Émulation en folie : les derniers émulateurs à tester sur Mac et iOS

GearBoy version 3.6.0

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3.6.0
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Émulateur Gameboy et Gameboy Color écrit en C++.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

3.6.0

  • Windows ARM64 support.
  • Updated GLEW, SDL, Imgui, mINI, miniz and NFD libraries to latest version.
  • Properly codesign and notarize macOS binaries.
  • Improved audio client.
  • Game mode in macOS.
  • Manual integer video scale settings.
  • [Debugger] Docking windows and multi viewport.
  • [Debugger] Improved memory editor.
  • [WiiU] Aroma CFW Compatibility by @Ploggy in #183
  • [ios/tvos] Properly set min supported version by @warmenhoven in #185
  • Quality of life updates.
  • Minor bugfixes.

Gearcoleco version 1.3.0

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1.3.0
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Émulateur de ColecoVision écrit en C++.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.3.0

  • Windows ARM64 support.
  • Updated GLEW, SDL, Imgui, mINI, miniz and NFD libraries to latest version.
  • Properly codesign and notarize macOS binaries.
  • Improved audio client.
  • Game mode in macOS.
  • Manual integer video scale settings.
  • [Debugger] Docking windows and multi viewport.
  • [Debugger] Improved memory editor.
  • ios/tvos: properly set min supported version by @warmenhoven in #64
  • [WiiU] Aroma CFW Compatibility
  • Quality of life updates.
  • Minor bugfixes.

Free42 version 3.1.11

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3.1.11
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Emulateur de calculatrice HP modèle HP-42S et de l'imprimante HP-82240. macOS 10.9 Minimum.

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Le journal des nouveautés qui font rêver les nostalgiques

Changelog

3.1.11

  • Added option to show the active keyboard map superimposed on the skin. The desktop versions have this in the Help menu, and the mobile versions have it in the About dialog.
  • Added functions for direct access to matrix and list elements: GETMI, PUTMI, GETLI, and PUTLI. See the Free42 web site for details.
  • iOS and MacOS versions: Improved Dark Mode support.

Plus42 version 1.1.15

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1.1.15
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Version plus musclée que

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Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.1.15

  • Added option to show the active keyboard map superimposed on the skin. The  desktop versions have this in the Help menu, and the mobile versions have it  in the About dialog.
  • Added functions for direct access to matrix and list elements: GETMI, PUTMI,  GETLI, and PUTLI. See the Free42 web site for details.
  • iOS and MacOS versions: Improved Dark Mode support.
  • In compatibility mode, VIEW(G(A)) would recall the global A to the stack, but  view the local A. Fixed.

SameBoy version 1.0

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1.0
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Émulateur de Nintendo Game Boy et Game Boy Color et Super Game Boy au départ exclusivement pour macOS, aujourd'hui porté sur iOS et watchOS.

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Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.0

This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator

New/Improved Features

  • SameBoy for watchOS is now available:
    • Transfer ROMs and saves to and from the iOS frontend (App Store only)
    • Two customizable control schemes optimized for a small screen
    • Fast Forward and Rewind support
    • Settings and synced from the paired iPhone
    • Available to active supporters or via a one-time payment
  • The Cocoa frontend is now digitally signed and notarized
  • SameBoy on Open Desktop platform can now generate thumbnails in file browsers via theXDG Thumbnails API
  • Improved AirPlay Mirroring support in the iOS frontend
  • Full-screen mode is now supported in the iOS frontend if a controller is used
  • The Cocoa and SDL frontends now support automatic model selection
  • Cheat Search is now available from the Cheats menu in the Cocoa frontend
  • The user interface for the Cheats window has been improved in the Cocoa frontend
  • The Cocoa and SDL frontends can now associate keyboard or joypad buttons with Rapid A or Rapid B
  • Game Boy Printer can now be emulated in the iOS frontend
  • Cheats can now be used in the iOS frontend
  • iCloud support was added to the iOS frontend (App Store release only)
  • The palette editor was added to the iOS frontend; it can now import, export and create its own palettes
  • 7 new palettes were added to all frontends
  • The horizontal layout on iPhones that have a notch has been improved
  • 3 new interface themes were added to the iOS frontend (App Store release only)
  • Improved ISX file compatibility
  • The Cocoa frontend and now select a monospace font to be used in the debugger and other development windows
  • The cartridge icons have been retouched and visually improved
  • The SDL frontend on Windows can now associate itself with supported ROM files, and provide them with icons
  • The box filter used for audio downsampling has been replaced with band-limited synthesis, vastly improving audio quality in all frontends
  • A warning is now shown when loading a ROM with a RAM size smaller than a single bank
  • iPhones that have x4 and x5 cameras can now pick a virtual x2 zoom factor when emulating a Game Boy Camera
  • Improved the OAM viewer in the Cocoa frontend so it correctly show objects even when the object palette is all set to a single color
  • Quick Look has been updated to support the newer thumbnailing and previewing APIs, required by macOS Sequoia

Accuracy Improvements/Fixes

  • Improvements to OAM accessibility timings
  • Improvements to PPU timings in CGB revisions 0 to C
    • These revisions are no longer marked as "Experimental"
  • More accurate emulation of SCX write conflicts on all models
  • More accurate PPU fetcher timings, fixes visual glitches in in “Mr. Chin's Gourmet Paradise” and “Turrican”
  • Improved accuracy of cases where WX is 166 on pre-CGB models
  • Improved accuracy of window edge cases, including emulation of a newly-discovered CGB window glitch, and improved accuracy in double speed mode
  • Improved accuracy of LYC edge cases when emulating CGB revisions 0 to C in double speed mode
  • Improved emulation of LCDC OBJ_EN write conflicts

Bug Fixes

  • Fixed a bug that caused the Mute menu item to incorrectly appear marked while a ROM is paused in the Cocoa frontend
  • Fixed a bug that made keyboard shortcuts affect the wrong ROM in certain cases where multiple ROMs and debug windows were open in the Cocoa frontend
  • Fixed a bug that prevented macOS 10.13 and older from using Link Cable emulation in the Cocoa frontend
  • Fixed a bug that made importing palettes in the Cocoa frontend glitchy
  • Fixed a bug that made Game Boy Camera emulation in the Cocoa frontend sometime incorrectly stretch the camera input to incorrect aspect ratios
  • Fixed a bug that made audio output too low in the iOS frontend under certain conditions
  • Fixed a bug that caused the Library in the iOS frontend to crash if ROMs were modified in the Files app while it was open

Misc Internal Changes

  • The core now supports outputting 2MHz audio (without downsampling)
  • The Quick Look plugin and the main application now share the same code on disk, making the Cocoa frontend slightly smaller
  • Fixed a bug that caused certain APIs to return success values despite failing
  • Improved thread and context safety assertions in the core
  • make lib builds SameBoy as a dynamic library now, in addition to the previously available static library
    • This includes Windows support, which remains unsupported for static libraries
  • Improvements to the core APIs. The API is now stable and documented

DuckStation version 0.1-7928

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0.1-7928
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Jeune émulateur Open Source de Playstation utilisant Qt et SDL.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.1-7928

  • 482f99c CI: Add icons to main sub-jobs
  • 4763b67 GameDB: PGXP-CPU for Vandal Hearts II
  • 5cf2c86 CDROM: More accurate approximation of sectors per track
  • 97938a8 CDROM: Improve command logging clarity
  • 5f607d8 CDROM: Avoid double seek on repeated Setloc+ReadS
  • a2af51b CDROM: Simulate backwards track jump after seek/pause
  • 5219e4f CDROM: Simulate real pause timing
  • 801ddf7 GameDB: Remove DMA override for RE2
  • b8f397c GameDB: Aces of the Air
  • babaffc GPU/HW: Don't enable no-color-perspective when unsupported
  • 3504294 FileSystem: Move separator macro to path.h
  • c2316df InputManager: Fix relative mode engaging for gun controllers
  • 2da32d8 Qt: Allow saving empty string to config
  • 8ec9c90 Qt: Fix settings not applying immediately when editing profile
  • 3cf7a94 GunCon: Allow empty/disabled crosshair
  • 41a8912 VulkanDevice: Work around older NVIDIA driver present bug
  • 194e9bb Spanish (Spain) translation update (#3330)
  • 49b669c Qt: Make image verification cancellable
  • 61dae0e Qt: Disable close for non-cancellable progress dialog
  • 854a8eb Qt: Fix non-cancellable progress dialog height
  • d5e2db0 Misc: Fix new clang-cl warnings
  • 9fbb760 CI/AppImage: Bump to LLVM 18
  • 5cfb76e GameDB: PGXP-CPU for Sheep Raider
  • 8543194 ImGuiFullscreen: Fix position resetting to top of list on popup close
  • d56bcfa FullscreenUI: Fix activate button stuck on input bind
  • bb450d5 FullscreenUI: Fix nav focus loss on input bind
  • 49a6ef7 FullscreenUI: Add icons to remaining options
  • 8747101 FullscreenUI: Fix enable state of skip dupe frames
  • 7255309 FullscreenUI: Move remaining OSD settings to main page
  • 7a11b95 Qt: Update Korean translation by Hack茶ん
  • 97d8a35 GameDatabase: Fix compatibility rating localization
  • 574f127 FullscreenUI: Hide advanced settings by default
  • ed78a20 FullscreenUI: More icon replacements
  • 122fe3d Updated Swedish translation (#3331)
  • 6c1b98e GPU/SW: Fix 256-bit AVX2 path
  • 9838dd9 GPU/TextureCache: Purge copy-target sources from hash cache
  • 1451e96 GPU/TextureCache: Pack state in struct
  • 988a7c8 GameDB: Fix Cardcaptor Sakura names
  • 869b159 DiscDB: Fix Cardcaptor Sakura names
  • cf0c2ea GameDB: PGXP-CPU for Tenchu 2
  • 4b71428 GPU/TextureCache: Fix tracking getting enabled without TC
  • 5a94880 Achievements: Purge first-disc-from-playlist option
  • 81e2619 FullscreenUI: Add missing icon
  • 2791a9a Scripts: Move l10n glyph range script to scripts
  • b726fa8 Scripts: Fix SyntaxWarning in glyph range updater
  • b59f9a1 ImGuiManager: Plumb through clipboard access
  • 2da7859 Qt: Fix incorrect parent window for locks
  • ca9af62 FullscreenUI: Add a BP achievements login dialog
  • 378fd80 CDROM: Defer subq read until needed
  • e6892e0 Common: Fix incorrect condition in PreviousPow2/NextPow2

Bluestacks version 5 beta

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5 beta
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Émulateur Android pour macOS. L'installation demande à ce que vous ayez une connexion internet.

La version 4 pour Mac Intel qui datait de 2021 ne semble plus disponible.

Panda3DS version 0.8.5

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0.8.5
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Jeune émulateur Nintendo 3DS qui se veut HLE (High Level Emulation).

Des nighty builds sont disponibles sur le site.

mbs1 version 0.81

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0.81
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Émulateur d'HITACHI MB-S1 model05 demandant au minimum macOS 10.11 64bits. Les premières versions sont compatibles 10.6.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.8.1

  • [Version VC] La partie sonore a été modifiée.
  • Correction d'un bug qui faisait que la sortie du port PIA retournait à l'état d'appui sur tous les boutons lors du démarrage d'un paramètre qui n'utilise pas de joystick.
  • Vous pouvez le configurer pour que les interruptions IRQ ne se produisent pas même si vous appuyez sur le bouton du joystick. Vous pouvez le définir dans la boîte de dialogue des paramètres du Joypad.
  • Changement de la boîte de dialogue d'allocation des clés et de la boîte de dialogue de réglage du joypad.

0.8

・La partie sortie sonore a été rénovée.

・[Version VC] Correction d'un problème qui provoquait du bruit lors de l'enregistrement avec Media Foundation.

・[Version Mac] Correction d'un problème où l'écran ne pouvait pas être affiché dans le dessin par défaut.

・[Version Mac] Correction d'un bug qui pouvait se terminer anormalement lors de l'enregistrement avec AVKit.

・L'entrée de clé peut être attribuée au port du joystick.

・Il est possible de régler le bouton du joypad consécutivement.

・Le stick analogique peut être évalué comme une touche de direction.

・La boîte de dialogue d'affichage du journal a été ajoutée.

・[Débogueur] Ajout de la commande DDIS.

OpenRCT2 version 0.4.17

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0.4.17
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Avec cet interpréteur vous allez pouvoir rejouer à Roller Coaster Tycoon 2 moyennant le fait d'avoir les fichiers originaux.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.4.17

  • Feature: [#23166] Add Galician translation.
  • Feature: [#23227] Add Classic Wooden Twister roller coaster, for better compatibility with RCT1.
  • Improved: [#23051] Add large sloped turns and new inversions to the Twister, Vertical Drop, Hyper and Flying Roller Coasters.
  • Improved: [#23123] Improve sorting of roller coasters in build new ride menu.
  • Improved: [#23211] Add boosters to classic wooden roller coaster (cheats only).
  • Improved: [#23229] Add debug option for making the sprite sorting algorithm stable.
  • Improved: [#23233] Add diagonal booster to LSM Launched Coaster.
  • Improved: [#23277] Add small, medium and large turns, diagonal track and S-bends to the Boat Hire.
  • Fix: [#20070, #22972] Missing and mismatched flat and sloped footpaths on several scenarios.
  • Fix: [#22726] ‘Force park rating’ cheat is not saved with the park.
  • Fix: [#23064] Stand-Up Roller Coaster unbanked to banked track pieces are misaligned.
  • Fix: [#23066] Stand-Up Roller Coaster has many supports that don't join up to the track.
  • Fix: [#23206] Multiplayer desyncs when FPS is uncapped.
  • Fix: [#23238] Updating a guest’s favourite ride works differently from vanilla RCT2.
  • Fix: [objects#355] Fix colour preset settings of the Stand-Up Roller Coaster trains.
  • Fix: [objects#355] Fix colour preset settings of many vehicles from Wacky Worlds and Time Twister.

mGBA version 0.10.4

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0.10.4
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Émulateur de Gameboy Advance (Gameboy et Gameboy Color) dont les sources sont disponibles. Il émule le senseur de luminosité qui était fourni avec le jeu boktai. Il demande macOS 10.13 minimum.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.10.4

A new release of mGBA, version 0.10.4 is available. This version is a bugfix release, which contains several important fixes. Important fixes include the Wii version being unable to launch in some cases, and an multiple issue with the updater. If you are running on Windows and have used the installer (instead of the portable version), you will need to update manually as a bug that prevents the built-in updater from working properly has only been identified and fixed after the release of 0.10.3. This will be the last release before 0.11 unless a major issue is discovered, and may be the last release to support Windows 7 – 8.1 and macOS 10.9 – 10.12. An extensive list of changes follows after the cut.

Emulation fixes:

  • GB Audio: Fix audio envelope timing resetting too often (fixes #3164)
  • GB I/O: Fix STAT writing IRQ trigger conditions (fixes #2501)
  • GBA GPIO: Fix gyro read-out start (fixes #3141)
  • GBA I/O: Fix HALTCNT access behavior (fixes #2309)
  • GBA I/O: Fix audio register 8-bit write behavior (fixes #3086)
  • GBA Serialize: Properly restore GPIO register state (fixes #3294)
  • GBA SIO: Fix MULTI mode SIOCNT bit 7 writes on secondary GBAs (fixes #3110)

Other fixes:

  • Core: Fix patch autoloading leaking the file handle
  • GB: Fix uninitialized save data when loading undersized temporary saves
  • GB, GBA Core: Fix memory leak if reloading debug symbols
  • GB Serialize: Prevent loading invalid states where LY >= 144 in modes other than 1
  • GBA Audio: Fix crash if audio FIFOs and timers get out of sync
  • GBA Audio: Fix crash in audio subsampling if timing lockstep breaks
  • GBA Core: Fix loading symbols from ELF files if the file doesn’t end with .elf
  • GBA Memory: Let raw access read high MMIO addresses
  • Qt: Fix crash when applying changes to GB I/O registers in I/O view
  • Qt: Fix LCDC background priority/enable bit being mis-mapped in I/O view
  • Qt: Fix saving named states breaking when screenshot states disabled (fixes #3320)
  • Qt: Fix potential crash on Wayland with OpenGL (fixes #3276)
  • Qt: Fix installer updates if a version number is in the filename (fixes #3109)
  • Updater: Fix updating appimage across filesystems

Misc:

  • Qt: Make window corners square on Windows 11 (fixes #3285)
  • Switch: Add bilinear filtering option (closes #3111)
  • Vita: Add imc0 and xmc0 mount point support

Cemu version 2.5

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2.5
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Emulateur Nintendo Wii-U. Actuellement le seul à  faire tourner des jeux commerciaux comme Zelda Breath of the wild.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.5

  • Upscaling and downscaling options in the graphics settings now work correctly on Vulkan. Previously, the hermite and bicubic scaling options would only work on OpenGL and silently fall back to bilinear filtering on Vulkan
  • Graphic pack support for custom scaling shaders has been reworked and is now functional on Vulkan, with fixes carrying over to OpenGL. If you are a graphic pack developer see #1392 for details
  • Cemu will now show an error if the MLC directory is not writeable
  • Added a workaround for graphic driver crashes seen in the eShop versions of Fatal Frame. These are caused by the game shipping with shaders that contain infinite loops. The actual hardware has an escape mechanism for this that we don't yet emulate
  • Added support for connecting Wiimotes via L2CAP on Linux (Details in #1353)
  • Set correct version for MacOS bundle
  • Updated Arabic, German, Russian and Swedish translations

ZxPoly version 2.3.4

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2.3.4
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Emulateur ZX Spectrum écrit en java. D'autres versions, ainsi que les sources sont disponibles sur le site.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.3.4

  • the minimum required JDK version has been raised to 21
  • the embedded JDK has been updated to 23.0.1+13
  • upgraded the JInput library to 2.0.10
  • refactoring, fixes in Z80 CPU emulation

UTM version 4.6.3

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4.6.3
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Utilisant QEmu, UTM permet de créer des machines virtuelles de façon simples grâce à son interface graphique.

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Le journal des nouveautés qui font rêver les nostalgiques

Changelog

4.6.3

Highlights

  • QEMU v9.1.2 The backend has been updated to the latest upstream QEMU which brings with it a variety of bug fixes and performance improvements.
  • (macOS 15) Nested virtualization for Linux Linux VMs using Apple Virtualization backend on macOS 15 and M3 or newer will now have nested virtualization enabled by default.
  • (macOS 15) Total Store Ordering for QEMU VMs using QEMU backend on macOS 15 can now enable TSO (in QEMU settings) at the hypervisor level. When TSO is enabled on a guest operating system that is aware of the system register (i.e. Rosetta for Linux), performance of Intel emulation within the guest can be greatly improved. Note that if the guest kernel supports dynamically toggling TSO, you do not need to enable this.
  • (macOS 15) Improved macOS guest support The last window size (including full screen size) will be restored when the guest supports dynamic resolution. Removable drives and shared directories can now be ejected and changed while the macOS VM is running. Copy/paste synchronization between macOS 15 guest and host now works when the guest tools are installed (from the CD icon in the toolbar).

Notes

  • (macOS) There is a known issue with macOS 15.0 and 15.0.1 where accesses to files will fail due to permission error. This issue has been resolved with macOS 15.1.
  • (macOS) There is a known issue on M4 series of Macs where virtualization fails for macOS guests older than 13.4. The issue should be addressed by Apple in a future update. (#6794)
  • There is a known issue (#6332) with Windows 11 24H2 that causes the display to show a black screen or "Guest has not initialized the display (yet)" upon boot. We recommend not upgrading to 24H2 for existing installs and 23H2 for new installs. If you have already upgraded, please follow the workaround described in the linked issue.
  • The default CPU for x86_64 emulation and virtualization will now try to match the architecture of your system or the highest architecture that QEMU supports. For example, a 2016 MacBook Pro or newer will now emulate a "Skylake" based processor instead of a generic x86_64 processor. This should improve compatibility and performance of newer operating systems but may cause issues with older operating systems. If you run into issues, you can manually change the CPU model to an older one in the VM's System settings.
  • The update to QEMU v9.1.2 will likely introduce other issues and regressions. If you experience any problem (crashes, performance, errors) that was not evident in v4.5.x, please open an issue and provide all the requested information. It would also be helpful if you can provide a reproducible example and note the last version of UTM where it worked properly.

Changes (v4.6.3)

  • (iOS) Fixed a bug which caused Hypervisor to not work on supported devices
  • (macOS) Fixed a bug where the restored resolution gets re-scaled causing the window size to be incorrect (#6854, #6864)
  • (macOS) Workaround for a bizarre issue that causes QEMU VMs to not boot up because reading of the BIOS file results in failure

Changes (v4.6.2)

  • Updated QEMU to v9.1.2 and fixed a crash during Windows setup (x86_64) (#6835)
  • Fixed a race condition that causes starting VM to fail with "QMP stream error seen"
  • (iOS) Fixed DEB install
  • (iOS) Fixed a crash when the main bundle executable is not the same as the currently running executable
  • (iOS) Fixed a crash on iOS 18 due to namespace collision with internal names
  • (iOS) Fixed auto-zoom to fill screen not properly working when Display Zoom is used (#6736)
  • (macOS) Fixed TSO mode not working in QEMU
  • (macOS) Fixed slow virtualization issues on Intel Macs (#6325)
  • (macOS) Fixed boot issues with Windows 11 24H2 (x86_64) (#6772)
  • (macOS) Support > 32GiB RAM configurations in QEMU (#5537)

Changes (v4.6.1)

  • Updated SPICE GTK to v0.42, libsoup to v3.6.0, and phodav to 3.0
  • Fixed an issue where an empty and broken .utm package is created when creation of VM fails
  • Localization: Updated Chinese (Hong Kong, Simplified) (thanks @changanmoon)
  • Localization: Updated Japanese (thanks @MMP0)
  • (macOS) Fix fullscreen button showing up as zoom when the dock icon is disabled (thanks @ntoskrnl) (#6269)
  • (macOS) Fixed an issue "With SME enabled, at least one vector length must be enabled." when an M4 series Mac is running macOS 15.2 beta (#6790)
  • (macOS) Fixed permission issue with EFI vars when installed with Nix (#6725)
  • (macOS 13) Enable changing shared directory for newer macOS guests (#6807)
  • (macOS) Fixed a memory leak caused by an event listener not unregistering after the VM window is closed
  • (macOS) Support saving and restoring dynamic resolution when the guest supports it (both QEMU SPICE based and Apple Virtualization based guests)
  • (macOS) Scripting: added new import and export commands to the Apple Script interface as well as extra QEMU args to the configuration for a new VM (thanks @naveenrajm7) (#6716, #6734, #6741)
  • (macOS) Scripting: Fixed a crash when an invalid .utm package is found
  • (macOS 15) Virtualization: Fixed nested virtualization not being set (#6789)
  • (macOS 15) Virtualization: Support ejecting and changing removable drives while the VM is running
  • (macOS 15) Virtualization: Support installing guest tools for macOS guests
  • (macOS 15) Virtualization: Support copy-paste on macOS 15 guests when guest tools is installed
  • (macOS) Home: Fixed alerts not showing up
  • (macOS) Home: Fixed VM download confirmation not showing up when wizard is open (#6820)

Changes (v4.6.0)

  • Updated to QEMU v9.1.0
  • Fixed "RPC timeout" when stopping a VM
  • Fixed a race condition when cleaning up SPICE objects
  • Localization: Updated Chinese (Hong Kong, Simplified) (thanks @changanmoon)
  • (iOS 16+) Home: Always show the sidebar
  • (macOS 15) Enable nested virtualization when available

Play! version 0.68

Mise à jour
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
Version
0.68
Body

Nouvel émulateur Playstation 2 et arcade Namco System 2X6, celui-ci en est a ses débuts.

Fiche ios
Présent sur Altstore
No

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.67 - 0.68

?

MAME version 0.272

Mise à jour
  • Logos
    Logo de Mac OS Classic (pré Mac OS X)
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    Photo du processeur motorola 68K 68020
  • Logos
    Logo des processeur PowerPC
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Logo de l'API Metal d'Apple
  • Logos
    Le logo de la bibliothèque SDL
Version
0.272
Body

C'est l'émulateur Arcade incontournable. Seules les sources sont officiellement disponibles.

Fiche ios
Présent sur Altstore
No
  • Updated to MAME 250.
  • tvOS UX: use a Alert instead of a inline Segmented Control.
  • Show upload feedback in Web Server UX.
  • Added Make First Favorite to game context menu.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.272

The end of the year is almost upon us, but before that happens, make sure you try MAME 0.272! We’re very happy to announce that the early SNK game Tangram Q is now supported. This game was never widespread, and working examples are rarer than ever. MAME now gives you the unprecedented opportunity to experience this piece of gaming history. Another obscure system that’s starting to take shape is the Estonian EKTA Juku. This 8-bit educational computer was powered by a Soviet 8080 clone and ran the CP/M-derived EKDOS operating system.

The French Thomson computers have been receiving some attention lately, and software compatibility is starting to improve. Progress on the NEC PC-98 family is still coming along nicely. Our CD-ROM drive emulation has been getting better, which has a positive impact on numerous computers as well as game systems. The Epoch Super Cassette vision also got some nice fixes this month.

Numerous reported issues were fixed in this release, including some long-standing issues that had eluded developers for years. There are lots of new working bootleg arcade games to try out. Several TV games have been promoted to working this month, too.

You can read about all the exciting work that went into this release in the whatsnew.txt file. As always, the source code and 64-bit Windows binary packages are available on the download page.

MAME Testers bugs fixed

  • 03108: [Color/Palette] (konami/finalizr.cpp) finalizr: Colours are inaccurate and sound is incorrect. (hap)
  • 04989: [Flip Screen/Cocktail] (irem/travrusa.cpp) shtrider, shtridera: Changes to screen flipping setting are not applied. (hap)
  • 05419: [Crash/Freeze] (universal/docastle.cpp) idsoccera, asoccer: Emulated games crash showing a black screen. (hap)
  • 05695: [Crash/Freeze] (misc/coolpool.cpp) amerdart, amerdat2, amerdart3: Emulated game freezes after completion. (Peter Ferrie)
  • 05737: [Sound] (sega/system1.cpp) choplift and clones: Sampled speech playback rate is too high. (hap)
  • 05782: [Graphics] (sega/system1.cpp) choplift: Graphics show a horizontal discontinuity on levels 3 and 4. (hap)
  • 06435: [Sound] (seibu/dynduke.cpp) dynduke: Some sound effects are missing. (hap)
  • 06472: [Gameplay] (mr/sshot.cpp) sshot: The game runs at over twice the speed it should. (hap)
  • 07071: [DIP/Input] (universal/docastle.cpp) docastle, docastle2: “Advance Level on Getting Diamond” settings reversed. (OzFalcon)
  • 07520: [Sound] (orca/zodiack.cpp) dogfight: Sound effects play too fast. (hap)
  • 07740: [Sound] (nichibutsu/cclimber.cpp) yamato: Sound effects and music play too fast. (hap)
  • 07777: [Sound] (gameplan/enigma2.cpp) enigma2: Music between stages plays incorrectly. (hap)
  • 07869: [Gameplay] (sega/system1.cpp) choplift: The game pauses while speech is playing. (hap)
  • 08842: [Misc.] (irem/travrusa.cpp) travrusa: Selecting the palette PROM layout is irritating. (hap)
  • 08897: [DIP/Input] (jaleco/homerun.cpp) dynashot: The game starts with one credit before any coins are inserted. (hap)
  • 08943: [Crash/Freeze] (misc/quizpun2.cpp) quizpun2: The game fails to boot, only showing a black screen. (hap)
  • 08946: [Misc.] (sega/stv.cpp) znpwfvt: The system description does not match the displayed title. (Vas Crabb)
  • 08954: [Graphics] (sega/system1.cpp) pitfall2 and clones: The main title is not displayed. (hap)
  • 08963: [Crash/Freeze] (taito/tsamurai.cpp) ringfgta: The game fails to boot. (hap)
  • 08966: [Interface] UI: The software selection menu is sorted incorrectly for systems with multiple software lists. (Vas Crabb)
  • 08968: [Media Support] (vtech/vtech1.cpp) vz300 and clones: The system freezes when attempting to read floppy disks. (AJR)
  • 08970: [Timing] (irem/travrusa.cpp) shtrider: The countdown to the start of the race is too slow. (hap)
  • 08971: [Debugger] (pacman/pacman.cpp) mspacman: The emulated game crashes when debugger memory windows are open. (hap)
  • 08973: [Gameplay] (cvs/quasar.cpp) quasar: Enemies never fire shots. (hap)

New working systems

  • Jungle Soft Classic Max Pocket Mx-10 - 12 in 1 (vertical) [TeamEurope, David Haywood, AJR]
  • Konami Chusenoh [hammy, R. Belmont]
  • Tangram Q [systm11, buffi, rtw, f205v, Sean Sutton, Smitdogg, The Dumping Union, Ivan Vangelista, hap]
  • Tomy /SSD Company LTD IDATEN Jump: Gekisou IDATEN Battle (Japan) [TeamEurope, David Haywood]
  • Wantouchable [Darksoft, TeamEurope]
  • YSN GameU Joint TV Bank 108-in-1 (model AH9069) [TeamEurope, David Haywood]

New working clones

  • Astro Blaster (French) [Victor Fernandez (City Game)]
  • Big 10 (1986, System Make) [hammy]
  • Bumba (bootleg of Head On) [Jordi Tuells, Jordi Beltrán]
  • Captain X [Dirk Best, Brian Troha, Sean Riddle]
  • Carnival (ManilaMatic bootleg) [Trol]
  • dreamGEAR My Arcade Pac-Man Pocket Player (DGUNL-3227) [Sean Riddle, David Haywood]
  • Falcons Wild - World Wide Poker (Falcon original) [hammy]
  • Fidelity Deutschland Elite Private Line (EAG 6081 conversion) [hap, Berger]
  • Golden Poker Double Up (bootleg, set 5) [hammy]
  • Jack Potten's Poker (set 14, ICP-1 PCB) [hammy]
  • Janyou Part II (ver 7.03, July 1 1983, no title screen) [hammy]
  • Jump Bug (bootleg, set 3) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org, Ivan Vangelista]
  • Jungle King (V200PR) [Ioannis Bampoulas, TeamEurope]
  • Lode Runner III - Majin no Fukkatsu (Japan, rev. C) [kebrank]
  • Mad Motor (prototype, set 2) [SnakeGrunger!!11one]
  • Makaimura (Japan Revision B, alt GFX) [Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades]
  • New Double Bet Mahjong (bootleg of Royal Mahjong, set 2) [hammy]
  • Radica / SSD Company LTD ConnecTV Opus (PAL) [TeamEurope, David Haywood]
  • Radica / SSD Company LTD Plug & Play Opus (NTSC) [TeamEurope, David Haywood]
  • Saitek Kasparov GK 2000 (H8/3212 version) [hap, Sean Riddle]
  • Super Crowns Golf (Japan, set 2) [hammy]
  • Takara / SSD Company LTD Machi o Tsukurou: Kouji no Kuruma 5 (Japan) [TeamEurope, David Haywood]
  • Tarzan (V103M) [Ioannis Bampoulas, TeamEurope]
  • Tarzan (V202FA) [Ioannis Bampoulas, TeamEurope]
  • Thunder Heroes (set 2) [twistedsymphony]
  • Ukiyo Box (Japan, v1.3.7) [hammy]
  • Wonder Boy - Monster Land (English bootleg set 4) [hammy]
  • World Rally (US, version 1.0, checksum 75A5) [Pr3tty F1y]
  • Yamato (set 1) [caius, Josef Schaffer, The Dumping Union]

Systems promoted to working

  • EKTA Juku E5104 [Märt Põder]
  • Jungle Soft Classic Max Pocket PCMX11 - 12 in 1 Colour Games Console (horizontal, France) [David Haywood. AJR]
  • Jurassic Park (bootleg of Mega Drive version) [Dirk Best, Darksoft, hammy]
  • Lexibook Toy Story 3 (Lexibook) [David Haywood, AJR]
  • NJ Pocket 60-in-1 handheld 'X zero' (NTSC) [David Haywood, AJR]
  • Portable Game Station 268-in-1 [David Haywood, AJR]
  • unknown VT1682-based 101-in-1 handheld (PAL) [David Haywood, AJR]
  • Wai Wai Jockey [hap]

Clones promoted to working

  • American Soccer (Japan) [hap]
  • Gun Champ (newer, Super Shot hardware) [hap]
  • Indoor Soccer (set 2) [hap]
  • Indoor Soccer (Tecfri) [hap]

New systems marked not working

  • Arthur's Knights [Ioannis Bampoulas, TeamEurope]
  • AST Advantage! 6050d/6066d [The Retro Web]
  • AST Advantage! 610/611 [The Retro Web]
  • Bandai Tamagotchi Pix [TeamEurope, David Haywood]
  • BornKid 16 Bit Handheld Games 100-in-1 (model GB-10X) [TeamEurope, David Haywood]
  • Cellage [hammy]
  • Chibi Maruko-chan - Wanage de Asobo!! [Darksoft, TeamEurope]
  • Crayon Shin-chan - Arashi o Yobu! Sushitori Daigassen [Darksoft, TeamEurope]
  • Diamond Heart New (v20.0) [Ioannis Bampoulas, TeamEurope]
  • Dojokko Tsukami (Japan, ver 1.02) [Darksoft, TeamEurope]
  • Dragon Ball Z - Bucchigiri no Chou Kessen [Darksoft, TeamEurope]
  • Dragon Mahjong (Ver 1.20) [hammy]
  • Dynasty (1992, V5.1G) [Ioannis Bampoulas]
  • Fruit Cat (v2.00) [Ioannis Bampoulas, TeamEurope]
  • Ginga Yakyu [Darksoft, TeamEurope]
  • Gu, Choki, Pa [mindstorm88]
  • Handheld Game Console 319-in-1 [TeamEurope, David Haywood]
  • Haunted Hunter (Japan, ver 1.00) [Darksoft, TeamEurope]
  • Hi Lice (V102FA) [Ioannis Bampoulas, TeamEurope]
  • Honey-Bee (v3.0) [Ioannis Bampoulas, TeamEurope]
  • Itazura Cockroach (Japan, ver 1.02) [Darksoft, TeamEurope]
  • Joker Bonus [hammy]
  • Lucky 75 [caius]
  • Lucky Star [hammy]
  • Major Poker 2 (set 1) [Ioannis Bampoulas, TeamEurope]
  • Mite Shinzeyou [hammy]
  • Multi GAME XL [Ioannis Bampoulas, TeamEurope]
  • PK Rainbow (v 1.5) [hammy]
  • PK Turbo Great 2 [hammy]
  • Pump it Up Extra (Mar 21 2001) [smf, Windy Fairy]
  • Pump it Up The O.B.G: The 3rd Dance Floor (v3.04 - Jun 02 2000) [smf, Windy Fairy]
  • Pump it Up The O.B.G: The Season Evolution Dance Floor (R4/v3.25 - Aug 27 2000) [smf, Windy Fairy]
  • Pump it Up The Premiere: The International Dance Floor (R6/v4.01 - Feb 22 2001) [smf, Windy Fairy]
  • Pump it Up The Premiere 2: The International 2nd Dance Floor (Premiere 2/2002) [smf, Windy Fairy]
  • Pump it Up The Premiere 3: The International 3rd Dance Floor (Premiere 3/2003 - 28th Mar 2003) [smf, Windy Fairy]
  • Pump it Up The PREX: The International Dance Floor (REV2 / 101) [smf, Windy Fairy]
  • Pump it Up The PREX 2 (Premiere 2/2003) [smf, Windy Fairy]
  • Pump it Up The PREX 3: The International 4th Dance Floor (X3.2MK3) [smf, Windy Fairy]
  • Pump it Up The Rebirth: The 8th Dance Floor (Rebirth/2002) [smf, Windy Fairy]
  • Pump it Up: The 2nd Dance Floor (Feb 28 2000) [smf, Windy Fairy]
  • Pump it Up: The Collection (R5/v3.43 - Nov 14 2000) [smf, Windy Fairy]
  • Pump it Up: The Perfect Collection (R5/v3.52 - Dec 18 2000) [smf, Windy Fairy]
  • Rodeo King (Japan, ver 1.00) [Darksoft, TeamEurope]
  • Ruleta Mágica [David Villaverde, Recreativas.org]
  • San-X / Tomy Sumikko Gurashi - Sumikko Sagashi [TeamEurope, David Haywood]
  • Satoyama Grand Prix [Darksoft, TeamEurope]
  • Sega Ferie Kitten [QUFB]
  • Sega Ferie Puppy [QUFB]
  • Sega Ferie World Travel [QUFB]
  • SSD Company LTD XaviX Aerostep (XaviXPORT, Japan) [TeamEurope, David Haywood]
  • Takara / SSD Company LTD Beyblade Ultimate Shooter (Japan) [TeamEurope, David Haywood]
  • Takara / SSD Company LTD Zuba Zuba Blade (Japan) [TeamEurope, David Haywood]
  • Tomy / SSD Company LTD TV Hockey (Japan) [TeamEurope, David Haywood]
  • Toy Shop [anonymous]
  • unknown Banpresto medal game [Darksoft, TeamEurope]
  • unknown Boram poker game [hammy]
  • Wanikko Punch (Japan, ver 1.20) [Darksoft, TeamEurope]
  • Youkai VS Uchuujin [Darksoft, TeamEurope]
  • YSN Play Portable Color GameU+ (108-in-1) (Japan) [TeamEurope, David Haywood]
  • Yujo Gattai Shishigami-o [Darksoft, TeamEurope]
  • Zoids [Darksoft, TeamEurope]

New clones marked not working

  • Apple Computer Macintosh PowerBook 165 [R. Belmont]
  • Apple Computer Macintosh PowerBook 165c [R. Belmont]
  • Batman Forever (Dutch, 3.02) [inkochnito, PinMAME]
  • Black Beard (US.00, 2005/03/14) [Ioannis Bampoulas, TeamEurope]
  • Cabal (Modular System) [Darksoft]
  • Crisis Zone (World, CSZO2 Ver. B) [Guru]
  • Double Dragon (Modular System) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org]
  • Epoch / SSD Company LTD Let's Play Excite Striker (UK) [TeamEurope, David Haywood]
  • Gryzor (Modular System) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org]
  • Jack Potten's Poker (set 15, ICP-1 PCB) [hammy]
  • Jumanji (V113) [Ioannis Bampoulas, TeamEurope]
  • Magical Kengo 2005 (Ver. USA 1.10) [Ioannis Bampoulas, TeamEurope]
  • Major Poker 2 (set 2) [hammy, buffi]
  • Major Poker 2 (set 3) [hammy, buffi]
  • Ninja Emaki (Tecfri license) [hammy]
  • Pump it Up Extra (Mar 08 2001) [smf, Windy Fairy]
  • Pump it Up EXTRA + Plus (Premiere 2/2003) [smf, Windy Fairy]
  • Pump it Up The O.B.G: The 3rd Dance Floor (v3.03 - May 07 2000) [smf, Windy Fairy]
  • Pump it Up The Premiere: The International Dance Floor (R6/v4.01 - Feb 22 2001 USA) [smf, Windy Fairy]
  • Pump it Up The Premiere 3: The International 3rd Dance Floor (Premiere 3/2003 - 17th Mar 2003) [smf, Windy Fairy]
  • Pump it Up The PREX 3: The International 4th Dance Floor (INT X3.1MK3) [smf, Windy Fairy]
  • Pump it Up The PREX 3: The International 4th Dance Floor (Korea X3.1MK3) [smf, Windy Fairy]
  • Pump it Up: The 2nd Dance Floor (Dec 27 1999) [smf, Windy Fairy]
  • Real Mahjong Haihai (Japan, bootleg) [hammy]
  • Ron Jan (set 2) [hammy]
  • Ron Jan Super (set 2) [hammy]
  • Ron Jan Super (set 3) [hammy]
  • Shadow Warriors (Modular System) [Darksoft]

New working software list items

  • ekara_cart: e-kara Web cartridge 12M (used, with 5 songs) (Japan) [TeamEurope, David Haywood]
  • gba: LOCKJAW: The Overdose, LOCKJAW: The Reference, Tetanus on Drugs (Milestone 3), Tetanus on Drugs (Preview Release 1) [Mike Swanson]
  • ibm5170_cdrom: My First Math Adventure: Adding and Subtracting, Star Trek: 25th Anniversary (Enhanced CD-ROM), Star Trek: Judgment Rites (Collector's Edition), Ultimate Solitaire [Mike Swanson]
  • juku: EKDOS 2.29, EKDOS 2.30 [Märt Põder]
  • mac_cdrom: My First Math Adventure: Adding and Subtracting [Mike Swanson]
  • nes: LJ65 (0.41, NTSC), LJ65 (0.41, PAL), Tetramino (0.1), Tetramino (0.2), Tetramino (0.27, NTSC), Tetramino (0.27, PAL), Tetramino (0.30, NTSC), Tetramino (0.30, PAL) [Mike Swanson]
  • oric1_cass:
    El Prisionero, Torreoscura [Commodore Plus]
    Les Chemins de Galdeon (French), Los Camiños de Galdeon (Spanish), The Paths of Galdeon (English), Pulsoids, I Sentieri di Galdeon (Italian) [Defence Force]
    Rodmän (demo) [The Future Was 8 Bit]
    Aerial, AntiAir, Ascend, Battlot, Bootskell, Cacorm, Cavit, Cracky, Guntus, Hopman, Impetus, Lift, Mazy, Neuras, Osotos, Ruptus, Yewdow [Inufuto]
    Killer Caverns [The Oric Site]
  • segacd: Sonic the Hedgehog CD (USA, R4C) [David Silva]

Software list items promoted to working

  • fm7_disk: Daisenryaku FM (alt) [Angelo Salese]
  • mo5_cass: Androïdes (alt), Androïdes (alt 2), Brigade du Feu, La Geste d'Artillac, La Geste d'Artillac (single tape), La Geste d'Artillac (single tape, alt), La Geste d'Artillac (single tape, alt 2), Las Vegas (WAV format), Tyrann (alt), Tyrann (alt 4) [AJR]
  • pc98: Gakuen Bakuretsu Tenkousei!, Joker II, Mashou Denki La Valeur, Master of Monsters, PC-9801 Game Pack Vol. 1, PC-9801 Game Pack Vol. 2, PC-9801 Game Pack Vol. 3, PC-9801 Game Pack Vol. 4 [Angelo Salese, Carl]
  • pc98_cd: Dies Irae [Angelo Salese, Carl]
  • scv: Star Speeder [Wilbert Pol]
  • spectrum_cass: Astro Blaster (pirate), Astroblasters, Batman (set 4), Comercio Cosmico, Cosmic Commerce (English), Cosmic Commerce (English, alt), Cruising On Broadway, Cruising On Broadway (pirate), Cruising On Broadway (Sunshine), Cruse On, Dictator, Dictator (pirate), Edd the Duck!, Edd the Duck! (Zeppelin), Mister Kung-Fu (set 1, v1.3), Mister Kung-Fu (set 2, v1.3), Mister Kung-Fu (set 3, v1.3, Plus 2a / Plus 3), Mister Kung-Fu (set 4, Plus 2a / Plus 3) [holub]
  • x68k_flop: Emerald Densetsu, Strider Hiryuu [Carl]

New software list items marked not working

  • ibm5170_cdrom: Mavis Beacon Teaches Typing Special Edition 10, Multimedia Middle School Grammar [Mike Swanson]
  • polysix: Factory presets [Sunshine Jones]

Translations added or modified

  • Ukrainian [Stanley Kid]

Merged pull requests

  • 9946: ussr/juku.cpp: Implemented sound and video, fixed floppy disk access, and added EKDOS to the software list. [Märt Põder]
  • 11862: sega/sega_ferie.cpp: Added basic Sega Ferie emulation. [QUFB]
  • 12828: ibm5170_cdrom.xml: Added Star Trek: 25th Anniversary and Star Trek: Judgment Rites. [Mike Swanson]
  • 12831: megadriv.xml: Corrected two bad bytes in ESPN National Hocky Night cartridge dump. [Don Jones]
  • 12871: Updated the Ukrainian UI translation. [Stanley Kid]
  • 12879: jpm/jpmimpct.cpp: Added internal artwork for Cluedo? Murder Mystery Quiz Game. [as-tb-dev]
  • 12886: seibu/cabal_ms.cpp: Dumped a Modular System bootleg of Cabal. [Darksoft, ClawGrip]
  • 12891: ibm5170_cdrom.xml, mac_cdrom.xml: Added five CD-ROM dumps (three working). [Mike Swanson]
  • 12905: video/upd7220.cpp: Reset command shouldn’t affect RA parameters (fixes PC-98 Mighty Head text display). [Angelo Salese]
  • 12910: bus/epson_qx/multifont.cpp: Added font ROM dumps. [Khralkatorrix, Brian Johnson]
  • 12913: sound/upd1771.cpp: Improved the end-of-stream check for ADPCM streams containing multiple samples. [Wilbert Pol]
  • 12914: cpu/upd7810: Improved µPD7801 Mode C handling (fixes SCV Star Speeder ROM banking). [Wilbert Pol]
  • 12918: heathzenith/h89.cpp, bus/heathzenith/h89: Connected the write-enable pull-up, and cleaned up code. [Mark Garlanger]
  • 12919: Added sixteen TV games and handheld systems (five working), and an e-kara Web cartridge. [TeamEurope, David Haywood]
  • 12920: nichibutsu/galivan.cpp: Dumped a version of Ninja Emaki distributed by Tecfri (not working). [hammy, ClawGrip]
  • 12922: skeleton/flashvga2.cpp: Dumped the Codere Ruleta Mágica video slot machine. [David Villaverde, Recreativas.org, ClawGrip]
  • 12924: namco/namcos22.cpp: Moved the C17 internal ROM to a device, and cleaned up code. [cam900]
  • 12926: formats/ap2_dsk.cpp: Fixed crash when loading a NIB format disk image with an all-zero track. [Roman Donchenko]
  • 12927: midway/cashline.cpp: Added the reel symbols to the comments, and improved the estimated year. [ClawGrip]
  • 12928: bus/heathzenith/h89/h_88_3.cpp: Connected the interrupt outputs. [Mark Garlanger]
  • 12929: heathzenith/h89.cpp: Used macros to reduce duplication in ROM definition. [Mark Garlanger]
  • 12931: bus/heathzenith/h89: Converted the H-17 floppy drive controller to a slot card device. [Mark Garlanger]
  • 12932: gba.xml, nes.xml: Added the Lockjaw games from Pin Eight. [Mike Swanson]
  • 12933: epoch/scv.cpp, bus/scv: Fixed issues with sound and graphics, refactored code, and updated notes. [Wilbert Pol]
  • 12934: tecmo/tehkanwc.cpp: Made palette RAM readable, and adjusted the video refresh rate to better match hardware. [jotego]
  • 12935: toaplan/toaplan2.cpp: Corrected the label for the Batsugun - Special Version program ROM. [PabloArcade]
  • 12936: nec/pc9801_kbd.cpp: Converted the PC-9801 keyboard device to use a serial interface with control signals. [Angelo Salese]
  • 12937: misc/compucranes.cpp: Added OM Vending Toy Shop, and updated notes. [ClawGrip]
  • 12938: sega/vicdual.cpp: Added a Niemer bootleg of Head On called Bumba. [Jordi Tuells, Jordi Beltrán, ClawGrip]
  • 12939: gaelco/wrally.cpp: Added an additional Atari version of World Rally. [Pr3tty F1y, ClawGrip]
  • 12940: sega/segag80r.cpp: Added a French version of Astro Blaster [Victor Fernandez (City Game), ClawGrip]
  • 12941: namco/namcos23.cpp: Improved Super System 23 texturing, and allowed Angler King to boot. [Ryan Holtz]
  • 12942: igs/igs_fear.cpp: Dumped remaining ROMs for Icescape. [TeamEurope, Peter Wilhelmsen, XingXing, David Haywood]
  • 12943: video/upd7220.cpp: Corrected pitch for RDAT and WDAT operations [Brian Johnson]
  • 12944: epson/qx10.cpp: Reverted misguided changes to video zoom handling. [Brian Johnson]
  • 12945: bus/msx/slot/disk.cpp: Don’t connect the TC8566AF ready line. [Carl, Wilbert Pol]
  • 12946: tecmo/shadoww_ms.cpp: Dumped a Modular System bootleg of Shadow Warriors and added a skeleton driver. [Darksoft, ClawGrip]
  • 12948: util/cdrom.cpp: Fixed issues with the CUE, TOC and GDI parsers. [Windy Fairy]
  • 12949: technos/ddragon_ms.cpp: Dumped a Modular System bootleg of Double Dragon and added a skeleton driver. [Darksoft, ClawGrip]
  • 12950: konami/gryzor_ms.cpp: Dumped a Modular System bootleg of Gryzor. [Edgar Solé, Recreativas.org, ClawGrip]
  • 12951: sdl/window.cpp: Removed assertion that click count is not negative when a pointer is lost. [AJR]
  • 12952: pacman/pacman.cpp: Dumped some of the PROMs for the Marti Colls Pengo bootleg. [Edgar Solé, Recreativas.org, ClawGrip]
  • 12953: nintendo/vt1682.cpp: Improved emulation of the Classic Max Pocket units and marked six systems as working. [David Haywood]
  • 12954: machine/t10mmc.cpp: Added stub CD-TEXT TOC read support; util/cdrom.cpp: Handle control flags in TOC files. [Windy Fairy]
  • 12955: galaxian/galaxian.cpp: Dumped another Jump Bug bootleg. [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org, ClawGrip]
  • 12956: formats/ap2_dsk.cpp: Added read-only support D13 format disk images. [Roman Donchenko]
  • 12958: cpu/mips: Added support for IDT R4650 multiply/accumulate instructions to the interpreter. [Ryan Holtz]
  • 12959: mame/luaengine.cpp: Expose the full build version string in the emu table. [Nathan Woods]
  • 12960: oric1_cass.xml: Added 26 working items, and removed speculation from metadata. [ArcadeShadow]
  • 12961: irem/irem_cpu.cpp: Corrected encrypted opcode 0x37 for Dynablaster to cvtbw instruction. [Martin Donlon]
  • 12962: Cleaned up code for various Namco 2D arcade systems. [cam900]
  • 12964: nes.xml: Corrected titles for the Tetramino (LJ64 prototype) games. [Mike Swanson]
  • 12965: spectrum_cass.xml: Promoted eighteen items to working, and added usage instructions. [holub]
  • 12966: Corrected the Cluedo internal layout license from BSD-3-Clause to CC0-1.0. [as-tb-dev]
  • 12967: sega/segas32.cpp: Use the same sound ROM banking for Stadium Cross and Title Fight. [Gamez Fan]
  • 12968: sega/megadriv_rad.cpp: Dumped a newer version of My Arcade Pac-Man Pocket Player. [Sean Riddle, David Haywood]
  • 12969: heathzenith/h89.cpp: Added SigmaROM v1.2 and v1.3 as BIOS options. [Mark Garlanger]
  • 12972: tvgames/trkfldch.cpp: Added notes about how the Advance Bright 4 Player System plays sampled sounds. [David Haywood]
  • 12973: sinclair/byte.cpp: Moved the PEVM Byte to a separate source file and improved emulation. [holub]
  • 12975: heathzenith/h89.cpp: Changed GPP bit names to match schematics. [Mark Garlanger]
  • 12976: igs/igs_fear.cpp: Confirmed Icescape and Fearless Pinocchio use the same microcontroller. [TeamEurope, David Haywood]
  • 12980: formats/ap2_dsk.cpp: Added I/O error handling. [Roman Donchenko]
  • 12981: fuuki/fuukitmap.cpp: Extracted common tilemap handling from fuukifg2.cpp and fuukifg3.cpp. [cam900]
  • 12982: ui/viewgfx.cpp: Fixed palette display when indirect pens are present. [cam900]
  • 12983: irem/m72.cpp: Split the driver state class to reduce optional object finders, and cleaned up code. [cam900]
  • 12985: kaneko/kaneko_spr.cpp, kaneko/kaneko_tmap.cpp: Use generic graphics decoding layouts. [cam900]
  • 12987: arcadia.xml, apfimag_cass: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 12989: sega/segas32.cpp: Reverted the change to Title Fight sound ROM banking (reverts GitHub pull request #12967). [Gamez Fan]
  • 12990: jaleco/ms32.cpp, jaleco/bnstars.cpp: Converted to use generic graphics decoding layouts, and cleaned up code. [cam900]
  • 12991: konami/88games.cpp: Use memory views rather than trampoline functions (simplifies memory banking). [cam900]
  • 12992: konami/bottom9.cpp: Use memory views rather than trampoline functions. [cam900]
  • 12993: efo/nightmare.cpp: Dumped the sound ROMs for Night Mare. [David Tallboom, Recreativas.org, ClawGrip]
  • 12994: amstrad/pcw.cpp: Shift printer data on the rising edge of the clock bit. [Golden Child]
  • 12996: segacd.xml: Added a dump of Sonic the Hedgehog CD (USA) with R4C ring code. [David Silva]
  • 12997: konami/crimfght.cpp: Use memory views rather than address map bank devices. [cam900]
  • 12998: vtech/geniusjr.cpp: Added accents to vowels in names of Spanish variants (e.g. the Pitagorín series). [ClawGrip]
  • 12999: cpu/lh5801: Don’t add the PC value twice when disassembling relative addressing modes. [Golden Child]
  • 13001: pinball/recel.cpp: Use a “Poker Plus” ROM dump known to work on hardware. [Recreativas.org, ClawGrip]
  • 13005: konami/blockhl.cpp: Simplified palette RAM banking. [cam900]
  • 13006: konami/aliens.cpp: Simplified palette RAM banking. [cam900]

BigPEmu version 1.17

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1.17
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Premier émulateur d'Atari Jaguar à être compatible avec tout le catalogue commercial de la console.

Fiche ios
Présent sur Altstore
No

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

• Added a script for Raiden touch control. Ship automatically travels to the touch point and auto-fires when held, with a 2-finger tap to trigger bombs.

• Added a script for Vid Grid touch control. Drag and drop!

• Added a script for Towers II touch control. (with an option to uncap the framerate) In-game menu cursor is touch-driven, 2-finger tap exits the menu.

• Added a script for Myst touch control. Hold to drag the cursor, tap to activate.

• Added some scripting functionality to allow setting custom read/write handlers for non-RAM/ROM memory regions.

• The iOS port now prompts the user to determine their battery/heat versus performance preference on first run. (since we can't just be energy-efficient without the iOS scheduler punishing us, and I'm not having any luck getting anyone to read the FAQ/user manual)

• The iOS port now has a separate "Connected Idle Time" setting, which defaults to 3.0 and is used instead of "Overlay Idle Time" when at least one external device is connected. (workaround for the same FAQ/user manual problem above)

• Added lots of random new scripting functionality.

• Fixed game thumbnails rendering at the incorrect scale in portrait mode.

Amiberry version 7.0 RC1

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7.0 RC1
Body

Émulateur Amiga basé sur WinUAE prévu à la base pour Raspberry Pi, les dernières versions sont compatibles macOS et les sources disponibles sur le GitHu

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

7.0.0-RC1

🎉 New Features

  • Implemented the full functionality of the Expansions GUI panel
  • Implemented SLIRP support
  • implemented SERIAL_ENET functionality
  • added Shared serial option
  • added internal serial options
  • Added PPC support from WinUAE (needs QEmu plugin)
  • Added PCEM support from WinUAE, with fixes for ARM/ARM64 added on top
  • Added PCI support from WinUAE
  • Added MAME (a2410 and TM34010) from WinUAE
  • Added QEMU (various gfx cards, network cards, SCSI, etc) from WinUAE
  • Added DSP emulation (disabled for now)
  • Added SANA2 support (not visible in the GUI yet)
  • Merged the latest updates from WinUAE 5.3.1
  • The directory structure used is now changed, to be more standardized. User-configurable folders are now created on startup under the User's HOME folder. Shared libraries will be placed in the expected location based on the system used. The old directory structure included in the repository is cleaned up, as empty directories are no longer needed.
  • Implemented GUI Themes. You can now customize the colors of the GUI, and save those in separate theme files.

🐛 Bugfixes

  • Fixed various glitches in SelectFile dialog (fixes #1417)
  • Listboxes would not resize in width (fixes #1415)
  • Fixed capitalization in RAM panel (fixes #1422)
  • Fix CPU speed slider scale, when Fastest Possible was selected
  • Fixed navigation in Sound panel
  • Refresh RTG panel when CPU changes are modified
  • Editing entries in HD GUI panel was broken
  • Fix TekMagic RAM mapping.
  • Custom roms would not show up in GUI, after loading a config (fixes #1450)
  • when doing a Rescan ROMs, restore the originally selected ROM afterwards (fixes #1451)
  • don't associate all .lha files with Amiberry (fixes #1461)
  • Alt-Tab did not release keys properly
  • Fixed register type not allowed in newer C++ standards
  • Interlace screen height fix.
  • Theme font size wasn't picked up from the text box
  • Fixed returning to GUI triggered a segfault
  • when rotating display, mouse input should be rotated as well
  • Fixed mouse motion in different rotation angles
  • Fixed uninitialized path variable (#1502 by DidierMalenfant)
  • Expansion Rom file option would not always get saved (#1501)
  • Expansions panel refresh was buggy (fixes #1501)
  • Fixed Serial port implementation, which was broken for a few versions now. Tested with null-modem cables between instances of Amiberry, and between Amiberry and real Amigas.
  • Fixed AHI implementation, which was broken and could even cause crashes on some systems.

🔨 Improvements

  • always show horizontal scrollbar in Selectfile dialog (fixes #1415)
  • guisan: updated to latest version, various fixes and improvements
  • added .bin, .cdtv and .cd32 as valid rom extensions
  • add support for XDG_CONFIG_HOME (fixes #1425)
  • Gracefully handle iconv failures
  • Remove last track being larger than total tracks check. It is allowed by SCSI spec.
  • Added QuikPak and 6500/1 Keyboard MCU ROM (Will be used in future version).
  • updated AROS rom files to latest version
  • check for Plugins in more places
  • Rename Update XML button to better indicate function
  • when updating the WHDBooter files, include JST and AmiQuit
  • if deleting a config fails, show a message
  • scan arcadia roms during a rescan operation
  • improved icon, added svg version (#1463 by midwan)
  • updated WHDLoad to latest version
  • Highdpi aware renderer (#1472 by midwan)
  • improve mime types (fixes #1474)
  • Check interlace mode field type when calculating screenshot height.
  • check for savestates in the savestate dir as well (fixes #1498)
  • apply scaling factor to emulation window also (fixes #1421)
  • use integer scaling in the GUI, if we are running on a Desktop
  • expanded DBus support with new events: Insert Floppy, Insert CD
  • Added option to use JST instead of WHDLoad binary

🏎️ Performance Improvements

  • avoid using std::endl on streams

🏗️ Build System

  • Now using CMake to build for all platforms, the Makefile is removed
  • We can now generate installable packages: DEB, RPM and DMG are added
  • Added builds for Ubuntu releases
  • added Fedora RPM builds
  • add libenet-dev to Ubuntu builds
  • MacOS packages are now properly signed with a certificate. There is no longer a need to bypass security to run the app.

🪚 Refactors

  • remove directories that get generated on startup
  • set all GUI internal windows to be not movable
  • Moved "abr" folder under data. (#1464 by midwan)
  • Flatpak update (#1465 by midwan)
  • set alwaysrelease to true when releasing Alt-Tab
  • changed default locations for dirs
  • change default shutdown button value to disabled
  • improve internal serial port name detection
  • rename internal serial ports
  • uaeserial improvements
  • make scrollbar width 14 pixels wide (#1508)
  • remove useless AHI clearqueueaudio call
  • minor improvements in sound.cpp

📚 Documentation Changes

  • updated Readme with new standards on getting and compiling Amiberry
  • Updated Wiki sections accordingly

🧹 Chores

  • guisan: harmonize all files to use spaces and same line endings
  • remove opencollective links
  • only write config options if they are enabled

fheroes2 version 1.1.4

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Version
1.1.4
Body

Réimplémentation du moteur du jeu

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.1.4

  • Fix passability logic for several objects on the Adventure Map
  • Improve AI behavior during battles
  • Add Virtual numpad support and a new Lean-To object variant
  • Over 20 issues have been closed since the 1.1.3 release

Full list of changes can be found here.

Wine version 9.22

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9.22
Body

Il ne s'agit pas ici d'un véritable émulateur de PC.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

9.22

  • Support for display mode virtualization.
  • Locale data updated to Unicode CLDR 46.
  • More support for network sessions in DirectPlay.
  • Wayland driver enabled in default configuration.
  • Various bug fixes.

Xemu version 0.7.134

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0.7.134
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Emulateur Xbox open source capable de faire tourner quelques jeux commerciaux (voir la liste sur le site).

melonDS version 1.0 RC

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1.0 RC
Body

MelonDS est un émulateur de Nintendo DS qui se veut assez rapide. Son binaire est universel (Intel/Apple Silicon).

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.0 RC

  • add splashscreen (Arisotura)
  • add About dialog (Nadia)
  • emulation fixes for calico (fincs)
  • make the frontend mostly thread-safe
  • refactor core to support multiple instances in one process
  • OpenGL renderer: avoid undefined Z when using W-buffering (Generic)
  • improve microphone input (Arisotura)
  • add support for multiple windows (Arisotura)
  • new configuration system (Arisotura)
  • add OpenGL compute shader renderer (Generic)
  • implement framerate target presets (Jakly)
  • fix microphone blow noise input (Generic)
  • add LAN support (Arisotura)
  • add Nix flake (Nadia)
  • attempts at improving local multiplayer connections (Arisotura)
  • many accuracy improvements to the software 3D renderer (Jakly)
  • fix inaccuracy with NO$GBA debug registers (pants64DS)
  • OpenGL renderer: add support for changing BG0HOFS midframe (Arisotura)
  • fix zstd ROM loading issues (Nadia)
  • audio: add Gaussian (SNES) interpolation (Nadia)
  • fix DSiWare detection (JesseTG)
  • add support for R4 Revolution/M3 Simply carts (asiekierka)
  • fix DS/GBA comm not working when using FreeBIOS (Nadia)
  • probably more

cloudpilot version 1.10.7

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1.10.7
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Émulateur des différents PDA (ordinateurs de poche) de Palm jusqu'à Palm OS 4.0 fonctionnant en mode client serveur.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.10.5

MacOS: Please run xattr -rd com.apple.quarantine cloudpilot-server-1.10.5
in order to remove the server components from quarantine before you run the server for
the first time. The first start may take a few seconds.

ArcEmu version 1.6.3

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1.6.3
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Émulateur disponible sur l'AppStore d'Apple pour 2€. Fonctionne sur iPhone, iPad et est même utilisable sur Apple Watch (contrôles compliqués).

Fiche ios
Présent sur Altstore
No

1.6.3

- Fixed a bug that caused a black screen when playing GB and GBC games on watchOS 9 and earlier versions.
- Emulation speed settings now persist after performing a reset.
- Resolved layout issues that occurred during screen rotation.


1.6.2


- Fixed the bug that caused a black screen in GB and GBC games on watchOS 9 and earlier
- Emulation speed no longer resets when you perform a Reset


1.6.1


- Added support for the new Apple Watch Series 10
- Added support for the new iPhone 16, 16 Pro, and 16 Pro Max
- Added icons for dark mode and tinted mode of iOS 18

ET Legacy version 2.83.1

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2.83.1
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Jeu multijoueur à la première personne (FPS) basé sur le code de Wolfenstein: Enemy Territory.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.83.0

General

  • Windows binaries are now signed with an official certification
  • ETLTV Improvements
    ETLTV now supports LUA alongside with many other improvements.
    See the full changelog here
    It has been successfully used to broadcast Nations Cup 2024 matches.
    (A huge thanks to Ryzyk for his amazing efforts on these matters!)
  • Added new 'video-pipe' command to pipe game footage to ffmpeg
    Pipes game footage to ffmpeg for video recording.
    If ffmpeg isn't part of your PATH environment variable, the executable must be placed next to the etl binary.

Gameplay

  • Fix Flamethrower damage being dependent on 'sv_fps'
    Flamethrower damage was previously dependent on 'sv_fps' and would cause massively more damage beyond 'sv_fps 20'.
    This is now fixed by making the Flamethrower damage independent of 'sv_fps'.
  • Smoke Bomb puffs are now deterministic
    Smoke from the Smoke Bomb of Covert Ops would previously flow into random directions on each client, causing situations where the view would be blocked for one client, but not blocked for another client.
    This is now fixed by making Smoke from the Smoke Bomb deterministic and thus equal among all clients.
  • Medic's passive heal is now deterministic
    Medics at full health would previously have a random 0-1 second delay before receiving their first passive heal tick.
    They now always receive their first passive heal tick after exactly 1 second, making it deterministic.
  • Diagonal medpack/ammopack throws are now possible without immediate self-pickup
    Medics and Field Ops would previously automatically pick up their packs when they throw it at a 45° Angle around them.
    This is now fixed by improved pickup collision detection.
  • MG42/Browning automatically attempts to prone on 'weapalt'
    MG42/Browning would previously require proning manually before they could be deployed.
    In order to bypass the need for this extra key action, which could've already been automated by a user binding, deploying an MG42/Browning now automatically tries to prone before deployment, saving a keystroke by default, similar to mortar.
    To opt out set 'cg_weapAltMgAutoProne' to '0' (default: '1')
  • Play 'noAmmoSound' when trying to switch to an empty weapon
    Attempting to switch to a weapon which is out of ammo would previously fail without any sound or visual cue.
    The 'noAmmoSound' is now being played as a sound cue (local to the player only).
    To opt out set 'cg_weapSwitchNoAmmoSounds' to '0' (default: '1')
  • Disambiguate weapon bank collisions
    This change disambiguates some weapon bank collisions:
    1. A Soldier with SMG Perk having both an SMG and a heavy weapon
    For such cases '2' will now select the SMG, '3' will select the heavy weapon.
    2. A Soldier with SMG Perk having 2 SMGs
    For such cases '2' will now select your team's SMG, '3' will select the other team's SMG.
    To opt out set 'cg_weapBankCollisions' to '1' (default: '0')

Visuals

  • Fixed gunFovOffset regression and add ETL Dynamic Fov Offset
    We introduced a regression in a previous release, where first person weapon models accidentally ended up being put too low in relation to the player view.
    We have fixed this regression and introduced a new default ETL Dynamic Fov Offset feature, which now ships defaults that aim to have consistent gun offsets across different 'cg_fov' values.
    These new defaults also aim to ship good default first person weapon visibility and consistency between the same weapon kinds of the 2 teams, while staying true to the original weapon look.
    (e.g. the MP40 now should roughly occupy the same screenspace as the Thompson when reloading)
    This also brings back guns, like the Panzerfaust, more to the forefront when it was accidentally previously cut short, without significantly obstructing visibility.
    To opt out set 'cg_gunFovOffset' to '75' to keep '2.82.1' behavior, or to '90' to go even further back to Vanilla ET behavior (default: '0')
  • Tweaked Character Animations
    Character animations have been slightly tweaked and reframed, to better represent playerstate and playeractions and to increase visibility in some instances.
    Death animations have been revamped to allow better visibility.
    Reload animations now better fit the weapon reload duration.
    Jump animations now are able to support animation transition, when they didn't before.
    Deploying/Undeploying an MG42 now plays a character animation.
    Firing animations don't persist despite the player having stopped firing.
    Alongside other small changes.
  • Player Float Sprites now follow heads when downed
    Player float sprites, like the revive icon that Medics see for their teammates, now track the head position instead of being placed immediately at a fixed height, which would clip inside the body during the first half of the death animation.
    This new feature does not affect hitboxes and is purely visual.
    To opt out set 'cg_spritesFollowHeads' to '0' (default: '1')
  • Tweaked First-Person Weapons
    Weapon animations have been reframed to more accurately reflect the duration of the weaponstate in instances where animations like reload would be interrupted or transition to soon to the IDLE animation despite still reloading.
    Weapon parts have been realigned to reduce graphical glitches, where parts would hover or flick around the screen due to unclean animation frames.
    In some instances models like hands were extended to not reveal clipped length at widescreen or higher 'cg_fovs'.
  • Tweak muzzle flash sizes
    Muzzles flashes have been frequently completely disabled (via 'cg_muzzleFlash 0') in the past, as they have been shipped dramatically oversized with little transparency and thus heavily obstructed visibility.
    We now ship a revamped set of default values with much improved visibility so that players are not incentivized to disable them in order to gain an advantage.
    To opt out set 'cg_muzzleFlashOld' to '1' (default: '0')
  • Changed 'Geometric Detail' from 'r_lodbias' to 'r_lodscale'
    The 'Geometric Detail' menu option previously made little difference and on highest option still caused needless polygon pop-in on character models
    The underlying CVAR has been changed to better reflect the available options.

HUD

  • Various HUD QoL improvement
    Big thanks to the community for all the feedback!
    See the full documentation for details.
  • Custom 'hud.dat' is now backed up when upgrading to a new version
  • Added Sharp Custom Crosshairs
    A new set of "vectorized"/sharp crosshairs have been added.
    They replace previous crosshair implementations via 'cg_customCrosshair 1-4' and are configurable via a set of 'cg_customCrosshair*' CVARs.
    etl-custom-crosshairs.png
    Depending on player feedback, we plan to further improve them and to eventually wrap a Crosshair Editor around them in the future.
    Documentation on the CVARs
  • Hotkeys for navigating limbo
    The limbo menu is now traversable via keyboard hotkeys:
    Team Selection
    1 - Team Axis
    2 - Team Allied
    3 - Spectator
    Class Selection
    e - Engineer
    c - Covert Ops
    f - Field Ops
    m - Medic
    s - Soldier
    Weapon Selection
    TAB - Switch between Primary and Secondary Weapon Panel
    Spacebar - Toggle Weapon Panel
    1-9 - When Weapon Panel is opened, select weapon matching weapon index
    Confirming/Cancelling
    y/z/Return - Confirm (OK)
    Escape - Cancel
  • New HUD 'chargebar'/'healthbar' needle
    Both 'chargebar' and 'healthbar' gained a new needle indicator.
    For 'chargebar' the needle indicates how much of the bar will be consumed by a given weapon.
    For 'healthbar' the needle indicates the HP bonus that is granted from the amount of medics in your team.
    To opt out uncheck 'Needle' on 'weaponchargebar'/'healthbar' in HUD Editor
  • Add kill assist system to the 'xpgain' component
  • Class Limbo Selection now requires confirmation
    Selecting a class in the Limbo menu would previously automatically confirm the loadout.
    In order to be able to look up the availability of weapons (e.g. Panzerfaust) without automatically switching to the class, selecting a class now only takes effect when the loadout is confimed via OK (or one of the new Limbo hotkeys: y/z/Enter).
    To opt out set 'cg_limboClassClickConfirm' to '0' (default: '1')

 

Whisky version 2.3.4

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2.3.4
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Surcouche spécifiquement macOS pour Wine. Contient DXVK, MoltenVK,  D3DMetal, Crossover 22.

Ne fonctionne que sur processeur Apple Silicon.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.3.4

  • Added toggle for advertising AVX support on macOS Sequoia+
  • Added toggle for enabling DirectX Raytracing support on M3+

2.3.3

New Features:

  • Now built with Swift 6 and macOS Sequoia toolchain

Quality of Life:

  • Added Arabic localisation
  • Improvements to many other locales

2.3.2

New Features:

  • Adds support for Windows 11-based bottles (added in WhiskyWine 2.1.2)

Bug Fixes:

  • Adds modified DXVK by @Gcenx that resolves issues with DXVK and Steam (added in WhiskyWine 2.1.3)
  • Improvements to view constraints to resolve some inconsistencies and scrollbars

2.3.1

  • Fixed an issue with the WhiskyWine updater where it would use old data

2.3.0

New Features:

  • Support for WhiskyWine 2.0.0 with updated dependencies and GStreamer

Quality of Life:

  • Added option to open a terminal window with the necessary environment variables set
  • Significant improvements to locales

Bug Fixes:

  • Fixed an issue where terminal commands were not properly escaped
  • Fixed a visual issue with the height of the pin creation view
  • Refactored installation checks, should result in less broken installs and a better WhiskyWine updater experience

2.2.4

Quality of Life:

  • Logs older than 7 days will now be automatically deleted
  • Fixed a compatibility issue with DXVK and MSYNC
  • WhiskyCmd now properly uses stderr and non-0 exit codes

Bug Fixes:

  • Fixed an issue that could prevent EXEs from opening directly if only 1 bottle exists
  • Fixed an issue with terminal command generation

2.2.3

New Features:

  • You can now run programs from WhiskyCmd
  • You can now specify a default location for creating new bottles

Quality of Life:

  • Improvements to PE file parsing and icon loading
  • Bundled cabextract, fixing Winetricks sometimes failing due to missing dependencies

Bug Fixes:

  • Fixed a misformatted string
  • Fixed opening associated file types from Finder
  • Fixed submit action on popovers

2.2.2

Quality of Life:

  • Significant improvements to locales
  • Various UI improvements and fixes

2.2.1

Quality of Life:

  • Updates to Polish and French locales

Bug Fixes:

  • Fixed excessive memory usage

2.2.0

New Features:

  • New graphical Winetrick UX
  • Programs can now be manually pinned

Quality of Life:

  • Updates to Korean, French, and Polish locales
  • Cleanup of program loading and fixes to pins

Bug Fixes:

  • Fixed issues with the Rosetta 2 installer

2.1.3

Quality of Life:

  • Improved settings and context menus

Bug Fixes:

  • Fixed a typo that broke ESync
  • Standardised logs to be consistent across locales

2.1.2

Quality of Life:

  • Program Config sections are now collapsable
  • Reworked Environment Variables editor to be much more robust and easy to use
  • Added back ESync as an option for Diablo players

Bug Fixes:

  • Fixed some syncing issues with settings
  • Fixed missing strings in locales
  • Fixed an issue where bottle configs would be reset between versions
  • Improved readability of bottom bar buttons

2.1.1

New Features:

  • New settings window to allow you to configure settings like Whisky's update behaviour
  • WhiskyKit is now a Swift Package, allowing it to be integrated into other projects easily

Quality of Life:

  • Removed some unused dependencies
  • All in-app internet requests will now be made to Whisky's server, eliminating the need to use a VPN to update Whisky for users in mainland China
  • Better in-app help menu with quick links for Whisky's Website, Discord, and GitHub

Bug Fixes:

  • Significantly reduced the memory footprint of Whisky
  • Fixed a crash that would occur with certain programs and bottles

2.1.0

New Features:

  • Added MSync, a Mac-specific implementation of Wine sync, which greatly improves FPS in CPU-bound applications (GPTK needs to be re-downloaded)

Bug Fixes:

  • Added a minimum window size to Whisky's main window
  • Fixed programs starting from pins not using arguments and environment variables
  • Fixed an issue where Retina Mode toggle would fail on other languages if the key didn't exist

2.0.2

Quality of Life:

  • Updates to locales

Bug Fixes:

  • Fixed an issue where the Retina Mode toggle would be unavailable
  • Fixed an issue where Whisky would fail to save bottle list data

2.0.1

Quality of Life:

  • Fixed typo in CLI usage notes
  • Updates to locales

Bug Fixes:

  • Fixed an issue with bottles on external drives
  • Fixed an issue where the DXVK async toggle did not work as intended

2.0.0

Breaking Changes:

  • Bottles from <1.0.0 are no longer supported
  • Bottles from <2.0.0 may appear with the wrong name

Quality of Life:

  • Added a toggle for DXVK Asynchronous shader compilation
  • Selected bottle will be remembered after Whisky is closed
  • Bottle configuration sections can now be collapsed to allow you to focus on the settings you care about
  • Improved bottle loading by moving icon loading code to be asynchronous
  • You can now open bottles in Finder
  • Made downloader statistics monospaced to improve readability
  • Pinned programs will display an animation when launched
  • Pinned programs are now opened with double-click instead of clicking on the green run button
  • Programs will display whether they are 32-bit or 64-bit

New Features:

  • Accent color is now Whisky orange
  • Refactored "starred" programs, these are now called "Pinned Programs", these can be renamed, and will be created automatically when an app makes a start menu shortcut
  • Added a blocklist for programs, you can now easily hide any programs you don't care from the Program List
  • You can now set a program to launch with a certain locale
  • Added WhiskyCmd, a new global command-based interface to manage your Whisky bottles
    • Install via Whisky > Install Whisky CLI...
    • For information on usage, run the whisky command

Bug Fixes:

  • Fixed UI misalignment on Bottle View
  • Fixed bottle names not updating in sidebar immediately after renaming
  • Fixed bottles being deselected after moving

Lime3DS version 2119.1

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Version
2119.1
Body

Fork de Citra.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2119

All:

  • Added a "Small Screen Position" feature which can be used with the Large Screen layout | @DavidRGriswold ~ #373

Desktop:

  • Diagonal inputs for the circlepad and c-stick can now be bound from the Controls menu | @kleidis ~ #404
  • Added new command line options for the lime3ds executable which mirror those that were available with the -cli executable | @OpenSauce04 ~ #481
    • You can view these new options by running lime3ds --help
  • Fixed the labels in the Texture Filter dropdown menu being mismatched | @rtiangha ~ #454
  • Fixed an issue where Vulkan may not be available when using the Linux AppImage in a Wayland session | @OpenSauce04 ~ #504

Android:

  • Home screen shortcuts can now be created for games using the long-press menu | @kleidis ~ #313
  • Added a fixed screen orientation setting available in the Layout section | @kleidis ~ #420
  • Updated the header of the Axis and Button dpad sections to make their purpose more clear | @DavidRGriswold ~ #464

Technical:

  • Fixed minimum OpenGL version erroneously being internally set as OpenGL 3.1 when it is actually OpenGL 3.2 | @rtiangha ~ #477
  • Fixed issues when attempting to build Lime3DS with Qt 6.8 or later | @rtiangha ~ #441
  • The SDL2 frontend, which was previously removed in the 2118 update, has been reintroduced in the form of a command line option, however it is currently disabled at compiled time by default | @OpenSauce04 ~ #508
    • This is disabled due to the extremely unstable state that it was left in when Citra was discontinued
      • It will remain disabled until these issues are resolved
    • If you know what you are doing, you can enable it by using the ENABLE_SDL2_FRONTEND cmake option at compile time
    • The command line option to access the SDL2 frontend is --no-gui or -n for short

Important news about the future of Lime3DS

I have some exciting news to share about the future of the project.

You may have seen on Twitter that PabloMK7 recently posted about the discontinuation of his Citra fork in favor of a new project.
I am happy to announce that this new project won't be a solo endeavour, as this new Citra fork is a collaborative effort between both Lime3DS and PabloMK7's fork to create a new, unified project. No longer will development be fragmented between these forks, and instead all progress will be made in a single coordinated effort.

As a result of this, development of Lime3DS will also be discontinued, and development time after the release of the 2119 update will be focused on getting this new project off of the ground.
On release, the new emulator will contain features from both forks, so prior development efforts will not be lost in the transition.

Further details of this new project will be shared in the coming weeks, and we hope you look forward to learning more about it.

La Gazette des Nouveautés Rétro

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