  • 2.1.4

    Mar 14, 2024

    Various minor UI improvements.

  • 2.1.3

    Mar 9, 2024

    Disabled suspend/resume on Linux/EFI temporarily

  • 2.1.2

    Feb 29, 2024

    - Added a remove button to the folder sharing configuration UI

    - Fixed an issue with saving the location of a VM that was relocated

  • 2.1.1

    Feb 18, 2024

    - Fixed an issue with detecting mounted disks containing virtual machines

  • 2.1.0

    Feb 4, 2024

    - Added guest agent for macOS guests

    - Force Shut Down can now be used while the VM is suspended

    - Fixed delay when suspending a VM after it has been running for a substantial amount of time

    - Worked around an issue where switching to bridged network could crash the VM

    - Performance improvements

    - Minor UI tweaks

  • 2.0.4

    Jan 28, 2024

    - Allow deleting suspended VMs from the library

    - Fixed an issue with VM cloning failing that was introduced in the previous update

    - Fixed a potential disk image corruption issue in macOS guests

  • 2.0.3

    Jan 22, 2024

    - Added option to start or resume selected VMs on VMTek launch

    - Added option to start VMTek on login

    - Added app Settings window

    - Fixed in issue with reordering VMs in the menubar item

    - Improved file picker

    - Fixed an issue where the mouse cursor over a VM may remain invisible when a popup dialog appears

  • 2.0.2

    Jan 13, 2024

    2.0.2

    - Added filtering to grid library view

    - Implemented drag and drop open for library window

    - Improved guest/host resolution change code
     

    2.0.1

    - Enabled drag & drop in the grid view

    - Improved VM shutdown code when quitting

    - Minor UI tweaks

  • 2.0.1

    Jan 12, 2024

    - Fixed an issue with the activation system

    - Suspend/resume is now supported on macOS guests (macOS 14.1.2 or later host required)

    - Added snapshots support

    - Added a graphical snapshot manager interface

    - Added Meta section to configuration window

    - Added Maintenance section to configuration window

    - Added support for online cloning

    - Added support for Mac Trackpad pointing device (macOS 13 or later guests only)

    - Added support for NVME controller

    - Added dynamic resolution change support

    - Added menubar extra

    - Added grid view to library

    - Added color labels to library

    - Fixed a possible install issue for macOS guests

    - Improved macOS keyboard support

    - Improved provisioning UI

    - Improved Library UI

    - Improved VM shutdown code when quitting

    - A free 7 day trial is now available

  • 2.0

    Jan 10, 2024

    - Suspend/resume is now supported on macOS guests (macOS 14.1.2 or later host required)

    - Added snapshots support

    - Added a graphical snapshot manager interface

    - Added Meta section to configuration window

    - Added Maintenance section to configuration window

    - Added support for online cloning

    - Added support for Mac Trackpad pointing device (macOS 13 or later guests only)

    - Added support for NVME controller

    - Added dynamic resolution change support

    - Added menubar extra

    - Added grid view to library

    - Added color labels to library

    - Fixed a possible install issue for macOS guests

    - Improved macOS keyboard support

    - Improved provisioning UI

    - Improved Library UI

    - A free 7-day trial is now available

  • 1.6

    Oct 18, 2023

    Fixed a possible install issue with macOS.

  • 1.5

    Jul 3, 2023

    - Fixed IMG disk images not being selectable from the open dialog in some cases

  • 1.4

    Jun 5, 2023

    Improved tabbed interface support.

  • 1.3

    Jun 3, 2023

    - Fixed some configuration options not being changeable since last update

    - Fixed an issue causing disk images to be saved as .dmg instead of .img

  • 1.2

    May 10, 2023

    - Fixed disk images not being selectable in open dialogs on some machines

  • 1.1

    Mar 27, 2023

    Fixed an possible hang whe

Flycast Dojo

6.53

Flycast Dojo 6.53 adds a "First To" indicator to the Player Name overtlay for Netplay games when this is defined. This release also adds the ability for Lua scripts to play back recorded inputs saved from files generated in Training Mode.

 

Flycast Dojo 6.53 Changelog

  • Training, Lua: Load & Play Record Slots from files
  • Netplay Overlay: Add First To "FT" Indicator when defined next to names.

Flycast Dojo 6.52 is primarily a bug fix release. In Training Mode, simulated inputs are now disabled when operating the in-game menu (Thanks to SIlentscope88 for the report). This release also adds corrected files for Training & Game Value export for Marvel vs. Capcom 2 stages.

Flycast Dojo 6.52 Changelog

  • Training, Lua: Disable simulated button presses when menu is toggled. Releases inputs for controlling player.
  • Training & Game Value Scripts: Fix MvC2 stages

Flycast Dojo 6.50 introduces an adjustable numeric limit for session output, the ability to read custom game values determined by game-specific JSON files, as well as bug fixes.

 

Custom Game Values for Text Output

You can define a file for any game with the internal game values you want for text export. No need for Lua scripting if you know memory addresses or have presets made. Custom JSON files for NAOMI Capcom vs SNK 2 (cvs2.json) and Dreamcast Marvel vs Capcom 2 (Marvel vs. Capcom 2 (USA).json) are included in the data/game_values directory for reference.

Flycast Dojo 6.50 Changelog

  • Custom Session Text Output: Values set via per-game JSON files
  • Input Recordings: Same/Load from Game-Specific Directories (recordings/<game_name>)
  • Stream Text Output, Max Sessions
  • Fix netplay game launch for games without savestates
  • miniupnpc: update UPNP_GetValidIGD call for new API versions
  • Peer Verification Error: Add button to FAQ entry for more info
  • Game Entry: Add MvC2 2022 Ratio

Flycast Dojo 6.48 adds an overhaul to the in-game menu, Training Mode Recording enhancements, the ability to output session text for multiple instances of the emulator, and various bug fixes.

In-Game Menu Redesign

The in-game menu has been redesigned to accommodate more buttons, and adds icons to make the various available functions stand out.

Training Mode: Recording Slot Expansion, Loading & Saving

Training Mode input recording slots have now increased from 3 to 6. You can either assign them to individual buttons, or cycle through them through a button of your choice.

You can now save and load your Training Mode input recordings as files. 10 recording slots are available, and are saved in the data directory. You can save your recording slots for use between sessions, or even share the files with your friends to help them out! With 6 recording slots and 10 files they may be saved to, you can save and load up to 60 input sequences during any active training session.

 

For Streamers, Output Match Text for Multiple Sessions

You can have Flycast Dojo export game details like game name, player names, and current score to the out directory in your data, now separated by numbered session folders. This allows you to save old sessions, or even run multiple instances of the emulator with unique files for each open session.

Bug Fixes

  • Proper player name order for Fightcade guests and P2P games
  • Fix mode selection in main menu when opened via Test Game mode

Flycast Dojo 6.48 Changelog

  • Settings: Fix Output Text for Multriple Sessions Description

Flycast Dojo 6.47 Changelog

  • Training: Save/Load Recordings as Files
  • Training: Increase recording slots from 3 to 6
  • Output Text for Multiple Sessions, Folders separated by session count
  • In-Game Menu: Redesign, Add Colored Training Mode Buttons & Icons
  • Fix Match Code Cancel
  • Test Game: Fix Main Menu Mode Selection
  • Online: Fix player name order when player info message is not sent

Delta

VisualBoyAdvance-M

2.1.11

  • 3eea90a - build: set BUILD_TESTING=OFF when not git checkout [rkitover]
  • b3952d7 - build: fix ENABLE_LIRC=ON [rkitover]
  • f264e7f - Fix Help -> Translations URL [rkitover]
  • 61f427d - Write shortcuts in the proper section (#1335) [Steelskin]
  • d619ee2 - build: fix installing GoogleTest [rkitover]
  • 2620703 - Update WinSparkle to 0.8.1 and add ARM64 [rkitover]

Obliteration

Xcpc

Mesen2

CEmu

2.0

Core:

  • Support for real host->emu transfers (USB emulation), by @jacobly0. i.e. you can now transfer Apps and OSes normally
  • Support for rev M+ hardware (excluding Python coprocessor), by @jacobly0 and @calc84maniac.
  • Major LCD emulation improvements, by @calc84maniac.
  • Major watchdog timer rewrite based on hardware research, by @calc84maniac.
  • Prepare future Python-related features, by @jacobly0 and @calc84maniac (SPI, UART...)
  • Big endian support, by @calc84maniac
  • Make keypress emulation thread-safe, by @calc84maniac
  • Lots of other misc. fixes and improvements (timing, accuracy, performance, rst/trap edge cases...)

GUI:

  • Proper dark mode support (be sure to use Qt6 builds)
  • Improved display of emulation speed and screen refresh rate
  • Screenshots/recordings now have correct screen brightness
  • Fix fullscreen mode when using multiple monitors
  • Add upscale method and fullscreen aspect ratio settings
  • Add vertical printing to Keypress History
  • Add calculator skins for newer models, and some new color variants
  • Add some debugging features for TI-Basic (step-by-step execution, live variable preview etc.)
  • Fix name of a few OS variables in some cases (some were labeled Ans, formula lists support...)
  • Fix crash upon trying to export natural keymap (you can't)
  • Fix byte display order in disassembler for index bit instructions
  • Fix R register in debugger.
  • Deduplicate imported equates in the debugger
  • Add/improve variable content preview (tivars_lib_cpp updates)
  • Add disassembler option for tabs between the opcode and operands
  • Fix "Pause emulation" preventing CEmu from closing
  • Add SmartPad keymap (for use with the calc app)
  • Add screenshot IPC command/option
  • macOS: fix screenshot drag'n'drop
  • Add --reset CLI option to clear the config
  • New/improved translations by @Stephan-P (NL), @wolfarmoon (ES), @Jerry23011+@LifeEmu (CN)
  • Better version update check
  • Lots of various fixes

CI / Build:

@calc84maniac and @adriweb have been improving the build system and CI workflows:

  • Move the CI to GitHub actions (now provide builds for all three OSes)
  • macOS: native builds available for both Intel and Apple Silicon
  • macOS: the builds are now codesigned and notarized automatically
  • Take care of some LTO issues
  • Update to latest Qt5 and Qt6
  • CMake support (with vcpkg integration)

Full Changelog: v1.3...v2.0

x16-emulator

Release 48

  • Features/Fixes
    • Emulated VERA SPI clock has been updated to half of the VERA clock speed rather than the CPU clock.
    • Trace for ROM banks 13-15 (x16edit and Basload) is now supported [stefan-b-jakobsson]
    • Fixed debug reads from the stack and a few unbounded values in the debugger display
    • VERA PSG: for the saw and triangle waves, the inverse of the pulse width value is XORed with the value of the wave. This is the behavior of VERA 47.0.2 on hardware. [m00dawg]
    • Allow setting the amount of RAM in the web version of the emulator [JimmyDansbo]
    • Windows 11: Rounded corners should no longer cut off the lower left and lower right of the emulator window.
    • New memory statistics feature [irmen]
    • HostFS: Implement DOS "T"ell command
    • Debugger now includes elapsed cpu clocks since the last breakpoint or step
    • 65C816: Fixed stack relative indirect address calulation wrongly using the direct page [Fulgen301]
    • 65C816: high bytes of .X and .Y are now cleared when PLP or RTI set x=1 [cnelson20]
    • 65C816: PEI no longer does improper page wraparound, [dp] indirect modes now properly read the address. [Fulgen301]
    • More changes in the ROM.

higan

QEMU

9.1

System emulation

Removed features and incompatible changes

Consult the 'Removed features' page for details of suggested replacement functionality.

  • The Nios II target has been removed.
  • The "scsi" property of virtio-blk devices has been removed. SCSI command passthrough had never been present on virtio-blk 1.0 devices, and is now removed from legacy devices as well. Use virtio-scsi instead.
  • The pvrdma device and rdmacm-mux helper has been removed.
  • The "block migration" options to the migrate commands ("blk" and "inc" for QMP, "-b"/"-i" for the human monitor) have been removed; guest management software such as libvirt is able to perform block migration more efficiently using block jobs and NBD devices.
  • The "compress" migration capability has been removed; multifd migration is able to do compression and can be used instead.
New deprecated options and features

Consult the "Deprecated Features" chapter of the QEMU System Emulation User's Guide for further details of the deprecations and their suggested replacements.

  • Using the migration URI "fd" together with files has been deprecated. Use it only for sockets, and use "file:" to save a snapshot to a file.
  • The "ref405ep" machine and PPC405 CPUs have been deprecated. Firmware images are not available and Linux is dropping support this year as well.
  • The PCOMMIT instruction is not decoded by TCG anymore and the corresponding "-cpu pcommit=..." flag is deprecated.

68k

Alpha

Arm

  • New CPU architectural features emulated:
    • FEAT_NMI
    • FEAT_CSV2_3
    • FEAT_ETS2
    • FEAT_Spec_FPACC
    • FEAT_WFxT
    • FEAT_Debugv8p8
  • The 'max' CPU and any new CPU types will default to a 1GHz generic timer frequency rather than the old 62.5MHz (this is architecturally required from ARMv8.6 onwards)
  • The emulated GICv3 also now has NMI support
  • The emulated SMMUv3 now supports nested (two-stage) page tables
  • the linux-user gdbstub now understands MTE tags
  • Changes to existing board models:
    • Add DM163 display to B-L475E-IOT01A board
    • xilinx_zynq: The cache controller is now present
    • xilinx_zynq: Now supports up to two CPU cores
    • xilinx_zynq: New machine property boot-mode to specify the boot mode
    • sbsa-ref: The default CPU type is now Neoverse-N2
    • sbsa-ref: The default generic timer frequency is now 1GHz. (If guest time now seems to be passing too quickly, upgrade your guest TF-A firmware image: older versions had a bug where they did not honour the frequency reported to them by the CPU.)
    • virt: In the secure=off mode, you can now create a second non-secure UART by passing a second -serial argument on the command line.

AVR

Hexagon

HPPA

LoongArch

  • Support boot eif kernel directly
  • Add extioi virt extension to support 256 vcpu
  • Support KVM Guest Debug
  • Gdb support lsx/lasx registers display
  • Add TPM support by default

Microblaze

MIPS

Nios2

OpenRISC

PowerPC

Renesas RX

Renesas SH

ISA and Extensions

RISC-V

ISA and Extensions

  • Support RISC-V privilege 1.13 spec
  • Implement SBI debug console (DBCN) calls for KVM
  • Set tval in breakpoints
  • Add support for Zve32x extension
  • Add support for Zve64x extension
  • Add th.sxstatus CSR emulation
  • Remove experimental prefix from "B" extension
  • zvbb implies zvkb
  • Support the zimop, zcmop, zama16b and zabha extensions
  • Add decode support for Zawrs extension
  • Add smcntrpmf extension support

Machines

  • Support 64-bit addresses for initrd
  • Virt machine aplic/imsic device tree fixes
  • QEMU support for KVM Guest Debug on RISC-V
  • Add support for RISC-V ACPI tests
  • Update the KVM regs to Linux 6.10-rc5
  • Re-insert and deprecate 'riscv,delegate' in virt machine device tree
  • roms/opensbi: Update to v1.5.1

Fixes and Misc

  • Fix exposure of Zkr
  • Raise exceptions on wrs.nto
  • Tolerate KVM disable ext errors
  • Relax vector register check in RISCV gdbstub
  • Fix the element agnostic Vector function problem
  • Fix Zvkb extension config
  • Fix Zvfhmin checking for vfwcvt.f.f.v and vfncvt.f.f.w instructions
  • Check single width operator for vector fp widen instructions
  • Check single width operator for vfncvt.rod.f.f.w
  • Prioritize pmp errors in raise_mmu_exception()
  • Do not set mtval2 for non guest-page faults
  • Fixup CBO extension register calculation
  • Fix the hart bit setting of AIA
  • Decode all of the pmpcfg and pmpaddr CSRs
  • Extend virtual irq csrs masks to be 64 bit wide
  • Validate the mode when setting vstvec CSR
  • Raise an exception when CSRRS/CSRRC writes a read-only CSR

s390x

SPARC

New architectural features emulated:

  • FMAF
  • IMA
  • VIS3
  • VIS4

No new cpu types with these features are added, yet, but one may enable them manually with -cpu <type>,+<feature>.

Tricore

x86

  • Several fixes to the emulation of the HPET device.
  • New CPU models Icelake-Server-v7, SapphireRapids-v3 and SierraForest.
  • New CPU features "lam" and "rfds".
  • The argument to the new command line option "-smp modules" is now encoded in CPUID.
  • Support for SEV-SNP using the "-object sev-snp-guest" command line option.
  • Fixed a bug in TCG plugin handling of fxsave and related instructions

TCG

  • Several fixes to the emulation of IRET.
  • Fixes to the handling of EFLAGS.TF and EFLAGS.RF for various instructions (VMRUN, HLT, PAUSE)
  • ICEBP is implemented
  • The GD bit of DR7 is implemented

Xtensa

Device emulation and assignment

ACPI / SMBIOS

Audio

Block devices

Graphics

Hyper-V

I2C

Input devices

IPMI

Multi-process QEMU

Network devices

NVDIMM

NVMe

PCI/PCIe

SCSI

SD card

SMBIOS

TPM

UFS

  • Supports emulation of MCQ behaviour based on UFSHCI v4.0.
  • MCQ Parameter Usage:

-device ufs,mcq=true,mcq-maxq=8

USB

VFIO

virtio

  • Support for VIRTIO_F_NOTIFICATION_DATA.
    • Requires ioeventfd disabled, e.g.

-device virtio-scsi-pci,...,ioeventfd=off,notification_data=on

vDPA

Xen

fw_cfg

9pfs

virtiofs

Semihosting

  • Semihosting is only included in the build when TCG is enabled

Audio

Character devices

Crypto subsystem

Authorization subsystem

GUI

  • Allow UNIX socket option for VNC websocket

GDBStub

  • architectures can now extend the stub's command tables

TCG Plugins

  • added STORE_U64 and conditional callback ops
  • updated examples to use new ops
  • plugins can now request to control guest time
  • new IPS plugin example
  • cleaned up bits of the lockstep plugin
  • new stoptrigger plugin that will exit with a status at given conditions
  • test plugins can now be found in tests/tcg/plugins (mirroring contrib/plugins)
  • the documentation of plugins is now in the emulation section
  • fixed a race condition in scoreboard resizing

Host support

Memory backends

Migration

  • New 'exit-on-error' option to migrate-incoming, if set to false causes QEMU to not exit on incoming migration failure, giving the management layer an opportunity to fetch the error through QMP.
  • Compression offload support with two new compression modes:
    • multifd-compression qpl :: Uses Intel's Query Processing Library (QPL) to enable compression offload to the In-Memory Analytics Accelerator(IAA);
    • multifd-compression uadk :: Enables the usage of User Space Accelerator Development Kit (UADK) accelerator framework;
  • New 'direct-io' migration parameter to support O_DIRECT in multifd migrations when targeting a file.
  • New migration state 'postcopy-recover-setup' that marks the start of a postcopy recovery attempt. This can be used to disambiguate whether the 'postcopy-failed' state refers to the original postcopy or its recovery.

Monitor

QMP

HMP

Network

Block device backends and tools

  • The QEMU 8.2 release introduced a regression in the ability to use TLS to encrypt the NBD connection used for storage migration, particularly visible when iothreads are in use. This regression has been fixed and the testsuite enhanced to ensure it does not regress again.
  • CVE-2024-7409 has been patched, which was a long-standing vulnerability in using qemu as a transient NBD server, where a malicious client could crash qemu at the time of nbd-server-stop even if the client did not know the TLS secrets to complete a connection to the server.

Tracing

Semihosting

Miscellaneous

User-mode emulation

runtime

binfmt_misc

alpha

arm/arm64/aarch64

  • bsd-user now supports both 32-bit and 64-bit arm emulation.

LoongArch

HPPA

s390

x86

TCG

LoongArch

  • Use LASX instructions to support code generation of 256-bit vectors.

Record/Replay

  • Handle muxed input on relay cleanly
  • fix some regressions in replay/reverse debugging

RISC-V

Guest agent

  • Add guest-network-get-route command (Linux only)
  • Document allow-rpcs in the config file section
  • Allow configuration file path via the cli
  • Centralize logic for disabling/enabling commands
    • Some error messages changed
    • Allow to use allow-rpcs and block-rpcs option in parallel
  • Add guest-ssh-* commands for Windows

Build Information

Build Dependencies

  • When using Python 3.10 or older, building QEMU requires the tomli package to be installed on the host. (The dependency was introduced in QEMU 8.2 but until now QEMU included a vendored copy of the library).
  • Building QEMU now requires Meson 1.1 or newer. QEMU however includes a copy of Meson, which is used if a suitable version is not available on the host.

Configuration

  • When building with the "--without-default-devices" option, boards have to be enabled specifically in the configs/devices/*/*.mak files. In previous versions, most targets (all except ARM) listed enabled all boards even for --without-default-devices builds, and they had to be disabled instead.

Host support

  • When built for the x86 architecture (either 32-bit or 64-bit) QEMU now can specify the desired architecture baseline. For example, configuring with --x86-version=2 will build a version of QEMU that requires x86-64-v2 processors (Intel Nehalem, or Sandy Bridge for the Pentium and Celeron lines, Intel Atom Silvermont, and AMD Bulldozer processors).
  • libfdt is not anymore a hard requirement when building the i386-softmmu, mips64el-softmmu, ppc-softmmu and x86_64-softmmu targets. Instead, if libfdt is not available, boards that require it will not be included in the emulator.
  • The --enable-avx512f option to configure has been removed, since there is no code in QEMU that uses AVX512F instructions.

Docker Tweaks

  • Bumped docker images to Fedora 40 and Alpine 319

Windows

Testing and CI

  • The ansible configure scripts for CI machines are now driven by lcitool metadata
  • BSD images were updated for the python uprev
  • Testing now dumps a packages.txt in the artefacts to help catch package changes
  • checkpatch will prompt MAINTAINER actions when touching imported headers

Known issues

Retro Virtual Machine

2.1.17

  • LINUX: Resolved an issue preventing certain ZX Spectrum machines from booting on Linux Intel x64 systems.
  • TK90X: Corrected the machine image that incorrectly displayed “Compuuter”.
  • MSX: Fixed a crash that occurred when deleting blocks in .cas files.
  • MSX: Implemented write protection for .cas files. These files are now read-only.
  • MSX: Restricted cassette creation to only those that support write operations.

86Box

4.2.1

  • Microtouch: Simplify mouse button and calibration checks by @mourix in #4656
  • Microtouch: add option to turn off visible mouse crosshair by @mourix in #4657
  • Miscellaneous UI fixes by @lemondrops in #4666
  • Microtouch: add controller type selection and start adding legacy modes for them by @mourix in #4668
  • Microtouch: serial fixes, poll rate increases, mode status, cleanups by @mourix in #4681
  • Microtouch: fix compilation warnings, optimize command handling and liftoffs by @mourix in #4685
  • AMD/DC390 SCSI fixes of the day (August 4th, 2024) by @TC1995 in #4688
  • More ESP SCSI fixes (LUN mainly) by @TC1995 in #4690
  • Fix Tandy 1000 SX minimum RAM by @jriwanek in #4694
  • Tandy related cleaning, and logging compile fixes in pit_fast by @jriwanek in #4696
  • add helper script to download ROMS to user's home directory by @tjemg in #4695
  • Assorted compile fixes by @jriwanek in #4699
  • SCSI fixes of the day (August 8th, 2024) by @TC1995 in #4702
  • TGUI9440 (VLB/PCI) change of the day (August 9th, 2024) by @TC1995 in #4706
  • Cleanups & fixes by @jriwanek in #4707
  • Correctly devbranch mitsumi CDROM by @jriwanek in #4708
  • More DEV_BRANCH related cleaning by @jriwanek in #4709
  • Video changes of the day (August 12th, 2024, S3/TGUI/SVGA) by @TC1995 in #4712
  • dynarec related compile improvements by @jriwanek in #4714
  • S3 ViRGE class: Rethreading for future investigation. by @TC1995 in #4717
  • Attempt at fixing the threading of the ViRGE. by @TC1995 in #4718
  • S3 changes (and TVP3026) of the day (August 15th, 2024) by @TC1995 in #4719
  • Delete 86Box-install-roms.sh by @jriwanek in #4725
  • Add a link to the build guide to README.md by @jriwanek in #4724
  • ViRGE changes of the day (August 20th, 2024) by @TC1995 in #4735
  • qt_private_headers are needed for both qt5 and qt6 by @jgilje in #4736
  • Mach64 changes of the day (August 21st, 2024) by @TC1995 in #4738
  • Minor but important changes to minivhd's dynamic/diff vhd handling by @TC1995 in #4750
  • Honor the composite mode of the PCjr and Tandy 1000 by @TC1995 in #4751
  • Split off AMD K5 from K6 by @jriwanek in #4752
  • Add miroCRYSTAL 3D video card by @MaxwellS04 in #4723
  • Some fixes to the Streams engine of the ViRGE/Trio3D by @TC1995 in #4760
  • Fix SDL UI failing to build when C++11 threads are disabled by @lemondrops in #4758
  • More ViRGE fixes (August 29th, 2024) by @TC1995 in #4764
  • Update dates for 4.2.1 release by @jriwanek in #4778

Rokuyon

OpenTESArena

0.15

This release overhauls the graphics code to more closely match the look of the original game. The renderer now also uses meshes, shaders, and draw calls normally found in an OpenGL or Vulkan engine.

Overall FPS is below average due to draw calls not being batched yet and the rasterizer being relatively unoptimized (it was very challenging to reliably coax all compilers to output good assembly, so there is still room for improvement). One optimization of interest however is the addition of a voxel quadtree for efficiently testing visibility to the camera.

Release video is here.

New features and changes

  • New 3D software renderer
    • Closely matches original game's 256 color lighting (special thanks to @Carmina16)
  • Improved Arena data files detection (now checks default C: Steam install on Windows)
  • Added exclusive fullscreen option
  • Added tall pixel correction option
  • Initial work on player attributes (@gazorpo)
  • Improved screenshot saving
  • Minor change to player movement to match original game
  • ARM64 macOS support
  • Replaced debug collision option with ghost mode that allows flying
  • Replaced DebugFast build config with ReleaseGenericNoLTO
  • Removed time scale option

Fixes

  • Fixed fog color in Elden Grove and Murkwood
  • Fixed Ria Silmane voice not continuing in CD version
  • Fixed floor replacement texture when deleting voxels
  • Upgraded to SDL 2.0.10 to fix periodic lag caused by SDL_PollEvent()

Known issues

  • Collision detection is barebones and will be improved in a later release
  • Puddles are unusually expensive to render due to naïve draw call synchronization
  • Puddles might not reflect entities in an adjacent chunk
  • Exterior textures and sky don't update to match weather after entering and exiting an interior
  • Screen-space fog is not finished and appears as a low-res cube around the player
  • Some building names and interiors don't match original game

DREAMM

3.0.1

  • Much improved Steam and GOG game compatibility
  • Fixed crash/performance instability in 3D renderer on some systems
  • Fixed crash if exiting while a menu was active in Windows games
  • Fixed crash upgrading some games from the command line
  • Added stricter checks in a couple of spots where other crashes have been reported
  • Improved responsiveness of cancel when verifying

Mupen64Plus

SNES9X

1.63
 

General:
- Added a shortcut to change the backdrop color for sprite extraction.
- Fixed QuickSave 0-9 slot shortcuts not working.
- Allow "Address:byte" form for cheat inputs.
- Fixed ZIP files not being closed after patch search.
- Various memmap fixes to allow unofficial mappings.
- Added usage of ImGui to draw things on top of the screen instead of inside.

Win32:
- Fixed AVI not recording audio.
- Fixed framerate throttling in turbo mode (now works during AVI recording).
- Fixed interlaced output speed being double.
- Fixed command line arguments not working.
- Fixed WaveOut device name display for names longer than 31 characters.
- Fixed Bank+/- hotkey saving.
- Added hotkeys for aspect ratio, cheat edit/search.
- Added multiselect for cheat edit dialog.

Gtk:
- Fixed config file location to never put files directly in $HOME and obey
 $XDG_CONFIG_HOME.
- Updated translations from JakeSmarter and StanleyKid-22.

Mac:
- Added a new cheat finder.
- Added MultiCart support back.
- Create a blank window when starting the program, so the global menu change
 doesn't go unnoticed.

Yape

0.80.1

New binary release for yapeSDL, the most notable novelty is comprehensive support for the Commodore VIC-20. Henceforth, yapeSDL supports emulating all three major 8-bit Commodore models in a single binary.

Overall

  • 1-bit format and drag'n'drop support for WAV files
  • remember last joystick keyset setting
  • paste from clipboard with Alt+V
  • cycle counter in external monitor
  • VS2022, Mac/XCode & Linux compilation fixes
  • serial IEC EOI improvement
  • CPU halt bug fixed
  • VIA improvements

Commodore plus/4

  • TED sound fixes
  • improved reading from open address space

Commodore VIC/20

  • NEW! Commodore VIC/20 emulation with a rather decent compatibility

MartyPC

0.2.2

Known Issues

  • You may get a Windows SmartScreen notification that this application is 'unknown'. You will need to click 'run anyway'. The MartyPC Windows executable is signed via Sectigo; I have done all I can think of to appease Microsoft, and not sure what else to do. This is NOT a malware warning.
  • WGPU support for older GPUs has moved from DirectX to OpenGL. If you are running an older graphics card or integrated graphics adapter and experience poor performance, please set the following user environment variable:

WGPU_BACKEND=gl

 

  • macOS users on Intel may experience colored stripes on the screen in fullscreen mode. Enable macos_stripe_fixin the configuration to resolve this.

New devices

  • LoTech 2MB EMS Board

    • Added emulation of the LoTech 2MB EMS Card
      This card can be added to any machine configuration via the lotech_ems overlay. You can specify the window segment
      and IO base address. However, these values must match one of the values supported by the real hardware or the driver
      won't work with it.
  • Game Port and Joystick

    • Added emulation of the IBM game port card, and basic keyboard-based joystick emulation. There is a new keyboard
      hotkey (JoyToggle) to turn this on and off (provisionally defined as Ctrl-F9), as well as configurable
      joystick_keys in the configuration you can use to define what keys control the joystick.
    • PCJr and Tandy 1000 machines will have a game port installed automatically. You can add a game port to any PC or XT
      configuration via the game_port overlay.
    • Two two-button, two-axis joysticks are assumed to be connected when you specify a game port.
      Different joystick configurations may be supported in the future.
  • PCJr Cartridge Slots

    • Added support in the core, frontend and GUI for PCJr cartridges in JRipCart format. Inserting or removing a cart
      will reboot the machine. You will only see the cartridge slots when using the PCJr machine.

Frontend Bug Fixes / Improvements

  • Added a new resource type 'cartridge' and menu interface to browse and select PCJr Cartridges.

Core Bug Fixes / Improvements

  • SERIAL: Fixed many issues in MartyPC's 8250 UART emulation. PCjr now boots without error code 'D' and Checkit2 serial
    diagnostics also pass.
  • BUS: Implemented a terminal_port configuration option under [machine] in the main configuration. Writes to this
    port will be printed to the host's terminal.
  • MC6845: Fixed an issue preventing entering vertical total adjust period if vertical total was 127. Fixes some Hercules
    display issues.
  • HERCULES: Increased the size of the Hercules' display field to accomodate some CGA emulators that drive the MDA
    monitor slightly out of sync (Fixes BBSIMCGA)
  • CGA: Added CGA's external mode register to debug output
  • MACHINE: Added a facility to record disassembly listings from running code. The output filename is set by
    disassembly_file under [machine] in the main configuration.
    Basically, this feature saves instruction disassembly to a hash table by CS:IP. Modification of code segments will
    override previous disassembly, so it is most useful to toggle this feature on and off for specified periods.

Debugger Bug Fixes / Improvements

  • Serial Status window: Displays serial port registers and statistics.
  • IO Status Window
    • Added a 'reset' button to reset all the port counters.
    • Added the last read byte value for each port
    • Fixed panic/crash when resetting machine with the IO Stats window open and scrolled.

Distribution Changes

  • Added a SvarDOS-based MartyPC boot diskette to media/floppies/boot.
    This disk will load the LoTech EMS driver and CTmouse driver.
  • Moved FreeDOS to media/floppies/DOS
  • Added SvarDOS build 20240201 diskettes to media/floppies/DOS
  • Added ctmouse v1.91 (last working version for Non-VGA) to media/floppies/utilties/mouse
  • Added LoTech 2MB EMS card utilities to media/utilities/EMS
  • Added JOYCALIB to media/utilities/joystick
  • Updated GLaBIOS 0.2.6 ROMS for a bugfix when int 10h vector is overridden

Dependency Updates

  • Set rustc minimum version to 1.76
  • Update egui to 0.27.2
  • Update wgpu to 0.19.4

3DSen PC

Genymotion

Daggerfall Unity

v1.1.1

v1.1.0

New Tutorial

We have a new tutorial! When starting a new playthrough, you will be greeted with this message, replacing the classic Daggerfall tutorial.

Compared to the old DOS FALL.EXE, Daggerfall Unity is a new software with different features and settings. As such, many messages in the tutorial were no longer relevant, or could be rewritten with the expected DFU experience in mind. DFU is already a notable departure from the original game on many basic gameplay aspects, it only makes sense that the tutorial should be adapted in consequence.

We hope this new approach will be useful for new DFU players, even ones with DF experience.

Music fixes

Did you know there is a theme in Daggerfall that is rumored to be unused, but actually appears in the game? This "Knight Theme" is not used in Knight Order halls, but can be heard in some Fighter Trainers halls in Hammerfell!

https://www.youtube.com/watch?v=ewt8uDe8fZo

DFU v1.1.0 reintroduces this theme at the appropriate location (assuming you're not running any mods that changes those locations), and fixes many other music differences from the original game. Did you know gods all have one of three themes at their temples? It should always be the same when you visit the same temple now. Try to notice which gods share themes.

Crash fixes

We've taken steps to reduce crashes; the only one known to originate from DFU itself. Some users were experiencing multiple crashes per day, and v1.1.0 should be much better for those users. Some crashes may still originate from certain mod combinations, try and reach out to support to identify the issue.

With this change, we now have object tracking in the debug HUD for DFU. With the console command tdbg, you should be able to track how many objects DFU has created, which could help track memory issues in heavily modded setups.

General Fixes & Improvements

Localization

Mod Features

New Contributors

OpenTTD

14.0 (2024-04-13)


------------------------------------------------------------------------
Update: New title game for 14.0
Fix #12477: Crash when launching OpenTTD from within a Dropbox folder (#12478)
Fix #12233: Mini order list overlaps vehicle group name (#12423)
Fix #12114: Viewport coords of crashed aircraft not updated when falling (#12424)
Fix #12395: Ensure president name widget is tall enough (#12419)
Fix #12415: Incorrect payment for aircraft secondary cargo (#12416)
Fix #12387: [NewGRF] Wrong tile offset passed to rail station CB 149 (slope check)
Fix #12388: Autoreplacing train heads slowly made the unit number grow (#12389)
Fix #12368: Incorrect offset for click position within industry chain window (#12370)
Fix: Aircraft can float above the ground when crashed (#12425)
Fix: Segfault when using -q without providing a . character (#12418)
Fix: Wrong scrolling dropdown list position with RTL (#12412)
Fix: [Win32] Force font mapper to only use TrueType fonts (#12406)
Fix: "-q" displays NewGRF IDs in the wrong byte-order (#12397)
Fix: Do not send chat to clients that have not authorized yet (#12377)
Fix: [NewGRF] Label for fruit incorrectly changed to `FRUI` from `FRUT` (#12367)
Fix: [Script] ScriptSubsidy::GetExpireDate should return an economy-date (#12372)
Revert #11603: [Script] AI/GSTimeMode was not the best solution for economy/calendar support (#12362)


14.0-RC3 (2024-03-23)
------------------------------------------------------------------------
Fix #12347: Crash attempting to find catchment tiles of a station with no catchment area (#12348)
Fix #12319: Some SSE blitters were broken due to ODR violations (#12322)
Fix #12302: Allow empty train engines to use an invalid cargo type (#12325)
Fix #12305: Crash with large positive sprite x offset in engine preview window (#12313)
Fix #12166: Crash when opening tram road stop build window (#12168)
Fix #12092: Incorrect x-axis in cargo payment graph window (#12359)
Fix: Crash when attempting to join a company while not joined (#12353)
Change: Show unbunching action in timetable window (#12351)
Change: [Windows] Switch to Microsoft Azure code signing certificate (#12292)


14.0-RC2 (2024-03-16)
------------------------------------------------------------------------
Update: Bump bundled OpenTTD TTF fonts to version v0.6 (#12276)
Update: Developer credits (#12173, #12235)
Change: Use (at least) standard toolbar button size for signal selection buttons (#12265)
Change: [Script] Match FormatString behaviour more closely (#12205)
Fix #12236: Ship pathfinder causes crash when ship is already at destination (#12238)
Fix #12225: [Script] Missing AI::ResetConfig support for running AI config (#12226)
Fix #12203: When unbunching at a depot, don't overlook implicit orders (#12220)
Fix #12196: Always show selected content, even when filtering and disable "select upgrade" button when filtering (#12201)
Fix #12195: Reset cursor when no Object is selected (#12207)
Fix #12176: Ships are circling in one place (#12181)
Fix #12154: Incorrect calendar day lengths with minutes per year setting (#12158)
Fix #12148: Do not draw decimals when number of digits is 0 (#12150)
Fix #12147: Reset all saved settings to their default before loading a game (#12210)
Fix #12145: Incorrect date handling in date cheat in wallclock time-keeping mode (#12146)
Fix #12134: Use correct error messages if clearing drive-through road stops fails (#12139)
Fix #12133: [Script] Don't crash when emergency saving (#12138)
Fix #12127: Truncation ellipses rendered shadows even for black font without shadows (#12132)
Fix #12119: Remove red warning text when maximum loan is zero (#12141)
Fix #12118: When adding an unbunching order, properly check for unsafe conditions (#12136)
Fix #12076: Do not allow 'join' command on dedicated servers (#12208)
Fix #12010: Use economy timer for vehicle stats minimum age, not calendar (#12142)
Fix: Improved ship movement when no path to destination is found (#12285, #12286)
Fix: Initialize _switch_mode_time so crash-logs before first game have a realistic time (#12184)
Fix: [Script] Only show debug script window at the end of savegame loading (#12135)
Fix: [Script] Broken ScriptText circular reference detection (#12187)
Fix: Ordering of command per tick limit and pause mode filtering (#12126)
Fix: Only reset unbunching departure data in the correct depot (#12155)
Fix: Off by one in TimerGameEconomy::ConvertDateToYMD in wallclock mode (#12143)
Fix: Missing savegame conversion for current_order (#12188)
Fix: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172)
Fix: Don't show "insert order" errors in the console (#12245)
Fix: Don't defer OnResize() after ReInit() (#12174)
Remove: [Script] random_deviation from setting description table (#12221)
Revert #11993: New number format system does not and cannot work for CJK languages (#12157)
Revert #11606: Don't auto-build past tunnelbridge ends (#12244)


14.0-RC1 (2024-02-18)
------------------------------------------------------------------------
Feature: Fully user configurable number format and abbreviations (#11993)
Add: Show cargo icons on subsidy list window (#12079)
Add: [Script] GetAirportNumHelipads (#12085)
Change: Show 6 or 2 orientation buttons in NewGRF road stop picker as appropriate (#12090)
Change: Show cargo icons on Industry View window (#12071)
Change: Improve performance of finding free pool slots (#12055)
Change: Draw north-side farm fences/hedges/walls on tile edge, instead of 1/16th in (#12048)
Change: When adding orders, Ctrl+Click on a depot to unbunch, instead of service if required (#12023)
Change: Store running AI config inside Company (#12003)
Change: Show speed before destination in vehicle status bar (#11932)
Change: Replace long list of cargo filter buttons with a multi-select dropdown list (#11552)
Change: [Script] Use company randomizer when adding random deviation (#12065)
Fix #12074: Don't allow "part" command for dedicated servers (#12075)
Fix #12052: NewGRFs clearing industry cargo slots could fallback to default instead of empty (#12053)
Fix #12050: Add default size, shade and pin control buttons to company livery widget (#12080)
Fix #12041: Tarball extraction failing due to incorrect filename (#12044)
Fix #12037: Blurry OpenTTD font on Mac OS (#12047)
Fix #12029: Don't show Sandbox Options in multiplayer (#12032)
Fix #12024: Autoreplace failed news message for trains must go to lead engine (#12025)
Fix #12022: Adjust economy date when changing timekeeping units in Scenario Editor (#12042)
Fix #12020: Unbunch and service if needed should be mutually exclusive depot order types (#12021)
Fix #12019: Correctly highlight depot unbunch action in dropdown (#12021)
Fix #12014: Remove water when area clearing ship depot (#12030)
Fix #11840: Ship pathfinder always returns a valid trackdir if one is available (#12031)
Fix #10983: [AdminPort] Correct order of messages (#11140)
Fix #10405: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines (#11887)
Fix #10079: Don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
Fix: Shadows of individual character glyphs could be drawn over other characters (#12115)
Fix: Don't invalidate station list on vehicle load/unload (#12112)
Fix: NewGRF roadstops were ignored if only in default class (#12089)
Fix: Visually also disable vsync when not using HW acceleration (#12066)
Fix: Industry tiles and houses could accept incorrect cargo types (#12062)
Fix: Redraw orders when a station feature is added/removed (#12061)
Fix: For content service, fallback to TCP downloads when HTTP stalls (#12056)
Fix: Don't issue autoreplace failed news message for command test mode (#12026)
Remove: Setting "no_http_content_downloads" (#12058)


14.0-beta3 (2024-02-06)
------------------------------------------------------------------------
Add: [Script] ScriptTileList_StationCoverage to get station coverage area (#12015)
Change: Update OpenTTD TTF fonts to v0.5 (#11994)
Fix #12012: Crash when opening orders of another company (#12013)
Fix #12001: Use correct valid cargo check for old-style NewGRF town house 3rd cargo set up (#12006)
Fix #11997: Adjust economy date by 1920 when loading TTD/TTO savegames (#12007)
Fix: Focus hotkey in road/tram stop building window (#12008)
Fix: Signals were incorrectly shifted by 1 pixel when selected (#12005)
Fix: Missing default vehicles and industry acceptance/production (#12000)
Fix: [Script] Avoid overflow in scripts when infinite money is enabled (#12016)
Fix: [Script] Don't kill GS misusing GSText (#12009)


14.0-beta2 (2024-02-04)
------------------------------------------------------------------------
Change: [NewGRF] Improved support for redefining default cargo types (#11719)
Fix #11982: Crash when trying to place signals on things other than plain rails (#11977)
Fix #11975: Inconsistent behaviour when changing first AI company settings (#11976)
Fix #11972: Year cut off in graph windows (#11974)
Fix #11968: Crash when opening orders window of new vehicles (#11973)
Fix #11966: Monospace text in windows may not have been fully scrollable (#11981)
Fix #11802: Made determining water region edge traversability more robust (#11986)
Fix: Second colour vehicle-type default liveries were not being updated (#11971)


14.0-beta1 (2024-02-03)
------------------------------------------------------------------------
Feature: Order option to unbunch vehicles at depot (#11945)
Feature: Infinite money mode (#11902)
Feature: Setting to disable the loading speed penalty for trains longer than the station (#11682)
Feature: Plugin framework for Social Integration with Steam, Discord, GOG, etc (#11628)
Feature: Scalable OpenTTD TrueType font made by Zephyris (#11593)
Feature: Toyland-specific river graphics (#11523)
Feature: Add zoom level buttons to sprite aligner (#11518)
Feature: Add shading to river slopes (#11491)
Feature: Place cargo icon on cargo filter dropdowns (#11487)
Feature: Mode to display timetable in seconds (#11435)
Feature: Setting to influence how many minutes a calendar year takes (#11428)
Feature: Base graphics can offer parameters for additional settings (#11347)
Feature: Sandbox option to lock station ratings at 100% (#11346)
Feature: Setting to use real-time "wallclock" as timekeeping units (#11341)
Feature: Setting to automatically restart server based on hours played (#11142)
Feature: Add config option to set default company secondary colour for new games (#11068)
Feature: Transparency option for cost and income indicators (#11001)
Feature: Create group of vehicles from manage vehicle list button (#10890)
Feature: Show coverage highlight the same as stations when adding waypoints (#10875)
Feature: Show the number of industries already built in the Fund New Industry window (#10806)
Feature: Add search filter and name text to build waypoint window (#10786)
Feature: Setting to disallow level crossings with competitors (#10755)
Feature: Opt-in survey when leaving a game (#10719)
Feature: Replace buying/selling company shares with hostile takeovers of AI companies (#10709, #10914)
Feature: Settings to scale cargo production of towns and industries (#10606)
Feature: Separate rail/road and sea/air velocity units, and add knots (#10594)
Feature: Region-based pathfinder for ships (#10543)
Feature: Filter engine build menu by name and NewGRF extra text (#10519)
Feature: Industry directory text filter (#10518)
Feature: Ctrl+Click to reset late counter for the entire vehicle group (#10464)
Feature: Orientation of rail and road depots can be changed (#9642)
Feature: Display help and manuals in-game (#7786)
Feature: [NewGRF] Town production effect and multiplier (#11947)
Feature: [NewGRF] Randomize direction of rail vehicle on build based on probability callback (#11489)
Feature: [NewGRF] Related Act2 objects for airports and airport tiles (#11282)
Feature: [NewGRF] Allow higher max speeds for ships (#10734)
Feature: [NewGRF] Increase limit of objects/stations/roadstops per NewGRF (#10672)
Feature: [NewGRF] Road stops (#10144)
Feature: [Script] Goal destination can be updated (#10817)
Add: Argument for console command "restart" to use either current or newgame settings (#11962, #11963)
Add: {CURRENCY_SHORT} only did k / m suffix. Add bn / tn and make translatable (#11921)
Add: Show in multiplayer the amount of hours a game has been unpaused (#11886)
Add: Allow loading heightmaps from command-line (#11870)
Add: List_[scenario|heightmap] and load_[scenario|height] console commands (#11867)
Add: Latvian Lats currency (#11691)
Add: Horizontal scroll for script debug log (#11597)
Add: GUI options to select sprite font and AA mode for all fonts (#11593)
Add: Website button for basesets in Game Options window, the Game Script settings window and AI settings window (#11512)
Add: [Emscripten] Support for bootstrapping (#11109)
Add: Hotkey to focus town / industry directory filter box (#11030)
Add: Maximum number of companies allowed to the client list (#10523)
Add: Use specific error message when vehicle cannot go to station/waypoint (#10494)
Add: Show NewGRF name in NewGRF-created errors (#10457)
Add: Alternative setting for right-click close window option to exclude pinned windows (#10204)
Add: Allow autoreplace with same model vehicle (#7729)
Add: [NewGRF] Allow inspection of road tiles and airports (#11282, #11323)
Add: [NewGRF] Station variable 6B to get extended station id of nearby tiles (#10953)
Add: [NewGRF] String code "9A 21" to display force from textstack (#10782)
Add: [NewGRF] Station property 1C/1D to set name/classname (#10672)
Add: [Script] Optional filter parameter to ScriptXXXList constructors (#11698,#11663)
Add: [Script] AI/GS Time Mode to choose between economy (default) and calendar time (#11603)
Add: [Script] Allow to set max loan for each company separately (#11224)
Add: [Script] GSIndustry.GetConstructionDate() method (#11145)
Add: [Script] Game script control of industry production level and news messages (#11141)
Add: [Script] GSAsyncMode to set async mode of gamescript commands (#10913)
Add: [Script] GSCompanyMode::IsValid and IsDeity, and enforce valid company/deity mode where applicable (#10536, #10529)
Add: [Script] Allow GS to found town with random road layout (#10442)
Add: [Script] Create own Randomizer per instance (#10349)
Change: Better handle different GUI sizes for most windows, and squash inconsistencies between windows
Change: Allow configuring AI slots above the current maximum number of competitors (#11961)
Change: Forcefully enable prefixing logs with date (#11930)
Change: Position error window closer to cursor on large screens (#11923)
Change: Only open story-book in center when a GS does it (#11916)
Change: Rebrand Cheats as Sandbox Options (#11874)
Change: Make smooth-scrolling based on actual time (#11865)
Change: Set smooth-scrolling on by default (#11860)
Change: Disable building rail infrastructure if train build limit is zero (#11847)
Change: Invalidate music volume when restarting music playback on Windows (#11836)
Change: Make street lights transparent with houses (#11828)
Change: Redesign script debug window (#11782)
Change: Reorganize Settings menu items (#11683)
Change: Set amount of smoke/sparks to "realistic" by default (#11624)
Change: Show a message in livery window if vehicle type has no groups (#11617)
Change: Add distinct tooltips for vehicle group colour schemes (#11617)
Change: Move colour selection dropdowns to bottom of window (#11617)
Change: Support custom transparency remaps with 32bpp blitters (#11616)
Change: Make "middle" the default stopping location for trains in platforms (#11605)
Change: Scale sprites to requested highest resolution level (#11600)
Change: Allow opening multiple script debug windows by holding Ctrl (#11592)
Change: Don't show scoring year in high score table (#11546)
Change: Revert pressed-button content shifting introduced in r2161 (#11542)
Change: Show rating in station list even with no cargo waiting (#11540)
Change: Hide unused cargos from vehicle cargo filter (#11533)
Change: Don't restart playback when toggling playlist shuffle (#11504)
Change: Increase finance window lines (and underlines) with interface scale (#11459)
Change: Move baseset missing/corrupted files label to list item (#11455)
Change: Add horizontal scrollbar to Industry Directory window (#11434)
Change: Improve layout of airport, dock, object, road/tram stop, train station pickers (#11430)
Change: Display cargo lists in sorted cargo order (#11383)
Change: Link houses production on industry chain graph by TPE_PASSENGERS or TPE_MAIL cargo (#11378)
Change: Passenger subsidies are generated for any TPE_PASSENGER cargo type (#11378)
Change: Towns generate cargo based on town production effect (#11378)
Change: Always allow expanding towns in Scenario Editor to build new roads (#11377)
Change: Don't set vehicle on time if timetable not started (#11359)
Change: Store station blocked/wires/pylons flags in map (#11337)
Change: Recover when possible from crashes during a crash (#11238)
Change: Store crash logs in JSON format (#11232)
Change: Remove autosave from settings window; it is already in the Game Options (#11218)
Change: Enable "Forbid 90 degree turns" setting by default (#11160)
Change: Do not allow mixing road/tram types in powered road type list (#11148)
Change: Only show platform stopping location in orders when other than default (#11102)
Change: Autorail / autoroad tools can start dragging from invalid tiles (#11089)
Change: Only allow buying Exclusive Transport Rights when no one has them (#11076)
Change: Remove currency code/symbol suffix from language files (#11061)
Change: Add separate setting for server sent commands per frame limit (#11023)
Change: Cargo flow legend only shows defined cargo (#10872)
Change: Use "Via-Destination-Source" as default station cargodist display (#10851)
Change: Preserve orders and related settings where possible when moving engines around in a train (#10799)
Change: Standardise unit conversions and allow decimal places (#10795)
Change: Use separate names for default stations/roadstops (#10786)
Change: [MacOS] Require at least 10.15 to run the game (#10745)
Change: Hide all variants from UI when (display) parent is hidden (#10708)
Change: Split Game options into General, Graphics and Sound tabs (#10674)
Change: Extend entity override manager and station spec lists to support 16 bit IDs (#10672)
Change: Base autosaves intervals on real time (instead of game time) (#10655)
Change: Allow overbuilding station and waypoint tiles (#10618)
Change: Use realtime for Linkgraph update settings (#10610)
Change: Make tick length 27 milliseconds (#10607)
Change: Increase max cargo age and let min cargo payment approach zero (#10596)
Change: Show buy company dialog window even when playing in the AI company (#10459)
Change: Use HTTPS for content-service connections (#10448)
Change: Big UFO disaster targets current location of a random train (#10290)
Change: Remove land generator setting from World Generation GUI (#10093)
Change: Build signals to the next junction when dragging regardless of the Ctrl state (#9637)
Change: Allow dedicated server to use threaded saves (#10787)
Change: [NewGRF] Increase vehicle random data from 8 to 16 bits (#10701)
Change: [NewGRF] Read Action 3 IDs as extended-bytes for all features (#10672)
Change: [NewGRF] Make Action 3 debug messages more consistent (#10672)
Change: [NewGRF] Extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' (#10666)
Change: [Script] Replace easy/medium/hard values with default value (#11959)
Change: [Script] Limit total script ops that can be consumed by a list valuate (#11670)
Change: [Script] Allow GS access to ScriptGroup, ScriptGameSettings.IsDisabledVehicleType, more ScriptCompany and more ScriptOrder functions (#10642)
Change: [Script] Improve ScriptText validation error messages (#10545)
Change: [Script] Restore support of {RAW_STRING} in ScriptText (#10492)
Change: [Script] Validate ScriptText parameters type and amount (#10492)
Change: [Script] Automate the ScriptObject reference counting (#10492)
Change: [Script] Extract params info from GS strings (#10492)
Change: [Script] A ScriptText with too many parameters is now a fatal error (#10483)
Change: [Script] Log AI/GS Squirrel crashes in white text for readability (#10375)
Fix #11918: Houses should only build next to road stops, not any station type (#11919)
Fix #11827: Make text layouter aware of ligatures (#11831)
Fix #11752: Characters could be repeated when wrapping multi-line text (#11761)
Fix #11748: Decreasing service interval value sufficiently would result in it wrapping around (#11749)
Fix #11629: Crash when getting the nearest town for rotated airports (#11631)
Fix #11516: Adjust window size by interface scale during ReInit (#11517)
Fix #11515: Changing interface scale could have unintended effects on zoom level (#11615)
Fix #11442: "Default" colour in group colour window is not updated when changing master colour (#11614)
Fix #11437: Flipped shorter rail vehicles disappear in windows (#11446)
Fix #11413: Incorrect sorting by industry production (#11414)
Fix #11407: Don't steal focus from dropdown menus (#11484)
Fix #11402: Make string filter locale-aware (#11426)
Fix #11329: Don't assert vehicle list length is non-zero when only asked to set string parameter (#11330)
Fix #11315: Sort industries and cargoes by name in industry chain window (#11317)
Fix #11307: Incorrect GroupStatistics after selling leading wagon (#11311)
Fix #11261: Airport menu selectability after closing window on a class with no available airports (#11344)
Fix #11230: Sort by button in group list window could be misaligned (#11231)
Fix #11215: Assert in NewGRF parameters window (manual parameter mode) (#11217)
Fix #11203: [Linux] Crash when editing CJK characters in edit box (#11204)
Fix #11180: Aircraft crashes could point to the wrong tile (#11184)
Fix #11164: Don't create duplicate town names when using 'Many random towns' in the scenario editor (#11165)
Fix #11162: Second company colour was not consistently applied to articulated vehicles (#11163)
Fix #11115: Focus the abandon game/exit game windows (#11125)
Fix #11096: Increase priority of error and confirmation windows (#11104)
Fix #11087: Disable base graphics/sound dropdown outside main menu (#11091)
Fix #11054: Prevent translation of currency codes (#11061)
Fix #11026: Use real engine name instead of default name for filtering (#11033)
Fix #10982: No help text for gamelog command (#10984)
Fix #10880: Crash in object window due to incorrect parameter order (#10881)
Fix #10868: Crash when Script tries to load large savegame data (#11029)
Fix #10811: Allow dragging vehicle in depot to any free row (#11508)
Fix #10660: Sprite Font scale affected by viewport zoom level limits (#10668)
Fix #10619: Crash loading linkgraph for older savegames (#10620)
Fix #10600: 'Replace Vehicles' didn't show numbers >999 (#10680)
Fix #10578: Allow to select any version of AI/GS from GUI (#10604)
Fix #10522: Link graph tooltip vertical lines were not handled correctly (#10524)
Fix #10511: Don't search for depot every tick if one cannot be found (#11548)
Fix #10478: Clarify airport noise control setting texts (#11169)
Fix #10452: Prevent long stalls during river generation (#11544)
Fix #10430: Display chain window causing assert (#10431)
Fix #10343: Don't extend town-disallowed roadtypes (#10347)
Fix #10251: [MacOS] Screen looks blue-ish when using newer SDKs (#11207)
Fix #10222: Adjust line drawing algorithm (#10491)
Fix #10131: Actually cancel downloads when pressing cancel (#10485)
Fix #10118: Cycle through current signal group, not just path signals (#11798)
Fix #10439: [Script] Validate story page button colour, flags, cursor and vehicle type (#11892)
Fix #10438: [Script] Validate story page element type for ScriptStoryPage::NewElement (#11888)
Fix #9865: Removing files with the console always failed
Fix #9810: Rebuilding a through road stop costs money (#9852)
Fix #9722: Crash when pressing hotkeys early in world generation (#11858)
Fix #9697: Limit the default width of the Online Players window (#11936)
Fix #9642: Keep infrastructure totals when overbuilding road depots (#11229)
Fix #9545: Crash when all cargo types are disabled (#11432)
Fix #8846: When upgrading NewGRF presets, copy NewGRF parameters only if the NewGRF are compatible (#11348)
Fix #8253: Improve profit graph when having lots of money (#11915)
Fix #6377: Two tarballs with the same folder in them were considered as one (#11855)
Fix #5713: Ships could be sent to unreachable depots (#11768)
Fix #4575: Use Latin 'l' in English translation of zloty (#11090)
Fix #4415: Land info build date is also renovation date (#11759)
Fix: Display rank correctly with more than 15 companies in a league table (#11940)
Fix: Extra refit button when train/RV is in a depot (#11904)
Fix: Update server listing as offline when unexpected disconnect during refresh (#11891)
Fix: Horizontal scale of framerate window switched excessively (#11813)
Fix: [Linux] Various issues with resolutions and fullscreen in multi-display setups (#11778, #11779)
Fix: Build button text when train purchase window using "Engines" filter (#11755)
Fix: One-way state remained after removing road from road and tram tile (#11745)
Fix: Draw video driver info at the correct size and text wrap (#10716)
Fix: Language genders could not be applied to SCC_INDUSTRY_NAME (#11697)
Fix: Spurious cancellations of HTTP content downloads (#11668)
Fix: Calculation of initial engine age was inaccurate (#11660)
Fix: Prevent underflow if engine base life is less than 8 years (#11635)
Fix: Changing default livery did not propagate to group liveries (#11633)
Fix: Window width/height was doubly-scaled with automatic DPI switch (#11598)
Fix: Don't crash when saving a crashlog save with no main window open (#11586)
Fix: Prevent overflow when calculating max town noise (#11564)
Fix: Deleting towns did not check for waypoints referencing the town (#11513)
Fix: Invalidate playlist window when (un)shuffling playlist (#11504)
Fix: Restore original cargo legend 'blob' dimensions (#11480)
Fix: Extmidi did not move on to next song after playing ends (#11469)
Fix: Server password length in the UI was unnecessarily limited (#11408)
Fix: OpenTTD can fail to exit on an error due to mutex locks in threads (#11398)
Fix: Scale minimum width for server name by interface scale (#11381)
Fix: Server connection was not closed when relay window was closed (#11366)
Fix: Upgrading NewGRF presets could result in incomplete display of NewGRF parameters until restart (#11348)
Fix: Check for engine variant loops during NewGRF initialization (#11343)
Fix: Don't allow industries to produce invalid cargo (#11314)
Fix: Also apply cargo filters on shared groups in vehicle listing (#11294)
Fix: Only count distance traveled in vehicles for cargo payment (#11283)
Fix: Base cargo payment on load/unload tile, instead of station sign location (#11281)
Fix: Crash when opening a damaged base-graphics (#11275)
Fix: Trivial autoreplace of mixed cargo articulated engines (#11253)
Fix: [Emscripten] Config not saved on exit (#11248)
Fix: Inaccurate waiting cargo total in station window when using cargodist (#11213)
Fix: No fast forward in network was ensured only from GUI side (#11206)
Fix: Crash when not passing command-line parameter for -n (#11153)
Fix: [Bootstrap] Don't crash when failing to connect to content server (#11122)
Fix: Crash when failing to load a game into a dedicated server at startup (#11021)
Fix: Don't allow changing settings over the network that are marked as local settings (#11009)
Fix: Move no_http_content_downloads and use_relay_service to private settings (#10762)
Fix: Extra viewport could not be scrolled with right-click-close (#10644)
Fix: Specify units for value of share trading age setting (#10612)
Fix: Road type is not available before its introduction date (#10585)
Fix: Do not update a RV's Z-position when stationary while turning (#10570)
Fix: Don't (briefly) switch from title-only playlist on menu screen (#10553)
Fix: Reset content download progress to zero if falling back to TCP (#10485)
Fix: Make script goals work with the whole range of ClientIDs (#10435)
Fix: [NewGRF] Tile slope missing from road stops varact2 variable 0x42 (#11373)
Fix: [NewGRF] House class mappings were not reset between games (#11279)
Fix: [NewGRF] Profile didn't stop if there were no events yet (#10816)
Fix: [NewGRF] Support more than 256 stations/waypoints/roadstops per class (#10793)
Fix: [NewGRF] Var68 for station and roadstop was broken (#10784)
Fix: [NewGRF] Object and road stop ignore property handlers (#10525)
Fix: [Script] Apply random deviation to settings only at script start (#11944)
Fix: [Script] Improve ScriptText validation (#11721)
Fix: [Script] GSAdmin.Send() could generate invalid JSON (#11250)
Fix: [Script] Crash if squirrel compatibility scripts cannot be parsed (#11589)
Fix: [Script] Don't list unavailable road types for game scripts (#10585)
Fix: [Script] Game scripts were able to build with non-existing road types (#10539)
Fix: [Script] Inconsistent precondition failure return values (#10533)
Fix: [Script] Crash when companies disappear (#10529)
Fix: [Script] ScriptBase::Rand() return value could return negative values (#10443)
Fix: [Script] Incorrect value for GOAL_INVALID (#10436)
Fix: [Script] Extend Script::IsValidVehicle to check for primary vehicles (#10386)
Remove: "generation_seed" from config, as it was a write-only value (#11927)
Remove: Debug redirect over network (#11776)
Remove: Officially mark Vista as no longer supported (#11531)
Remove: OS/2 and SunOS ports (#11018, #11210)
Remove: Obsolete NewGRF text unprinting (#10884)
Remove: [Script] CONFIG_RANDOM from AddSetting flags (#11942)

PockEmul

2.8.0

  • New Panasonic HHC package.
  • New Casio FX-9000P package.
  • The HP-35 is now available for free.
  • New share feature.
  • A lot of technical updates and bug fixes.

bml3mk5

Fallout 2 Community Edition

1.3

Welcome to the April 2024 release of Fallout 2 Community Edition. There are important fixes to some long standing issues, which are hopefully resolved (without introducing new problems).

There are no extended release notes for this version, but you can check full changelog here. Thanks everyone.

La Gazette des Nouveautés Rétro

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La documentation émulomane sur Mac