Émulation en folie : les derniers émulateurs à tester sur Mac et iOS

CorsixTH version 0.68

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
0.68
Body

Clone OpenSource de Theme Hospital qui nécessite les fichiers du jeu original.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.68

This version comes with two experimental features you can help us with by giving feedback on! These will be off by default.

New Features/Enhancements

  • In-game movies now play for users using TH Data directly from a .ISO file
  • Custom campaign creators can now optionally use the original level advance
    movie when progressing through the campaign
  • The Map Editor has received some love including new features, fixes, and
    jukebox controls
  • Long windows now behave properly in the game if they get intersected by an
    adjacent wall
  • You can now control the Jukebox from the Main Menu by going to
    Options > Jukebox
  • External (non-TH) XMI files are now supported by the Jukebox
  • The adviser now tells you the cost of replacing your machine if you cannot
    currently afford it
  • More cheats!
  • [Experimental] Right mouse panning can now be used instead of using the
    middle mouse button. Enable it in the configuration file
  • [Experimental] We’re closer to fully implementing falling actions! Get a
    sneak peek and get the chance to push people over by enabling it in the
    configuration file/debug menu

Changes

  • The demo movie will no longer play and cause jumpscares at the main menu if
    the CorsixTH window is not in focus
  • Game speeds are now more closely aligned with the original game
  • Improvements to handling of win/lose conditions, and the progress report
  • Staff tiredness levels are now taken from the level config file based on
    difficulty level of the main campaign
  • You can no longer win a level if you still have outstanding loans
  • Emergencies will now be announced once patients actually begin arriving
    instead of at the start
  • Errors with music playback will now attempt to provide more helpful
    information in the console
  • Level briefings now show before the in-game tutorial
  • The first patient of a level will now arrive faster after opening the
    hospital
  • The information dialog box is now more closely aligned with the original game
  • The tip of the day window should no longer be obscured in the main menu
  • The load/save windows now have better labelling
  • Unavailable languages are shown as disabled until you select a Unicode font
  • Support is added to auto-detect a Theme Hospital install via GOG Galaxy

Translations

  • Ukranian translation added. Thanks @JurecStrongman
  • Dutch translation has been updated. Thanks @jetenergy and @Alberth289346
  • Italian translation has been updated. Thanks @SebastianoPistore & @Inkub0
  • Russian translation has been updated. Thanks @Matroftt
  • Spanish translation has been updated. Thanks @ShiroAka
  • French translation has been updated. Thanks @nMustaki & @Sanndow
  • Brazilian-Portuguese translation has been updated. Thanks @altiereslima
  • Some unused language strings have been cleaned up
  • Custom campaign and level creators can now optionally add translated strings
    for campaign description, level briefing, and winning text

Bug Fixes

  • Swing (double) doors will no longer crash your game if you built rooms that
    used them while paused
  • Fixed a bug for NVIDIA users who didn’t like graphical corruption when
    playing fullscreen at non-native resolutions
  • Games should no longer crash irrecoverably because you have a 4k monitor :)
  • The game will now exit to the main menu cleanly if a problem occurred trying
    to load a new level or map
  • Staff who have left the hospital can no longer ask for a raise
  • Fixed a bug where some staff may have no initial before surname
  • Patients can no longer litter outdoors
  • Patients waiting for a player decision no longer lose their mood icon on
    vomit/pee
  • Fixed a bug where an unreachable reception desk could cause a crash
  • The Computer and Atom Analyser now make button sounds as originally intended
  • The mark for vaccination action now makes a sound as originally intended
  • Fixed a rare bug where edges of map tiles for parcels could cause unintended
    behaviour when purchasing plots
  • Active cheats will now persist across saves
  • Audio settings have better safeguards against no audio enabled/no background
    music
  • Movies will no longer attempt to play audio when global audio is off
  • Config values using brackets (such as a custom music directory) will now work
    properly
  • Custom campaigns menu now will use a scrollbar for long campaign descriptions
  • Continue Game now properly targets files explicitly ending in the .sav format
  • Tooltips for language menu now align with list items. Please note we are aware
    of an issue where some languages don't show a tooltip
  • Fixed an instance where information boxes could load pink from older
    savegames
  • Implemented a more permanent fix for the money bar being drawn incorrectly in
    some CJK and Cyrllic languages
  • Fixed a crash on exit that could occur in some systems
  • Mouse panning behaviour has been made more responsive and accurate

Packager Notes

  • Minimum CMake version is now bumped to 3.14
  • CMake presets are now available for some common build scenarios
  • Dependencies can now be obtained automatically using vcpkg on Linux and
    MacOS. If using Windows, please note that the CMake options have changed
  • If update checks are enabled you now require libcurl at build and run time
    (update checks can be disabled using the WITH_UPDATE_CHECK CMake option).
    Luasec and luasocket are no longer used

New Contributors

Parallels Desktop version 20.1

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
20.1
Body

Logiciel de virtualisation par abonnement (100€/an) pour Mac demandant au minimum Mojave (macOS 10.14).

Le lien de téléchargement renvoie à la version d’essai gratuite pour 14 jours.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

Toutes les éditions de Parallels Desktop 20 pour Mac

Prêt pour macOS Sequoia 15

Parallels Desktop 20 prend en charge le prochain macOS Sequoia 15 en tant que système d'exploitation principal sur Mac et en tant que machine virtuelle, vous pouvez donc mettre à niveau vos ordinateurs Mac une fois que le nouveau système d'exploitation sera disponible.

Look and Feel

  • Apporte des améliorations significatives à la fiabilité et à la convivialité des outils Parallels, qui ont été retravaillés à l'aide de l'interface utilisateur native dans tous les systèmes d'exploitation pris en charge : Windows, Linux et macOS.

Windows sur Mac

  • Ajoute la prise en charge de Windows 11 24H2 dès qu'il sera disponible. Sur la base de nos tests, Windows 11 version 24H2 améliore la stabilité et la vitesse de l'exécution d'applications basées sur x86 dans Windows sur Arm, rendant de nombreuses applications Windows importantes réalisables sur les Mac Apple Silicon ;
  • Résout les problèmes de résolution dynamique lors de l'exécution d'une machine virtuelle Windows 11 24H2 en mode fenêtré ;
  • Améliore la sécurité du processus de suppression de fichiers Windows en envoyant des fichiers supprimés des dossiers partagés vers la corbeille macOS au lieu de les supprimer définitivement ;
  • Résout le problème de rendu filaire dans l'application Rhino 8 sur les Mac Apple Silicon ;
  • Résout le problème du logiciel de modélisation Houdini 20 affichant des problèmes graphiques et des parties manquantes d'objets modélisés ;
  • Améliore la compatibilité avec de nombreuses applications Windows, y compris ArcGIS Pro, LabVIEW, Ninja Trader et bien d'autres ;
  • Atténue les problèmes de compatibilité du sous-système Windows pour Linux (WSL) pour les machines Windows 11 fonctionnant sur les Mac Apple Silicon en par défaut WSL 1 au lieu de WSL 2.

Linux sur Mac

  • Ajoute la prise en charge des nouvelles distributions Linux, telles que Fedora 39/40, Kali 2024.2 et Ubuntu 24.04 ;
  • Résout le problème qui a empêché l'installation d'Ubuntu 24.04 sur les Mac Intel ;
  • Adopte l'API FUSE de haut niveau pour les outils Parallels afin d'éliminer les multiples problèmes de compatibilité avec les nouvelles versions du noyau Linux ;
  • Ajoute la prise en charge de l'impression IPP à partir de machines virtuelles Linux, vous permettant d'imprimer à partir de Linux à l'aide d'une imprimante connectée à votre Mac ;
  • Ajoute des icônes mises à jour pour les distributions Ubuntu, Fedora et Kali Linux ;
  • Résout le problème avec le clavier et la souris qui ne fonctionnent pas lors de l'installation manuelle d'une machine virtuelle Ubuntu.

macOS (dans une machine virtuelle)

  • Vous permet de vous connecter à votre compte Apple à partir de machines virtuelles macOS 15+ fonctionnant sur des Mac Apple Silicon (nécessite à la fois votre Mac et la machine virtuelle pour exécuter macOS Sequoia 15 ou une version ultérieure).
    Remarque : cette fonctionnalité ne vous permit pas encore de vous connecter au Mac App Store ou à Xcode ;
  • Ajoute la prise en charge de la création d'instantanés de machines virtuelles macOS sur les Mac Apple Silicon.

Parallels Desktop 20 pour Mac Pro Edition

  • Présente Parallels AI Package, une machine virtuelle basée sur Linux conçue sur mesure pour permettre aux développeurs et aux étudiants d'apprendre rapidement et de commencer à développer l'apprentissage automatique, des grands modèles de langage (LLM) et des applications de vision par ordinateur. Le package est disponible via le catalogue d'extensions Visual Studio Code. En savoir plus sur le paquet AI ici ;
  • Ajoute la possibilité de contrôler des machines virtuelles en utilisant un langage naturel avec Microsoft Copilot intégré à l'extension Visual Studio Code ;
  • Ajoute la prise en charge de l'utilisation de GitHub Actions pour automatiser le déploiement et la gestion de machines virtuelles directement à partir d'un référentiel GitHub, par exemple, en déclenchant un provisionnement, un test et une configuration de machine virtuelle dans le cadre d'un pipeline spécifique ;
  • Améliore l'expérience du plugin Parallels Packer pour les machines virtuelles macOS fonctionnant sur les Mac Apple Silicon en automatisant le processus de configuration initial à l'aide du framework Apple Vision (OCR).

Les développeurs de logiciels et les professionnels de l'informatique utilisant Parallels Desktop sont invités à partager leurs commentaires sur ces améliorations, à discuter des suggestions de fonctionnalités et à s'amuser avec des personnes partageant les mêmes idées sur la chaîne Parallels Desktop Discord.

Parallels Desktop 20 pour Mac Business Edition

  • Ajoute la possibilité de contrôler et d'orchestrer plusieurs hôtes et machines virtuelles Parallels Desktop à l'aide de notre nouveau service Parallels Desktop pour DevOps ;
  • Améliore la compatibilité avec plusieurs solutions MDM (par exemple, Microsoft Intune) grâce à un package de déploiement repensé qui prend en charge le téléchargement de machines virtuelles préconfigurées à partir de destinations de stockage cloud et réseau.

Parallels Desktop 20 pour Mac Enterprise Edition (à venir plus tard en 2024)

Présentation du nouveau niveau : Enterprise Edition, à venir plus tard cet automne. Cette édition est conçue spécifiquement pour les organisations qui ont besoin de plus de contrôle, de visibilité et d'efficacité dans la gestion d'environnements virtuels à grande échelle. L'édition d'entreprise :

  • Rationaliser le déploiement des machines virtuelles, en économisant du temps et des efforts ;
  • Vous permet d'attribuer des politiques entre des groupes de machines ou d'utilisateurs ;
  • Activez une meilleure visibilité de vos machines virtuelles gérées.

Ce qui a été obsolète ou supprimé de Parallels Desktop 20

Selon les statistiques des utilisateurs qui participent au programme d'expérience client Parallels, certaines fonctionnalités du produit sont très rarement utilisées ou pas du tout. Nous avons décidé de cesser de les prendre en charge ou de les supprimer complètement de Parallels Desktop et de nous concentrer sur les fonctionnalités fréquemment utilisées et d'autres améliorations.

Vous trouverez ci-dessous la liste des fonctionnalités qui ne sont plus prises en charge et qui seront supprimées dans les futures versions de Parallels Desktop pour Mac 20.

Sur tous les ordinateurs Mac, les éléments suivants ne sont plus pris en charge :

  • Démarrage réseau pour les machines virtuelles Windows, macOS et Linux

Sur les ordinateurs Mac dotés de processeurs Intel, les éléments suivants ne sont plus pris en charge :

  • Prise en charge de l'émulation réseau et USB qui repose sur des extensions du noyau
  • Prise en charge de macOS 10.5 à 10.8 et des machines virtuelles Oracle Solaris

Virtual ][ version 12

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
12
Body

Émulateur d'Apple II possédant une interface graphique très pratique et intuitive. Attention, cet émulateur est payant (de 19$ à 49$ pour la version complète).

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

12.0

  • Virtual ][ now requires macOS 12.0 (Monterey) or better. Virtual ][ 11.4 remains available for download to run on macOS 10.13 up to 11.0, but is no longer actively supported.
  • Generating a movie of the Apple II screen did not work correctly in macOS 15 (Sequoia). This has been fixed.
  • The built-in Quick Look viewers for disk images and saved machine state failed in macOS 15 (Sequoia). These modules have been rewritten to fully comply with the latest macOS versions.
  • Screen shots of the virtual machine can now be made using a keyboard shortcut. If you create a series of snapshots, the application suggests a file name based on the previous snapshot plus a sequence number.
  • The cassette tape emulation now accepts input files with file extension .aiff or .aif (was .cass only).
  • The print preview can now be closed with the esc key.
  • Resetting the virtual machine while the Z80 processor is active could hang Virtual ][; this did for example happen in CP/M 3.0. This issue has been solved.
  • A crash occurred when a cassette tape was ejected while being recorded. This has been fixed.
  • Solved an issue where the performance monitor graph could appear outside its bounds.
  • Corrected zero page behavior when the Apple //e is reset. This improves general compatibility.

Stella version 7.0

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
7.0
Body

Émulation parfaite de l'Atari VCS 2600 (Video Computer System) dont le dernier build demande un OSX 10.7 minimum.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

A new major release of Stella is now available; first time in over two years! Here are some of the changes:

  • Enhanced ROM launcher to allow multiple images per ROM.
  • Made heaps of additional images available for the ROM launcher.
  • Added searching by filename for ROM launcher images.
  • Added option to start random ROM.
  • Added automatically enabled phosphor modes.
  • Enhanced Game Properties dialog for multigame ROMs.
  • Added 2nd UI theme and hotkey for toggling UI theme.
  • Added bezel support (incl. Sinden Lightgun).
  • Added optional type format detection based on colors used.
  • Added Joy2B+ controller support.
  • Added auto detection for QuadTari attached controllers.
  • Enhanced Kid Vid support to play tape audio.
  • Added port selection, used for controller default mapping.
  • Added missing PlusROM support for E7 bankswitching.
  • Enhanced movie cart (MVC) support.
  • Accelerated emulation up to ~15% (ARM).
  • Added limited GameLine Master Module bankswitching support.
  • Added 03E0 bankswitching for Brazilian Parker Bros ROMs.
  • Added WF8 bankswitching used by some certain Coleco white carts.
  • Added JANE bankswitching used by Coleco's Tarzan prototype.
  • Added ELF mapper for Mattress Monkeys.
  • Added BUS bankswitching support for some older demos.
  • Fixed broken 7800 pause key support.
  • Added developer option for random hotspot peek values.
  • Added user defined CPU cycle timers to debugger.
  • Removed 'launcherroms' option, since it was causing some issues.
  • Codebase now uses C++20 features, which means a minimum of gcc-11
    or clang-10 for Linux/Mac, and Visual Studio 2022 for Windows.

SameBoy version 0.16.7

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Logo de l'API Metal d'Apple
Version
0.16.7
Body

Émulateur de Nintendo Game Boy et Game Boy Color et Super Game Boy au départ exclusivement pour macOS.

Si les sources sont disponibles, les derniers builds demandent OSX 10.12 minimum.

Fiche ios
Présent sur Altstore
Non

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.16.7

his version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator.

New/Improved Features

  • It is now possible to cycle between different main cameras on supported iPhone models in the iOS frontend
  • The iOS frontend can now directly open ZIP archives
  • ROMs can now be deleted from the iOS library using a context menu as well
  • The Homebrew Hub in the iOS frontend was moved to a tab
  • A new flat CRT filter is now available
  • Retouched iOS icons, including support for dark and tinted icons

Bug Fixes

  • Worked around a Wayland bug that sometimes caused SameBoy to crash it on exit
  • Fixed a bug caused turbo/slow-motion/rewind modes to unexpectedly exit when using an external controller in the iOS frontend
  • Prevented the console from flashing in the Windows version
  • Fixed a bug when comparison operators had the wrong priority in the debugger
  • Fixed a potential crash involving haptics in the iOS frontend
  • Fixed a bug that caused the delete and unwatch commands to list the wrong breakpoint/watchpoint after deleting one
  • Fixed more potential edge cases that could prevent the Cocoa frontend from opening files
  • Fixed incorrect spellings of Game Genie as "GameGenie"

Misc Internal Changes

  • Fixed an issue that made macOS binaries incompatible with some older versions of macOS when using the latest macOS SDK
  • SDL2 has been upgraded for Windows releases

DOSBox-X version 2024.10.01

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
2024.10.01
Body

Reprise de l'émulateur original DosBox incluant le support du 3Dfx et permettant d'installer un Windows jusqu'au 98 et émulant même le PC-98. Les sources, compatibles SDL 1 et 2, sont disponibles.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2024.10.01

  • Allow the ".inst" extension for CUE sheets. (Allofich)
  • Add SET /FIRST, a DOSBox-X extension, that takes the specified
    variable if it exists and moves it to the front of the environment
    block. (joncampbell123).
  • SET command processing has been cleaned up and streamlined.
    Added /ERASE command line switch to clear the environment
    block (DOSBox-X extension). (joncampbell123).
  • VESA BIOS: Add new option to adjust reported linear framebuffer
    address by a specific number of pixels. This is needed by
    "Out of Control" by Contract which for whatever reason,
    will always draw to the LFB base minus 128 bytes. This option
    makes it possible to correct the demo graphics. (joncampbell123).
  • Gravis Ultrasound: Officially, registers 0x0-0xF, the voice
    control registers, are documented to have a 0x0-0xF write and
    0x80-0x8F read alias. Unofficially, according to the behavior
    of 1997 demo "Out of Control" by Contract, all GUS registers
    have a N and (N+0x80) alias, or at least register 0x4C, and
    you can read them back from either index. Or else the demo
    fails to detect the GUS. So add this alias, but only if
    enabled in dosbox.conf. Real hardware testing is required to
    know if the actual GUS behaves this way and which versions.
    (joncampbell123).
  • Move the INT 3 default vector to well within the initial 16
    bytes of the DOS kernel, away from the List of Lists and SFT.
    The previous placement caused certain versions of Windows 3.2
    (yes, the Chinese version) to crash on startup. (joncampbell123).
  • When using the running program to name screenshots and such,
    filter out all invalid characters so that Windows users can
    take snapshots even if junk characters are there (joncampbell123).
  • DOS FAT driver: If INT 13h reports disk change, adapt floppy
    disk geometry to new disk image according to media byte. This
    allows DS_BLISS to present it's 720K fake floppy even if the
    user initially mounted a 1.44MB floppy to drive A: (joncampbell123).
  • INT 10 mode list: Add "pitch" parameter. If nonzero, the value
    (in pixels) is how to program the pixels per scanline when
    setting the mode.
  • VESAMOED: Add -pitch option to control the pitch (pixels per
    scanline). The intent is to work around DOS games that assume
    nonstandard pixels per scanline by allowing the VESA BIOS mode
    to use a different one. For example, Line Wars II has an S3
    acceleration mode that uses 800x600, but for whatever reason,
    assumes the video mode is 1024 pixels per scanline, and will
    render garbled graphics if that is not the case. (joncampbell123).
  • S3 emulation: Follow S3 Trio64 documentation and mask the Linear
    Window Position bits according to the size of the memory. You
    can only place it on a multiple of the memory size. This silences
    warnings caused by Line Wars II which appears to modify only the
    upper byte but not the lower when modifying this register, which
    then leaves 0xA0 in the lower half. That lower half would be
    ignored for 1MB or larger video memory sizes. (joncampbell123).
  • S3 XGA emulation: Add XGA acceleration for 4bpp packed 16-color
    SVGA modes. A CAD package has S3 support drivers that use the
    16-color 4bpp packed modes and expects XGA acceleration to work.
    (joncampbell123).
  • Add "-o int13" option to IMGMOUNT to direct the FAT driver to do
    all disk I/O through INT 13h instead of directly. This is intended
    for certain demoscene productions that apparently like to make
    files appear out of thin air by intercepting INT 13h floppy disk
    I/O and then asking MS-DOS to run something from it. Hack for
    "DS_BLISS" demo. (joncampbell123).
  • Fixed crash when a language file is loaded on a Windows host with
    US keyboard (maron2000)
  • Added Added sharp-bilinear Direct3D shader (RibShark)
  • Pass output dimensions to Direct3D shaders (RibShark)
  • Fixed BPB of floppy images made by IMGMAKE command (maron2000)
  • Fixed timestamp of volume label changed by LABEL command (maron2000)
  • Fixed pathname issues when mounting differencial VHD images (maxpat78)
  • Corrected relative/absolute track offset in subchannel data for
    CD-ROM images (RibShark).
  • Fixed particular dead keys were not working to input characters
    with diacritics (maron2000).
  • Enabled "Edit and Continue" option for debug builds of Visual Studio
    Intel builds (aybe).
  • Updated libchdr to latest (treloret).
  • Fixed icon in Gnome dock bar (FredBezies).
  • add option "[dos] automount drive directories" for Windows builds,
    this will mount existing drive directories from C to Y drive (aybe).
  • fix off-center and off-screen window after entering the
    configuration tool while using TTF output mode (aybe).
  • add menu item for centering window "Video/Center window" (aybe).
  • Fixed update-version-number script to patch all *.iss files, not
    just the specific one it did before, to ensure future releases have
    correct version numbers. (joncampbell123).
  • Updated Nuked-OPL3 code to nukeykt/Nuked-OPL3@cfedb09 (StevenSYS)
  • Updated SDL2 library to 2.30.4 (maron2000)
  • Fixed TTF mode didn't change to graphic mode when machine = Hercules
    (maron2000)
  • Configuration tool: (aybe)
    • more Windows 3.1 look'n'feel (themes w/ host dark mode detection)
    • enhance main window layout, it is now visible in its entirety
    • fix layout issues, off by one in rectangle drawing functions
    • fix 'list iterators incompatible' when pressing the Tab key
    • properties/help: sorted alphabetically, mouse wheel scrollable
    • remove few rendundant labels, adjust names of some others
    • retain 'show advanced options' state throughout session
  • SVN r4483: Fix compilation in Visual Studio 2008 (Allofich)
  • DOSBox Staging: Decouple CMS and OPL emulations (Allofich)

Hypseus version 2.11.3

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
2.11.3
Body

Il s'agit d'un émulateur de bornes d'arcade LaserDisc, basé sur le précédent émulateur nommé Daphne, et utilisant la librairie SDL2.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.11.3

   Note: There is now a dedicated Bezels repo here: https://github.com/gojidan/hypseus-singe-bezels

  • Implement multiple Game controller support [See gamepad hypinput.ini example]
  • Joystick API HAT is now attributed to a single Joystick [See also -openhat]
  • Compile time method to separate Daphne and Singe game types in ES.
  • Increased Scoreboard bezel positioning to cater for DQHD+
  • Replaced some legacy Daphne overlay video:: appendages.
  • zlua enhancements. Support for alternate/multi game zip ROM [See -usealt]
  • Finally addressed the early SDL2 getPixel workaround/kludge. [Widge]
  • -screen argument now allows placement in a multi screen setup.
  • -bezeldir specify an absolute path to the 'bezels' folder.
  • Peripheral overlay improvements in gpworld and badlands
  • Thayer's "timer" scoreboard alpha level simplified.
  • Added a Window icon for taskbar enhancement.
  • YUV palette transparency functions improved.
  • Fix -vertical_stretch YUV stretching. [See cliff]
  • Added -horizontal_stretch YUV stretching.
  • Reduce VLDP flicker in aceeuro transition screens.
  • Fix obscure Thayer's positional toolbox bug.
  • Fix -haptic 0 argument placement/behaviour.
  • Fix rewriteStatus() API call in zipped ROM's.
  • Added Singe API calls for volume, scale, focus/zoom and multiple Game Controllers.
  • Example bash loader scripts for actionmax and captainpower running -usealt.
  • Update hypjsch to v1.21
  • New logo

Comments:

  • Users with multiple Joysticks attached using HAT controls, may need to make config adjustments.
  • Game Controller configurations should be backwards compatible, use new template for updates.
  • The zlua -usealt argument removes the need for ES symlinking, in games such as ActionMax.
  • Added -singedir to force absolute singe/ folder path location in ES installations.

Citra version r608383e

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
r608383e
Body

Émulateur de 3DS qui fait tourner quelques jeux commerciaux (qui devront préalablement être décryptés, ce qui est assez complexe).

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

r608383e

Match changes to svcMapProcessMemoryEx from latest Luma3DS (#264)

Exult version 1.10.1

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    Logo des processeur PowerPC
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
1.10.1
Body

Exult recréé le moteur du jeu Ultima 7 et est capable d'utiliser les fichiers de graphismes et de données du jeu.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.10.1

  • Fixed crash on Windows by increasing compatibility with old CPUs
  • Fixed Android launcher not installing mods
  • Fixed new releases being unable to download and install our mods on Windows
  • Added new icons for our main platform (thanks Florian Piesche)

XRoar version 1.6.5

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
1.6.5
Body

Émulateur open source de Dragon32/64 et Tandy CoCo.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.6.5

  • SDL: fix use of physical joysticks after disconnecting [Pere Serrat]

1.6.4

  • Fix Control+Shift+digit shortcuts
  • Fix LUT-based composite rendering for CoCo 3 [Christian M]

1.6.3

  • Ensure data chunk in WAV output is of even length [Stacey Vetzal]

1.6.2

  • Add missing menus to Windows/Mac OS X+ UIs

1.6.1

  • Reinstate ROM image header skipping [Davy Mitchell]

1.6

  • New -ram-org option to specify RAM addressing
  • New -ram-init option to specify initial RAM state
  • 6309 DIVD behaviour fixed against Tim Lindner’s fuzzing tool
  • 6309 DIVD timing fixed according to David Banks’s behaviour notes
  • 6309 DIVQ behaviour & timing adjusted similarly, though untested
  • More accurate observed NTSC CoCo 3 GIME composite video behaviour
  • New GTK+ 3 UI
  • New printer control dialog (GTK+ 3, Windows) or menu options (Mac OS X+)
  • More keyboard virtual joystick profiles included by default
  • All physical joysticks selectable from menus by default
  • New machine Dragon Professional (Alpha), 'dragonpro'
  • New machine Tandy Deluxe Colour Computer, 'deluxecoco'

OpenMSX version 20.0

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
20.0
Body

Émulateur open source Universal de MSX, MSX2, MSX2+.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

openMSX 20.0—Autumn Spring—is a major release, in which we introduce the new Graphical User Interface, replacing the OSD menu. A faster and more powerful debugger is now included in openMSX itself. Configuration for MSX joystick/JoyMega has been improved drastically using the new GUI. If you still want to use Catapult, you can use the Catapult release that came with openMSX 19.0. Please read the release notes for details of the openMSX changes.

As always, special thanks to all the contributors of this release who are not in the core team! Keep these pull requests coming!

Please note that as of now, a system with OpenGL 2 support is required to run openMSX.

Gamma version 1.7.5

Mise à jour
  • Logos
    Icône iOS
Version
1.7.5
Body

Émulateur assez complet de Playstation pour iOS. Il affiche des publicités ou des achats in-app.

Fiche ios
Présent sur Altstore
Non

1.7.0 - 1.7.5

Sep 18, 2024

BIG BIG BIG update! Enjoy this one!

  • - Fixed games from bug reports and even fewer games need a BIOS now

    - Beautifully added L3 and R3 controller buttons

    - Import zip files, Gamma Pros can import 7z files as well

    - We're number 1 in game compatibility

    - We're the most stable PS1 emulator, completely crash-free

    - Enhanced screen mirroring support

    - Fixed DropBox syncing and Report a Bug issues

    - Fixed saving to memory cards

    - Take screenshots

    - Supports game mode

    - Memory cards are now per-game

    - You can now import and export memory cards

    - Fast forward now has variable speed, tap and hold to select

    - Set your color theme for Gamma with the Gamma Pro Color picker. Thank you for your support!

    - Fixed display bugs with external displays

    - Added a volume setting to play game audio while listening to another app

    - Shows total time you've played a game, shown in pause menu

    - Added SBI patch support in game selection's long-press menu

    - Enhanced Audio is set to on by default

    - Added option to remove am imported BIOS

    - Fixed offline mode

    - Fixed a controller bug when resuming a paused state

    - Fixed a bug on iPad causing crashes when tapping the cheats and reset controller skin buttons

    - Fixed many games as noted in the app's What's New section

    - Much of the work in this update is a result of listening to feedback I get from bug reports. You ask, we deliver!

    - A huge thank you to Diana for keeping me happy when things get rough. You make the hard work worth it...

Flycast Dojo version 6.53

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
6.53
Body

Dérivé de l'émulateur Flycast permettant de jouer en réseau par https://www.fightcade.com notamment.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

6.53

Flycast Dojo 6.53 adds a "First To" indicator to the Player Name overtlay for Netplay games when this is defined. This release also adds the ability for Lua scripts to play back recorded inputs saved from files generated in Training Mode.

 

Flycast Dojo 6.53 Changelog

  • Training, Lua: Load & Play Record Slots from files
  • Netplay Overlay: Add First To "FT" Indicator when defined next to names.

Flycast Dojo 6.52 is primarily a bug fix release. In Training Mode, simulated inputs are now disabled when operating the in-game menu (Thanks to SIlentscope88 for the report). This release also adds corrected files for Training & Game Value export for Marvel vs. Capcom 2 stages.

Flycast Dojo 6.52 Changelog

  • Training, Lua: Disable simulated button presses when menu is toggled. Releases inputs for controlling player.
  • Training & Game Value Scripts: Fix MvC2 stages

Flycast Dojo 6.50 introduces an adjustable numeric limit for session output, the ability to read custom game values determined by game-specific JSON files, as well as bug fixes.

 

Custom Game Values for Text Output

You can define a file for any game with the internal game values you want for text export. No need for Lua scripting if you know memory addresses or have presets made. Custom JSON files for NAOMI Capcom vs SNK 2 (cvs2.json) and Dreamcast Marvel vs Capcom 2 (Marvel vs. Capcom 2 (USA).json) are included in the data/game_values directory for reference.

Flycast Dojo 6.50 Changelog

  • Custom Session Text Output: Values set via per-game JSON files
  • Input Recordings: Same/Load from Game-Specific Directories (recordings/<game_name>)
  • Stream Text Output, Max Sessions
  • Fix netplay game launch for games without savestates
  • miniupnpc: update UPNP_GetValidIGD call for new API versions
  • Peer Verification Error: Add button to FAQ entry for more info
  • Game Entry: Add MvC2 2022 Ratio

Flycast Dojo 6.48 adds an overhaul to the in-game menu, Training Mode Recording enhancements, the ability to output session text for multiple instances of the emulator, and various bug fixes.

In-Game Menu Redesign

The in-game menu has been redesigned to accommodate more buttons, and adds icons to make the various available functions stand out.

Training Mode: Recording Slot Expansion, Loading & Saving

Training Mode input recording slots have now increased from 3 to 6. You can either assign them to individual buttons, or cycle through them through a button of your choice.

You can now save and load your Training Mode input recordings as files. 10 recording slots are available, and are saved in the data directory. You can save your recording slots for use between sessions, or even share the files with your friends to help them out! With 6 recording slots and 10 files they may be saved to, you can save and load up to 60 input sequences during any active training session.

 

For Streamers, Output Match Text for Multiple Sessions

You can have Flycast Dojo export game details like game name, player names, and current score to the out directory in your data, now separated by numbered session folders. This allows you to save old sessions, or even run multiple instances of the emulator with unique files for each open session.

Bug Fixes

  • Proper player name order for Fightcade guests and P2P games
  • Fix mode selection in main menu when opened via Test Game mode

Flycast Dojo 6.48 Changelog

  • Settings: Fix Output Text for Multriple Sessions Description

Flycast Dojo 6.47 Changelog

  • Training: Save/Load Recordings as Files
  • Training: Increase recording slots from 3 to 6
  • Output Text for Multiple Sessions, Folders separated by session count
  • In-Game Menu: Redesign, Add Colored Training Mode Buttons & Icons
  • Fix Match Code Cancel
  • Test Game: Fix Main Menu Mode Selection
  • Online: Fix player name order when player info message is not sent

Delta version 1.6.3

Mise à jour
  • Logos
    Icône iOS
Version
1.6.3
Body

L'un des meilleurs émulateurs disponible sur iPhone/iPad, distribué sur l'Altstore en Europe et sur l'AppStore d'Apple ailleurs.

Fiche ios
Présent sur Altstore
Oui

1.6.3

• Fixed not unlocking Experimental Features
• Fixed misc. visual bugs on iOS 18

 

1.6.2

  • Fixed occasionally dropping DS touch screen inputs
  • Fixed crash loading certain skins with fallback traits
  • Fixed crash loading certain iPhone skins on iPad
  • Fixed app freezing when AirPlaying
  • Fixed app freezing when rotating device with certain skins

 

1.6.1

New
  • Supports using iPhone skins on iPad
  • "Show Touches" Experimental Feature
  • Optionally show touches when playing games or navigating UI
  • Useful for screen recordings and tutorials
Fixed
  • Fixed rare crash when loading DS save states
  • Fixed game controllers not working on visionOS and macOS
  • Fixed hardware keyboard support on macOS
  • Fixed menu button not working on external controllers with remapped menu button
  • Fixed delayed inputs on external controllers with remapped menu button
  • Fixed DS touch screen not responding after updating to iPad version

 

1.6

New

App Icon

  • Brand new legally-compliant app icon (thanks Caroline Moore!)
  • Includes alternative app icons designed by community members:
  • "Halogenide" by Sebastiaan de With
  • "Ketchup" by Ben McCarthy
  • "Microchip" by Sean Fletcher

iPad Support

  • Play games full screen on iPad's beautiful display
  • Brand new controller skins designed specifically for iPad (thanks Caroline Moore!)
  • Supports multiple windows in Stage Manager and Split View
  • Automatically pauses games when switching windows (optional)

Handoff

  • Seamlessly switch between iPhone and iPad
  • Continues playing exactly where you left off
  • Also supports Delta on Apple Silicon Macs via Mac App Store
     

melonDS 0.9.5

  • Improves DS game compatibility & performance
  • BIOS files are now optional!
  • Supports "inserting" GBA games into DS dual-slot
  • Increased Fast Forward speed to 3x (A15 processor or later)
     

Menu Button Gestures

  • Use gestures while holding menu button to perform quick actions
  • Menu + Horizontal Swipe: Fast Forward
  • Menu + Any Button: Hold Button
  • Menu + Double-Tap: Quick Save
  • Menu + Long-Press: Quick Load

Experimental Features

  • New section in Settings for features by third-party contributors
  • Features are WIP and should be used at user’s discretion
  • Available for Patrons on "Beta Access" tier or higher
     

Save States

  • Sort save states by name
  • View all incompatible screenshots on a separate screen
  • Export save states to import into other emulators
     

“Display Full Screen” AirPlay Setting

  • Control whether Delta shows games full screen on external displays
  • Disable to use multiple windows on external display with Stage Manager
     

Misc.

  • Supports Game Mode on iOS 18+
  • Increased DS screen size for default edge-to-edge iPhone landscape skin
     

Fixed

  • Fixed exporting save file without file extension
  • Fixed interface rotating when playing WarioWare: Twisted!
  • Fixed Pokemon Black & White (2) freezing with C-Gear enabled

VisualBoyAdvance-M version 2.1.11

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo 64 bits
Version
2.1.11
Body

Fork de VisualBoy Advance avec des fonctions supplémentaires.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.1.11

  • 3eea90a - build: set BUILD_TESTING=OFF when not git checkout [rkitover]
  • b3952d7 - build: fix ENABLE_LIRC=ON [rkitover]
  • f264e7f - Fix Help -> Translations URL [rkitover]
  • 61f427d - Write shortcuts in the proper section (#1335) [Steelskin]
  • d619ee2 - build: fix installing GoogleTest [rkitover]
  • 2620703 - Update WinSparkle to 0.8.1 and add ARM64 [rkitover]

Crossover version 24.0.5

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Logo de l'API Metal d'Apple
Version
24.0.5
Body

Version payante de Wine, o

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

24.0.5 

CrossOver - September 11, 2024

  • Bug fixes for macOS:
    • Fix for latest Rockstar Games Launcher update.

24.0.4 CrossOver - July 3, 2024

  • Bug fixes for macOS:
    • Fix for latest Diablo IV update.
    • Fix for latest Ubisoft Connect update.
    • New HoYoPlay launcher now works.
  • Bug fix for all platforms:
    • Fix for Battle.net always showing update.

24.0.3 CrossOver - May 15, 2024

  • Bug fix for macOS:
    • Fix for explorer.exe hang.

24.0.2 CrossOver - April 29, 2024

  • Bug fix for Linux: Fix for password prompt on ChromeOS.

24.0.1 CrossOver - March 21, 2024

  • Bug fixes for macOS:
    • Fix for latest Diablo IV update.
    • Add support for Tomb Raider I-III Remastered.

24.0.0 CrossOver - February 22, 2024

  • Core Technology Improvements:
    • CrossOver 24 includes Wine 9.0, with over 7,000 improvements and benefits to many popular applications.
    • Update to Wine Mono 8.1.
    • Update to vkd3d 1.10.
    • Various UI enhancements.
  • macOS:
    • Fixes for many games, including Horizon Zero Dawn, Anno 1800, Planet Zoo, The Binding of Isaac: Rebirth and Age of Empires III: Definitive Edition.
    • Update to MoltenVK 1.2.5.
  • Linux:
    • New Office 365 installers work.
    • Fix for PowerPoint 2016/365 crashes.

23.7.1 CrossOver - December 5, 2023

  • Bug fixes for all platforms:
    • Fix for latest Battle.net update.

23.7.0 CrossOver - November 27, 2023

  • macOS:
    • MoltenVK performance improvements.
    • MSync included.
    • Fallout 4 and Steam Diablo IV now playable.
    • Fix for Apple login with Marvel Snap.
    • Stage Manager now supported.

23.6.0 CrossOver - October 18, 2023

  • macOS:
    • Support for Counter-Strike 2 and Warframe.
    • Printing now works on macOS Sonoma.
  • Bug fixes for all platforms:
    • Quicken no longer crashes after the latest update.

23.5.0 CrossOver - September 27, 2023

  • macOS:
    • Support for translation layer from the game porting toolkit.
    • New D3DMetal toggle.
    • Support for macOS Sonoma.
    • Baldur's Gate 3 runs on Ventura and Sonoma.
    • Denuvo games run on Sonoma.
    • GStreamer support.
  • Linux:
    • Compatibility updates for Debian 13, openSUSE 15.1 and Ubuntu 23.10.

23.0.1 CrossOver - September 7, 2023

  • Bug fixes for macOS:
    • Quicken no longer crashes when selecting accounts or loading transactions.
    • Ratings can be submitted through CrossOver again.
    • Fix for Steam black screen on Monterey.
    • Fix for occasional crash after install.

23.0.0 CrossOver - August 16, 2023

  • Core Technology Improvements:
    • CrossOver 23 includes Wine 8.0.1, with over 5,000 improvements, and selected patches from recent Wine with benefits to many popular applications.
    • Update to Wine Mono 7.4.
    • Update to vkd3d 1.8.
    • Update to DXVK 1.10.3.
    • Support for EA App.
    • Ability to uninstall applications.
  • macOS:
    • Initial support for DirectX 12 games, including Diablo II: Resurrected and Diablo IV.
    • Initial support for geometry shaders and transform feedback.
    • Update to MoltenVK 1.2.3.
  • Linux:
    • Office 365 support on Wayland.
    • Support for Diablo IV.

22.1.1 CrossOver - April 4, 2023

  • Bug fixes for all platforms:
    • Fix for WeChat crash on startup.
  • macOS:
    • Fix for memory issues on Ventura.

22.1.0 CrossOver - February 14, 2023

  • Core Technology Improvements:
    • Improvements to wined3d.
    • Update to vkd3d 1.5.
    • Fix for latest Ubisoft Connect update.
  • macOS:
    • Support for 32-bit DirectX 10/11 games.
    • Improved controller support with SDL update.
    • Fix for issue with blank application windows.
    • Fix for GTA Online crash.
  • Linux:
    • Adobe Acrobat Reader 11 no longer crashes.
    • Fix for dependency issues with Fedora 37 and OpenSUSE Tumbleweed.

22.0.1 CrossOver - September 27, 2022

  • Bug fixes for all platforms:
    • Fix for .NET install errors.
  • macOS:
    • Fix for Quicken and MetaTrader freezes.
    • Restore support for Xbox wireless controllers.
  • Linux:
    • Upgrades on RPM systems should work again.

22.0.0 CrossOver - August 23, 2022

  • Core Technology Improvements:
    • CrossOver 22 includes Wine 7.7, with over 10,000 improvements, and selected patches from recent Wine with benefits to many popular applications.
    • Complete redesign of CrossOver user interface.
    • Update to Wine Mono 7.2.
    • Update to vkd3d 1.4.
  • Chrome OS:
    • Fixes for Office 2016/365 bugs.
  • macOS:
    • Gaming performance improvements.
    • Update to MoltenVK 1.1.10.
    • Rocket League playable with wined3d.
  • Linux:
    • Initial support for DirectX 12.
    • Fixes for Office 2016/365 bugs.

21.2.0 CrossOver - March 22, 2022

  • Core Technology Improvements:
    • Update to Wine Mono 7.0.
    • Improvements to wined3d.
    • Audio now works in Halo: Master Chief Collection.
    • Fix for long connection times after latest Steam update.
  • ChromeOS:
    • Fix to allow CrossOver to install seamlessly.
    • Fix for Office 365 rendering issues.
  • macOS:
    • Mouse now works correctly in Unity games.
    • Fix for latest Rockstar Games Launcher update on M1.
    • Fix for latest Quicken update on M1.
  • Linux:
    • Fix for Office 365 rendering issues.
    • Fix for libldap dependency errors on newer Linux distros.

21.1.0 CrossOver - November 29, 2021

  • Core Technology Improvements:
    • Support for Rockstar Games Launcher and Grand Theft Auto V.
    • Update to Wine Mono 6.3.
    • Improvements to wined3d.
    • Fix for latest Quicken update.
  • ChromeOS:
    • Fix for dependency problems.
  • macOS:
    • Support for macOS Monterey.
  • Linux:
    • Restored support for Outlook 2016/365.

21.0.0 CrossOver - August 3, 2021

  • Core Technology Improvements:
    • CrossOver 21 includes Wine 6.0, with 8,300 improvements, and selected patches from recent Wine with benefits to many popular applications.
    • Update to DXVK v 1.7.
    • CrossOver now ships Wine Mono.
  • ChromeOS:
    • Faster startup times when opening CrossOver.
  • macOS:
    • Added support for Dark Mode.
    • Vulkan WineD3D backend now on by default for D3D10/11 games.
    • Skyrim SE now runs on m1 with WineD3D.
  • Linux:
    • Improved support for Office 2016/365 multi-monitor configurations.
    • Restored ability to sign in and activate Office 2016/365.
    • Added support for FLStudio 20.8.

20.0.4 CrossOver - January 27, 2021

  • Bug fixes for all platforms:
    • A bottle which was registered exactly on a release date no longer shows as unregistered.
    • Office 2010 bottles activated with old versions of CrossOver no longer need reactivation.
  • macOS:
    • Fix an interaction with our password dialog and the Big Sur key chain.
    • Bluetooth Xbox One controller support for Intel macs.
    • Work around an Apple Silicon bug that prevents some older games from working when they request a 640x480 mode.
    • Prevent a crash on Big Sur when clicking on a Cross Tie file.
  • Linux:
    • Fix dependency resolution on Ubuntu 20.10.
    • Fix a bug where our virtual terminal environment could hang.
    • Fix a bug with the experimental enhanced synchronization (esync) feature.

20.0.2 CrossOver - November 11, 2020

  • Bug fixes for all platforms:
    • An internal version number was incorrect, which would cause ratings and upgrades to be subtly incorrect.
    • Implement ReOpenFile, which allows Logos software to proceed further.
  • Linux:
    • The new upgrade facility had an error with many forms of Linux installer.

20.0.1 CrossOver - November 10, 2020

  • Bug fixes for all platforms:
    • Fix an issue preventing users from signing on with Office 365.
    • Fix a bug causing many GOG games to launch to a black screen.
    • World of Warcraft no longer crashes on start.
    • Fallout 76 no longer crashes on start.
  • ChromeOS:
    • Regedit now runs in 64 bit bottles.
  • macOS:
    • Ongoing preparation for Apple Silicon.
    • Fix graphical issues in Sonic Generations, Team Fortress 2 and Skyrim.
    • Applications should again regain focus after a command-tab.
    • The CD Helper should no longer waste CPU time and should avoid unnecessary permission prompts.
    • Kingdom Come: Deliverance no longer crashes on start.
    • Fix XBox 360 controller support.
  • Linux:
    • Regedit now runs in 64 bit bottles.
    • We now depend on openssl on Fedora, which should ensure registration works.
    • Modest improvements to dependency computation and documentation.

20.0.0 CrossOver - October 13, 2020

  • Core Technology Improvements:
    • Allow application ranking within CrossOver.
    • CrossOver 20 includes Wine 5.0, with 3,400 improvements, and selected patches from recent Wine with benefits to many popular applications.
    • Revise branding and visual appearance.
  • ChromeOS:
    • Dedicated support for ChromeOS using containers.
  • macOS:
    • Support Big Sur (macOS 11).
    • Improve support for Steam and Steam games.
    • Support for DirectX 11 games.
  • Linux:
    • Allow CrossOver to upgrade itself.
    • Refresh distribution support.

19.0.2 CrossOver - June 12, 2020

  • Core Technology Improvements:
    • Recently updated Microsoft Office installers broke installs; this is now fixed.
  • macOS:
    • Revise the way we sign and harden builds.

19.0.1 CrossOver - January 14, 2020

  • Core Technology Improvements:
    • Recently updated Microsoft Office installers broke installs; this is now fixed.
    • .NET now passes the verifier test in 64 bit bottles.
    • Corrected a build issue with FAudio. This eliminates a warning, and may help some games.
  • macOS:
    • Added a utility to repair bottles if an anti virus program has damaged them.
    • In 19.0.0, on versions of macOS prior to 10.13, applications that relied on gnutls would fail. Notably, that included .NET. That should now be fixed.

19.0.0 CrossOver - December 10, 2019

  • macOS:
    • CrossOver will now run 32 bit applications on macOS Catalina (10.15).
  • Core Technology Improvements:
    • CrossOver 19 includes Wine 4.12-1, with 5,000 improvements, and selected patches from recent Wine with benefits to particular applications such as Microsoft Office.
    • An update to FAudio 19.10 with many audio improvements.
    • CrossOver now uses Python3.

18.5.0 CrossOver - March 21, 2019

  • Core Technology Improvements:
    • CrossOver 18.5 includes an update to Wine 4.0.
    • Reimplementation of XAudio2 using the FAudio library.
  • Linux:
    • Preliminary support for OneNote 2016.
    • Restored support for the latest release of Office 365.
  • Bug Fixes:
    • Fixed a bug disrupting the activation status of Office 2010 bottles upgraded from CrossOver 17.x and earlier.
    • Fixed a bug that caused Office 2010 to attempt and fail configuration on every launch.
    • Fixed an audio regression that prevented sound from working for some game titles.

18.1.0 CrossOver - December 4, 2018

  • macOS:
    • Fixed a bug that prevented Quicken from launching for some users.
    • Fixed a bug that caused the latest Quicken 2016 Mondo Patch to fail during installation.
    • Fixed a bug that prevented game downloads and the Steam Store page from working on the latest Steam release.
    • Restored controller support for Steam.
  • Linux:
    • Support for Visio 2016.
    • Restored controller support for Steam.

18.0.0 CrossOver - October 16, 2018

  • Core Technology Improvements:
    • CrossOver 18 is based on Wine 3.14, with thousands of improvements for Windows application compatibility.
  • Linux:
    • Improved support for DirectX 11 via WineD3D.
    • DXVK Compatibility.
    • Support for DirectX 12 via vkd3d and Vulkan.
  • Application Support:
    • Preliminary support for Outlook 2016 on Linux.
    • Support for Steam in Win 7 bottles.
  • Bug Fixes:
    • Restored support for World of Warcraft, Overwatch, and Diablo III on Linux.
    • Fixed several bugs impacting the Battle.net client.
    • Fixed a bug which caused Office context menus to disappear.
    • Fixed a bug which caused a corrupt file error in Office 2016 when installed with Internet Explorer.

17.5.1 CrossOver - July 25, 2018

  • Application Support:
    • Fixed a bug that prevented installing and launching games in newly downloaded Steam bottles. Users can now install the latest Steam app and use without modification.
  • macOS:
    • CrossOver 17.5.1 includes preliminary support for the beta version of macOS Mojave 10.14.

17.5.0 CrossOver - May 8, 2018

  • Application Support:
    • This update includes a variety of bug fixes to improve the behavior of Microsoft Office 2016. Users should see increased stability and encounter fewer crashes.
  • macOS:
    • As the first step towards making CrossOver fully 64-bit compatible, we have removed the Legacy X Window System. The Legacy X Window System has been a fallback display technology since CrossOver 13, used in a limited set of circumstances.

17.1.0 CrossOver - February 6, 2018

  • Application Support:
    • CrossOver now supports Quicken 2018.
  • macOS:
    • Several macOS users have had serious problems using CrossOver with macOS 10.13, High Sierra. This update includes fixes which we hope will resolve High Sierra issues using CrossOver.
  • Office 2016:
    • We have fixed several issues related to sign-in and registration for Office 2016. Office 365 users should again be able to sign into Office 2016 and activate using their Office 365 credentials.

17.0.0 CrossOver - December 5, 2017

  • Application Support:
    • CrossOver now supports Microsoft Office 2016.
    • CrossOver now supports Quicken 2017.
  • Linux:
    • League of Legends now runs in CrossOver Linux.
  • Core Technology Improvements:
    • CrossOver 17 includes an updated Wine with thousands of improvements for Windows application compatibility.
    • The default compatibility mode has been changed from Windows XP to Windows 7.
  • Bug Fixes:
    • Fixed a bug which prevented Microsoft Office 2010 from registering.
    • Fixed bugs which prevented EverQuest and EverQuest 2 from running.
    • Many improvements to Microsoft Office 2013 applications, including better support for drawing shapes, support for gradient brushes, and more.
    • Many Windows applications will run better on high dpi screens.

16.2.5 CrossOver - July 12, 2017

  • Application Support:
    • Fixed a bug which caused Steam to crash on startup.
    • Fixed a bug which caused Heroes of Might and Magic to freeze on startup.
    • Fixed a bug which caused certain Excel 2013 documents to load very slowly.

16.2.0 CrossOver - March 23, 2017

  • Application Support:
    • CrossOver now supports Outlook 2013.
    • Bugs with Quicken updates have been fixed.
    • Connection issues with Outlook 2010 have been fixed.
    • Bugs activating Office 2013 in some circumstances have been fixed.
  • Wine Update:
    • CrossOver 16.2.0 includes the final release of Wine 2.0.
  • Performance Enhancements and Other Improvements:
    • We have made improvements to our Performance Enhanced Graphics which should improve performance with a variety of games.
    • Windowing behavior on macOS will be faster and more reliable in some circumstances, including cases where productivity-style applications make use of OpenGL.
    • Bugs with copy / paste have been fixed on macOS.

16.1.0 CrossOver - February 6, 2017

  • Application Support:
    • CrossOver now supports Quicken 2017.
  • Bug Fixes:
    • Fixed a bug which prevented Microsoft Office 2013 from installing in the Spanish locale.
    • Fixed a problem which could prevent Microsoft Office 2010 from completing online activation.
    • Fixed a bug in the CrossOver preferences pane which prevented the preference for recording usage statistics from being properly displayed.

16.0.0 CrossOver - December 13, 2016

  • Application Support:
    • CrossOver now supports Microsoft Office 2013!
    • Microsoft Office 2013 can be activated with either an Office 365 subscription or a product key.
  • Core Technology Improvements:
    • CrossOver 16 is based on Wine 2.0, with thousands of improvements to Windows compatibility across the board.
    • CrossOver now supports 64-bit Windows applications, with new bottle templates and 64-bit dependency management.
  • Bug Fixes:
    • Quicken 2014-2016 updates will now apply automatically during installation.
    • Fixed a bug which prevented saving very large files in Microsoft Excel 2010
    • Fixed a bug which prevented opening hyperlinks from documents in Microsoft Office 2010.
    • Shell folder links will now be updated when importing bottles into CrossOver from an archive file.
    • Fixed an audio bug which could cause Blizzard games to emit unwanted noises from the speaker.
    • Fixed a bug in Tencent QQ which caused the application to hang when adding a new contact.
    • RollerCoaster Tycoon 2 will display correctly again.

15.3.1 CrossOver - October 4, 2016

  • macOS:
    • Fixed a bug which could cause Windows applications to hang when working with directories that contained many files.

15.3.0 CrossOver - September 20, 2016

  • Linux:
    • CrossOver should no longer complain about a missing libpng package on Debian 9.
    • CrossOver will no longer have problems with its Perl dependency on Debian 9.
  • Bug Fixes:
    • Steam crashes when loading certain fonts have been fixed.
    • Fixed some crashes in GOG Galaxy.
    • Fixed a crash in the Microsoft Office 2007 diagnostic tools.

15.2.0 CrossOver - July 26, 2016

  • Bug Fixes:
    • Microsoft Office 2007 and 2010 can now correctly embed fonts when exporting to PDF format.
    • Fixed a crash in Tencent QQ instant messenger.
    • Several graphics cards which would previously go unrecognized by CrossOver will now be properly identified.
    • CrossOver's automatic detection of the amount of available Video RAM is improved.

15.1.0 CrossOver - March 31, 2016

  • Mac OS X:
    • Improved some confusing behavior in CrossOver's Software Installer.
    • Fixed a bug where CrossOver's Software Installer would hang while looking for compatible bottles.
    • Improved our resilience to custom Python installations. We now refrain from loading custom Python module installed in system directories, which prevents crashes when incompatible modules are present.
    • Improved security for Sparkle updates.
  • General Improvements
    • Fixed a problem initializing some fonts with dwrite, which could cause Steam to fail.
    • Fixed a bug in setting CrossOver's anti-virus scanner from a configuration file.
  • Application Support:
    • Fixed a bug which caused Heroes of the Storm to freeze.
    • Fixed a bug which prevented login to World of Warcraft.
    • Fixed some graphical problems in Alekhine's Gun on Intel graphics hardware.
    • Fixed a bug which caused Microsoft Excel to hang when accepting non-English input via an Input Method Editor.

15.0.1 CrossOver - January 13, 2016

  • Mac OS X:
    • Fixes for various user interface bugs on OS X 10.8
  • General Improvements
    • The final, release version of Wine 1.8 has been merged into this release.
    • We now have better support for display of Chinese characters in situations where not all Chinese fonts are available.
    • Various non-English translations have been improved.
  • Application Support:
    • The backup feature in Quicken has been fixed.
    • Quicken versions 2004 and earlier are again able to open database files.
    • Fixed a bug which prevented StarCraft from running on OS X.
    • Fixed a bug which prevented South Park: Stick of Truth from running.
  • Linux:
    • CrossOver will install successfully on CentOS 6.7.
    • CrossOver will install successfully when D-Bus fails.

15.0.0 CrossOver - December 8, 2015

  • Mac OS X:
    • The User Interface of CrossOver's Software Installer has been redone. Installing applications with CrossOver is simpler than ever before.
    • CrossOver now includes a High Resolution Mode to allow compatible Windows applications to take full advantage of Macs with Retina displays.
    • CrossOver now requires OS X 10.8 or greater. CrossOver 15 will not run on OS X 10.7 or earlier versions.
  • Linux:
    • CrossOver now uses PulseAudio for sound if it is available on the system.
    • CrossOver has a completely redone User Interface on Linux.
  • Application Support:
    • Quicken 2016 now runs in CrossOver.
  • General Improvements:
    • Wine 1.8 brings thousands of updates to CrossOver's core compatibility with Windows applications.
    • Dual screen Linux setups will run Microsoft Office better than before.

Obliteration version Alpha

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo 64 bits
Version
Alpha
Body

Émulateur de Playstation 4 expérimental basé sur Kyty et Uplift.

Il ne fait encore tourner aucun jeu et seul le code source est disponible.

Xcpc version 0.52.1

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo 64 bits
Version
0.52.1
Body

Emulateur Amstrad CPC464/CPC664/CPC6128 sous licence GPL écrit en langage C dont seules les sources sont disponibles.

CEmu version 2.0

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
2.0
Body

Emulateur de deux modèles de calculatrices Texas Instrument que sont la TI-84 Plus CE et la TI-83 Premium CE.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.0

Core:

  • Support for real host->emu transfers (USB emulation), by @jacobly0. i.e. you can now transfer Apps and OSes normally
  • Support for rev M+ hardware (excluding Python coprocessor), by @jacobly0 and @calc84maniac.
  • Major LCD emulation improvements, by @calc84maniac.
  • Major watchdog timer rewrite based on hardware research, by @calc84maniac.
  • Prepare future Python-related features, by @jacobly0 and @calc84maniac (SPI, UART...)
  • Big endian support, by @calc84maniac
  • Make keypress emulation thread-safe, by @calc84maniac
  • Lots of other misc. fixes and improvements (timing, accuracy, performance, rst/trap edge cases...)

GUI:

  • Proper dark mode support (be sure to use Qt6 builds)
  • Improved display of emulation speed and screen refresh rate
  • Screenshots/recordings now have correct screen brightness
  • Fix fullscreen mode when using multiple monitors
  • Add upscale method and fullscreen aspect ratio settings
  • Add vertical printing to Keypress History
  • Add calculator skins for newer models, and some new color variants
  • Add some debugging features for TI-Basic (step-by-step execution, live variable preview etc.)
  • Fix name of a few OS variables in some cases (some were labeled Ans, formula lists support...)
  • Fix crash upon trying to export natural keymap (you can't)
  • Fix byte display order in disassembler for index bit instructions
  • Fix R register in debugger.
  • Deduplicate imported equates in the debugger
  • Add/improve variable content preview (tivars_lib_cpp updates)
  • Add disassembler option for tabs between the opcode and operands
  • Fix "Pause emulation" preventing CEmu from closing
  • Add SmartPad keymap (for use with the calc app)
  • Add screenshot IPC command/option
  • macOS: fix screenshot drag'n'drop
  • Add --reset CLI option to clear the config
  • New/improved translations by @Stephan-P (NL), @wolfarmoon (ES), @Jerry23011+@LifeEmu (CN)
  • Better version update check
  • Lots of various fixes

CI / Build:

@calc84maniac and @adriweb have been improving the build system and CI workflows:

  • Move the CI to GitHub actions (now provide builds for all three OSes)
  • macOS: native builds available for both Intel and Apple Silicon
  • macOS: the builds are now codesigned and notarized automatically
  • Take care of some LTO issues
  • Update to latest Qt5 and Qt6
  • CMake support (with vcpkg integration)

Full Changelog: v1.3...v2.0

x16-emulator version Release 48

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Le logo de la bibliothèque SDL
Version
Release 48
Body

Émulateur opensource d'un ordinateur 8 bits néo-rétro nommé Commander X16, proche du Commodore 64, demandant OSX 10.15 (Catalina) minimum.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

Release 48

  • Features/Fixes
    • Emulated VERA SPI clock has been updated to half of the VERA clock speed rather than the CPU clock.
    • Trace for ROM banks 13-15 (x16edit and Basload) is now supported [stefan-b-jakobsson]
    • Fixed debug reads from the stack and a few unbounded values in the debugger display
    • VERA PSG: for the saw and triangle waves, the inverse of the pulse width value is XORed with the value of the wave. This is the behavior of VERA 47.0.2 on hardware. [m00dawg]
    • Allow setting the amount of RAM in the web version of the emulator [JimmyDansbo]
    • Windows 11: Rounded corners should no longer cut off the lower left and lower right of the emulator window.
    • New memory statistics feature [irmen]
    • HostFS: Implement DOS "T"ell command
    • Debugger now includes elapsed cpu clocks since the last breakpoint or step
    • 65C816: Fixed stack relative indirect address calulation wrongly using the direct page [Fulgen301]
    • 65C816: high bytes of .X and .Y are now cleared when PLP or RTI set x=1 [cnelson20]
    • 65C816: PEI no longer does improper page wraparound, [dp] indirect modes now properly read the address. [Fulgen301]
    • More changes in the ROM.

Dolphin version 2409

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
2409
Body

Emulateur multi plateformes des consoles Nintendo Wii et GameCube dont le dernière release stable officielle est la 5.0.

QEMU version 9.1

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
9.1
Body

Émulateur Open Source de multiples processeurs dont X86 (PC) et PowerPC (Mac). Depuis la version 2.6, il n'est plus compilable sur un Mac PPC, mais un Mac Intel sous OSX 10.5 ou supérieur.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

9.1

System emulation

Removed features and incompatible changes

Consult the 'Removed features' page for details of suggested replacement functionality.

  • The Nios II target has been removed.
  • The "scsi" property of virtio-blk devices has been removed. SCSI command passthrough had never been present on virtio-blk 1.0 devices, and is now removed from legacy devices as well. Use virtio-scsi instead.
  • The pvrdma device and rdmacm-mux helper has been removed.
  • The "block migration" options to the migrate commands ("blk" and "inc" for QMP, "-b"/"-i" for the human monitor) have been removed; guest management software such as libvirt is able to perform block migration more efficiently using block jobs and NBD devices.
  • The "compress" migration capability has been removed; multifd migration is able to do compression and can be used instead.
New deprecated options and features

Consult the "Deprecated Features" chapter of the QEMU System Emulation User's Guide for further details of the deprecations and their suggested replacements.

  • Using the migration URI "fd" together with files has been deprecated. Use it only for sockets, and use "file:" to save a snapshot to a file.
  • The "ref405ep" machine and PPC405 CPUs have been deprecated. Firmware images are not available and Linux is dropping support this year as well.
  • The PCOMMIT instruction is not decoded by TCG anymore and the corresponding "-cpu pcommit=..." flag is deprecated.

68k

Alpha

Arm

  • New CPU architectural features emulated:
    • FEAT_NMI
    • FEAT_CSV2_3
    • FEAT_ETS2
    • FEAT_Spec_FPACC
    • FEAT_WFxT
    • FEAT_Debugv8p8
  • The 'max' CPU and any new CPU types will default to a 1GHz generic timer frequency rather than the old 62.5MHz (this is architecturally required from ARMv8.6 onwards)
  • The emulated GICv3 also now has NMI support
  • The emulated SMMUv3 now supports nested (two-stage) page tables
  • the linux-user gdbstub now understands MTE tags
  • Changes to existing board models:
    • Add DM163 display to B-L475E-IOT01A board
    • xilinx_zynq: The cache controller is now present
    • xilinx_zynq: Now supports up to two CPU cores
    • xilinx_zynq: New machine property boot-mode to specify the boot mode
    • sbsa-ref: The default CPU type is now Neoverse-N2
    • sbsa-ref: The default generic timer frequency is now 1GHz. (If guest time now seems to be passing too quickly, upgrade your guest TF-A firmware image: older versions had a bug where they did not honour the frequency reported to them by the CPU.)
    • virt: In the secure=off mode, you can now create a second non-secure UART by passing a second -serial argument on the command line.

AVR

Hexagon

HPPA

LoongArch

  • Support boot eif kernel directly
  • Add extioi virt extension to support 256 vcpu
  • Support KVM Guest Debug
  • Gdb support lsx/lasx registers display
  • Add TPM support by default

Microblaze

MIPS

Nios2

OpenRISC

PowerPC

Renesas RX

Renesas SH

ISA and Extensions

RISC-V

ISA and Extensions

  • Support RISC-V privilege 1.13 spec
  • Implement SBI debug console (DBCN) calls for KVM
  • Set tval in breakpoints
  • Add support for Zve32x extension
  • Add support for Zve64x extension
  • Add th.sxstatus CSR emulation
  • Remove experimental prefix from "B" extension
  • zvbb implies zvkb
  • Support the zimop, zcmop, zama16b and zabha extensions
  • Add decode support for Zawrs extension
  • Add smcntrpmf extension support

Machines

  • Support 64-bit addresses for initrd
  • Virt machine aplic/imsic device tree fixes
  • QEMU support for KVM Guest Debug on RISC-V
  • Add support for RISC-V ACPI tests
  • Update the KVM regs to Linux 6.10-rc5
  • Re-insert and deprecate 'riscv,delegate' in virt machine device tree
  • roms/opensbi: Update to v1.5.1

Fixes and Misc

  • Fix exposure of Zkr
  • Raise exceptions on wrs.nto
  • Tolerate KVM disable ext errors
  • Relax vector register check in RISCV gdbstub
  • Fix the element agnostic Vector function problem
  • Fix Zvkb extension config
  • Fix Zvfhmin checking for vfwcvt.f.f.v and vfncvt.f.f.w instructions
  • Check single width operator for vector fp widen instructions
  • Check single width operator for vfncvt.rod.f.f.w
  • Prioritize pmp errors in raise_mmu_exception()
  • Do not set mtval2 for non guest-page faults
  • Fixup CBO extension register calculation
  • Fix the hart bit setting of AIA
  • Decode all of the pmpcfg and pmpaddr CSRs
  • Extend virtual irq csrs masks to be 64 bit wide
  • Validate the mode when setting vstvec CSR
  • Raise an exception when CSRRS/CSRRC writes a read-only CSR

s390x

SPARC

New architectural features emulated:

  • FMAF
  • IMA
  • VIS3
  • VIS4

No new cpu types with these features are added, yet, but one may enable them manually with -cpu <type>,+<feature>.

Tricore

x86

  • Several fixes to the emulation of the HPET device.
  • New CPU models Icelake-Server-v7, SapphireRapids-v3 and SierraForest.
  • New CPU features "lam" and "rfds".
  • The argument to the new command line option "-smp modules" is now encoded in CPUID.
  • Support for SEV-SNP using the "-object sev-snp-guest" command line option.
  • Fixed a bug in TCG plugin handling of fxsave and related instructions

TCG

  • Several fixes to the emulation of IRET.
  • Fixes to the handling of EFLAGS.TF and EFLAGS.RF for various instructions (VMRUN, HLT, PAUSE)
  • ICEBP is implemented
  • The GD bit of DR7 is implemented

Xtensa

Device emulation and assignment

ACPI / SMBIOS

Audio

Block devices

Graphics

Hyper-V

I2C

Input devices

IPMI

Multi-process QEMU

Network devices

NVDIMM

NVMe

PCI/PCIe

SCSI

SD card

SMBIOS

TPM

UFS

  • Supports emulation of MCQ behaviour based on UFSHCI v4.0.
  • MCQ Parameter Usage:

-device ufs,mcq=true,mcq-maxq=8

USB

VFIO

virtio

  • Support for VIRTIO_F_NOTIFICATION_DATA.
    • Requires ioeventfd disabled, e.g.

-device virtio-scsi-pci,...,ioeventfd=off,notification_data=on

vDPA

Xen

fw_cfg

9pfs

virtiofs

Semihosting

  • Semihosting is only included in the build when TCG is enabled

Audio

Character devices

Crypto subsystem

Authorization subsystem

GUI

  • Allow UNIX socket option for VNC websocket

GDBStub

  • architectures can now extend the stub's command tables

TCG Plugins

  • added STORE_U64 and conditional callback ops
  • updated examples to use new ops
  • plugins can now request to control guest time
  • new IPS plugin example
  • cleaned up bits of the lockstep plugin
  • new stoptrigger plugin that will exit with a status at given conditions
  • test plugins can now be found in tests/tcg/plugins (mirroring contrib/plugins)
  • the documentation of plugins is now in the emulation section
  • fixed a race condition in scoreboard resizing

Host support

Memory backends

Migration

  • New 'exit-on-error' option to migrate-incoming, if set to false causes QEMU to not exit on incoming migration failure, giving the management layer an opportunity to fetch the error through QMP.
  • Compression offload support with two new compression modes:
    • multifd-compression qpl :: Uses Intel's Query Processing Library (QPL) to enable compression offload to the In-Memory Analytics Accelerator(IAA);
    • multifd-compression uadk :: Enables the usage of User Space Accelerator Development Kit (UADK) accelerator framework;
  • New 'direct-io' migration parameter to support O_DIRECT in multifd migrations when targeting a file.
  • New migration state 'postcopy-recover-setup' that marks the start of a postcopy recovery attempt. This can be used to disambiguate whether the 'postcopy-failed' state refers to the original postcopy or its recovery.

Monitor

QMP

HMP

Network

Block device backends and tools

  • The QEMU 8.2 release introduced a regression in the ability to use TLS to encrypt the NBD connection used for storage migration, particularly visible when iothreads are in use. This regression has been fixed and the testsuite enhanced to ensure it does not regress again.
  • CVE-2024-7409 has been patched, which was a long-standing vulnerability in using qemu as a transient NBD server, where a malicious client could crash qemu at the time of nbd-server-stop even if the client did not know the TLS secrets to complete a connection to the server.

Tracing

Semihosting

Miscellaneous

User-mode emulation

runtime

binfmt_misc

alpha

arm/arm64/aarch64

  • bsd-user now supports both 32-bit and 64-bit arm emulation.

LoongArch

HPPA

s390

x86

TCG

LoongArch

  • Use LASX instructions to support code generation of 256-bit vectors.

Record/Replay

  • Handle muxed input on relay cleanly
  • fix some regressions in replay/reverse debugging

RISC-V

Guest agent

  • Add guest-network-get-route command (Linux only)
  • Document allow-rpcs in the config file section
  • Allow configuration file path via the cli
  • Centralize logic for disabling/enabling commands
    • Some error messages changed
    • Allow to use allow-rpcs and block-rpcs option in parallel
  • Add guest-ssh-* commands for Windows

Build Information

Build Dependencies

  • When using Python 3.10 or older, building QEMU requires the tomli package to be installed on the host. (The dependency was introduced in QEMU 8.2 but until now QEMU included a vendored copy of the library).
  • Building QEMU now requires Meson 1.1 or newer. QEMU however includes a copy of Meson, which is used if a suitable version is not available on the host.

Configuration

  • When building with the "--without-default-devices" option, boards have to be enabled specifically in the configs/devices/*/*.mak files. In previous versions, most targets (all except ARM) listed enabled all boards even for --without-default-devices builds, and they had to be disabled instead.

Host support

  • When built for the x86 architecture (either 32-bit or 64-bit) QEMU now can specify the desired architecture baseline. For example, configuring with --x86-version=2 will build a version of QEMU that requires x86-64-v2 processors (Intel Nehalem, or Sandy Bridge for the Pentium and Celeron lines, Intel Atom Silvermont, and AMD Bulldozer processors).
  • libfdt is not anymore a hard requirement when building the i386-softmmu, mips64el-softmmu, ppc-softmmu and x86_64-softmmu targets. Instead, if libfdt is not available, boards that require it will not be included in the emulator.
  • The --enable-avx512f option to configure has been removed, since there is no code in QEMU that uses AVX512F instructions.

Docker Tweaks

  • Bumped docker images to Fedora 40 and Alpine 319

Windows

Testing and CI

  • The ansible configure scripts for CI machines are now driven by lcitool metadata
  • BSD images were updated for the python uprev
  • Testing now dumps a packages.txt in the artefacts to help catch package changes
  • checkpatch will prompt MAINTAINER actions when touching imported headers

Known issues

Retro Virtual Machine version 2.1.17

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
2.1.17
Body

Ecrit à  l'origine pour macOS, il émule les CPC et les ZX, MSX-1, SG-1000 et Master System et demande 10.9 au minimum.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.1.17

  • LINUX: Resolved an issue preventing certain ZX Spectrum machines from booting on Linux Intel x64 systems.
  • TK90X: Corrected the machine image that incorrectly displayed “Compuuter”.
  • MSX: Fixed a crash that occurred when deleting blocks in .cas files.
  • MSX: Implemented write protection for .cas files. These files are now read-only.
  • MSX: Restricted cassette creation to only those that support write operations.

86Box version 4.2.1

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
4.2.1
Body

Alternative à  DosBox, c'est émulateur IBM PC anciennement un fork de PCem, tente d'émuler plusieurs CPU x86 datant de 1981 à 2000.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

4.2.1

  • Microtouch: Simplify mouse button and calibration checks by @mourix in #4656
  • Microtouch: add option to turn off visible mouse crosshair by @mourix in #4657
  • Miscellaneous UI fixes by @lemondrops in #4666
  • Microtouch: add controller type selection and start adding legacy modes for them by @mourix in #4668
  • Microtouch: serial fixes, poll rate increases, mode status, cleanups by @mourix in #4681
  • Microtouch: fix compilation warnings, optimize command handling and liftoffs by @mourix in #4685
  • AMD/DC390 SCSI fixes of the day (August 4th, 2024) by @TC1995 in #4688
  • More ESP SCSI fixes (LUN mainly) by @TC1995 in #4690
  • Fix Tandy 1000 SX minimum RAM by @jriwanek in #4694
  • Tandy related cleaning, and logging compile fixes in pit_fast by @jriwanek in #4696
  • add helper script to download ROMS to user's home directory by @tjemg in #4695
  • Assorted compile fixes by @jriwanek in #4699
  • SCSI fixes of the day (August 8th, 2024) by @TC1995 in #4702
  • TGUI9440 (VLB/PCI) change of the day (August 9th, 2024) by @TC1995 in #4706
  • Cleanups & fixes by @jriwanek in #4707
  • Correctly devbranch mitsumi CDROM by @jriwanek in #4708
  • More DEV_BRANCH related cleaning by @jriwanek in #4709
  • Video changes of the day (August 12th, 2024, S3/TGUI/SVGA) by @TC1995 in #4712
  • dynarec related compile improvements by @jriwanek in #4714
  • S3 ViRGE class: Rethreading for future investigation. by @TC1995 in #4717
  • Attempt at fixing the threading of the ViRGE. by @TC1995 in #4718
  • S3 changes (and TVP3026) of the day (August 15th, 2024) by @TC1995 in #4719
  • Delete 86Box-install-roms.sh by @jriwanek in #4725
  • Add a link to the build guide to README.md by @jriwanek in #4724
  • ViRGE changes of the day (August 20th, 2024) by @TC1995 in #4735
  • qt_private_headers are needed for both qt5 and qt6 by @jgilje in #4736
  • Mach64 changes of the day (August 21st, 2024) by @TC1995 in #4738
  • Minor but important changes to minivhd's dynamic/diff vhd handling by @TC1995 in #4750
  • Honor the composite mode of the PCjr and Tandy 1000 by @TC1995 in #4751
  • Split off AMD K5 from K6 by @jriwanek in #4752
  • Add miroCRYSTAL 3D video card by @MaxwellS04 in #4723
  • Some fixes to the Streams engine of the ViRGE/Trio3D by @TC1995 in #4760
  • Fix SDL UI failing to build when C++11 threads are disabled by @lemondrops in #4758
  • More ViRGE fixes (August 29th, 2024) by @TC1995 in #4764
  • Update dates for 4.2.1 release by @jriwanek in #4778

La Gazette des Nouveautés Rétro

par syndicman le
par syndicman le
par syndicman le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le
par Emuzone le

La documentation émulomane sur Mac